Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Dr_Nifario · 3
This deck is to be used in traces to nowhere with an all seeker party (Minh Thi Phan, Daisy Walker, Lucius Galloway, and Joe Diamond). This deck is a mix of support and Cluever.
Clues
Use Divination (4) to get lots of clues. Commit an Enraptured (2) to the same test to get three charges back on the spell. Otherwise, Burning the Midnight Oil, Deduction, and basic investigation actions also work great. Whitton Greene (2) helps boost our and helps us find our supporting tomes.
Support
Speaking of Tomes, we want these out ASAP so we can start using Daisy's ability. Encyclopedia can help boost yours or other people's stats for crucial moments, Medical Texts (2) helps heal our team since chapter 2 has been pretty brutal for dealing out damage and horror (and to protect Daisy's fragile 5 health), and Daisy's 2nd signature helps find the cards we need, and the cards our team needs. Arcane Enlightenment allows us to have 3 books out at once (don't play both down at the same time though since we want the other slot to go to Divination (4).
This deck also has a bit of encounter protection, especially since Joe Diamond and Lucius Galloway are a bit fragile when it comes to treacheries. Parallel Fates(2) allows the next mythos phase and a half to be easier and each person gets the encounter cards they can deal with. Ward of Protection helps cancel treacheries that place doom or that someone else can not handle.
Economy
Card economy is pretty good. Resource economy, not so much. Whitton Greene(2) searches for our tomes, including Old Book of Lore, which searches for everything else. Eureka! also helps tutor for more cards. If desperate, Parallel Fates(2) can also help find more cards that we need.
Resources are tight though, so we lean a bit on Minh's Catalogue. We also have Burning the Midnight Oil and Cryptic Writings (2) to help pay for our cards.
Mulligan
Keep: Burning the Midnight Oil, one tome (Priority: Old Book of Lore, Medical Texts (2), and last, Encyclopedia) Divination (4), Whitton Greene, and Parallel Fates (2) (to help give a nice and easy 2nd turn).
Chuck everything else