Diana Stanley
La sectaria redimida

Místico
Investigador

Sectario. Crepúsculo de Plata.

Willpower: 1. Intellect: 3. Combat: 3. Agility: 3.
Health: 7. Sanity: 7.

Diana Stanley recibe +1 por cada carta que haya bajo ella.

Después de que una carta que poseas cancele o ignore el efecto de una carta o un efecto de juego, si hay menos de 5 cartas bajo Diana Stanley: Coloca esa carta boca abajo bajo ella. Roba 1 carta y obtén un recurso. Límite de una vez por fase.

Efecto : +2. Puedes elegir una carta que haya bajo Diana Stanley y añadirla a tu mano.

Magali Villeneuve
El Círculo Roto #4.
Diana Stanley

Diana Stanley - Back

Investigador

Tamaño de mazo: 35.

Opciones de creación de mazos: Cartas Místico () de nivel 0-5, cartas Guardián () de nivel 0-2, cartas neutrales de nivel 0-5.

Requisitos de creación de mazos (no cuentan para el tamaño de mazo): Hoja del Crepúsculo, Información oscura, Secreto terrible, 1 Debilidad básica aleatoria.

Preparación adicional: Comienzas la partida con Información oscura como carta adicional en tu mano inicial.

Como reciente empresaria en Arkham, Diana Stanley estaba orgullosa de ser admitida en la prestigiosa Logia del Crepúsculo de Plata. Desde entonces, su alegría se ha convertido en temor. La admisión en la organización te vino de fábula para el negocio, pero las reuniones semanales se han vuelto cada vez más inquietantes. Tras asistir a extraños rituales y terribles secretos, Diana ha empezado a sospechar de la verdadera de la verdadera naturaleza de la Logia. Ahora está convencida de que unas fuerzas terribles convergen sobre Arkham, y de que la Logia está involucrada de algún modo. Diana está decidida a acabar con ella desde dentro, sin importarle el coste.
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Q: Does cancelling or ignoring a chaos token count as a cancel/ignore for Diana Stanley's ability? A: A chaos token is a game effect which can be ignored or canceled. If you cancel or ignore a chaos token using one of your cards, you can place that card beneath Diana Stanley using her reaction ability. This includes both Counterspell and Dark Prophecy, as well as any other card effect that cancels or ignores a chaos token or a chaos token’s effect (such as Defiance, Grotesque Statue, etc).

  • Q: I have a question concerning Sefina Rousseau and Diana Stanley. Are cards put beneath these investigators by their abilities considered to be in play, or out of play? The question arises because they're physically in an investigator's play area, which suggests they might be in play, but there are a few implications that makes me want to confirm. For example, if they are in play, that implies that a treachery such as Ants! can discard them, which feels strange. Can you confirm if those cards are in play or not? A: These cards are considered out of play. They cannot be affected by anything other than the abilities that refer to them explicitly (like Sefina's action ability, Twilight Blade, etc).

Last updated
Reviews

Pros:

  1. Strong signature cards (especially Dark Insight)
  2. Decent intellect and strength
  3. +1 resource/ +1 card activated effect is strong incentive to play ignore/cancel effects, since it often makes them free cantrips. This also makes her deck cycle faster.
  4. Access to cards, which increases her potential for combat
  5. Potential for 6 base willpower in late game
  6. She starts with 6 cards (with Dark Insight as one of them), and if you mulligan you can get up to 6 new cards!
  7. I think her signature weakness is not as devastating as many others. You can choose which cards to ditch and which to keep for 1 horror. This actually helps clear space for new additions. But it also favors not relying too heavily on her willpower (see below).

Cons:

  1. Very low starting willpower. This creates a conundrum because cards like Shrivelling will be very difficult to use for part of the game, and hard to justify with access to cards like Machete. Upgraded spells that boost willpower should be easier to use. If you do rely heavily on willpower, it incentivizes playing your cancel/ignore effects earlier, and even potentially wasting them instead of saving them for harsher threats.
  2. Why choose Diana Stanley to wield Machete when you can use other guardians with 4 or 5 strength? I think you have to make good use of her cards and 3 intellect to justify this.
jmmeye3 · 183
where is it actually written that she starts with dark insight in her hand ? I know it was said in the article of her release, but it's not indicated anywhere on her investigator card if i'm not mistaken — aurchen · 1
It’s on the deck building side of her card — Gebbeth · 1
Nevermind, I missed that part of her card. Thank you — aurchen · 1
From reading the rules for Draw Starting Hands and Mulligan, I don’t think you can mulligan Dark Insight. Drawing the opening hand refers to the entire process, but when you look at Muligan, you see that the initial five cards are called the starting hand, and that’s what you mulligan from. For comparison, look at Sefina: her ability, which replaces drawing the opening hand, replaces the entire step - not just the pre-muligan starting hand. Therefor it was follow that starting with Dark Insight in her Opening Hand occurs independent (effectively after) the mulligan. For an alternative argument consider this part of the Mulligan rule wording: “to declare a mulligan on any number of the drawn cards“. Dark Insight was not drawn and is therefor ineligible for the mulligan. — Death by Chocolate · 12
Thanks Death by Chocolate, I think you are right. If so, she has not have an advantage on mulligans. Starting with the Dark Insight as an extra card is definitely good though! — jmmeye3 · 183
Cancelling an attack is triggering her ability? I'd assume yes, but who knows. — Gatherey · 1
@Gatherey It certainly does. Attacks are a type of effect called a ‘framework effect’ which arises from following the game structure framework. Simply put an effect is a ‘thing that happens’, and Diana triggers off of all effects - regardless of whether they are the result of rules text on cards or in the general rules of the game itself. — Death by Chocolate · 12
About Machete and Diana vs Guardians with 4/5 Str: she has access to most of main stat booster of Guardians: Beat Cops, Ace of Swords, Machete itself and Blood Pact can make up for the lack of Keen Eye. It's at least useful against trash mobs like Rats or Ghouls where you don't want to be spending a Shrivelling charge. — Éole · 14
Here, for your deckbuilding pleasure, is a list of the Mystic, Guardian, and Neutral cards with the words Cancel or Ignore on them: [arkhamdb.com](https://arkhamdb.com/find?q=k%3ATactic%7Csupply+t%3Aevent&sort=name&view=list&decks=player&spoilers=hide) — Dedalus · 2052
I think was there a copy paste error there Dedalus, here is the fixed link: https://arkhamdb.com/find?q=x%3Aignore%7Ccancel&sort=name&view=list&decks=player&spoilers=hide — bits-in-a-ghoul-tummy · 30
In the expert mode, 3 str almost means nothing. So Guardian combat system doesn't work. But use Mystic system, a 35 size deck and 1 start willpower sucks. What's more I don't think her weakness is a weak one. So I believe this girl is design for those easy mode. — Amarthiul · 1
It's actually been ruled that Deny Existence can be used to negate all horror from her weakness, so the weakness is pretty harmless assuming you keep Deny Existence on hand. It's often possible to have 4 willpower by round 2, so I don't think the low starting willpower is as bad as you think. — Chitinid · 12
She's a monster in solo. With 8-10 cancel cards (plus her signature one), she can very quickly (3-4 turns) get 4 cancel cards done, which gives 4 extra draws, 4 etra resources. Add in Renfield, Rosary, and/or the Tarot card, and she has will power 8/9/10. Wither and Sixth Sense make her a fighting/cluing monster. Early on, Ddelve too Deep and Drawn to the Flame enable get to do useful things while also getting those critical encounter cards. Upgraded Wither more or less never misses. And while she gets setup, her 3 in evade, fight, intellect enable her to do a bit. — Ludoquist · 1