Signos arcaicos
Marcas de Isis

Apoyo. Arcano

Hechizo.

Coste: 2. PX: 3.

Buscador

Sólo puedes incluir este Apoyo en tu mazo si lo mejoras a partir de los Signos arcaicos (Sin traducir), y sólo si en el registro de campaña aparece que "los investigadores han traducido los signos".

Usos (3 cargas).

Gasta 1 carga: Investigar. Si tienes éxito, puedes poner en juego desde tu mano un Apoyo que tenga un coste impreso de X o menos. X es la cantidad por la que hayas tenido éxito.

Anna Christenson
Regreso a El camino a Carcosa #4.
Signos arcaicos

FAQs

(from the official FAQ or responses to the official rules question form)
  • NB: ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated August 2022): Erratum: The purchase restriction on this card should be replaced with the keyword: "Researched." - FAQ, v.2.0, August 2022
Last updated

Reviews

I like the concept of this card; playing an asset by performing an investigate test. It's a similar concept to Unearth the Ancients. Like Unearth, however, this card doesn't seem worth the deck slot (actually probably even moreso given that it's an xp card and is competing with two other types of Archaic Glyphs). It's bad in different ways than Unearth, though.

The main issue with it (apart from just the fact that you have to take a test, which is, to be fair, kind of just part of the game) is that you have to over-succeed in order to not waste your charge. Because you probably aren't going to want to use it to play an asset with cost≤2, this means that you need to beat the shroud by 3. That means that you probably need to get your to be like 6 above the shroud if you want to have a decent chance of being able to play a card. Apart from some Key of Ys double Magnifying Glass Death • XIII type of situation (I've been there, it's awesome), this means you'll probably need to commit something unless you're investigating a 1 or 2 shroud location. My feeling is that you don't want to waste precious icons on something like that that you might even still fail if you pull a -4 or

Other issues with it are its install cost, which isn't that bad (it's only a 2 cost asset, and uses the less contested (for seekers) arcane slot) but is still of dubious worth even if it you didn't have to over-succeed. There's a reason why so few decks run Unearth.

It also costs 3xp and competes with the two other versions of Glyphs, as I mentioned earlier. Both of those cards are actually really good (I think, anyway).

Some of the pluses of the card are that it can play an asset from any faction (not just like the aforementioned Unearth the Ancients. It also isn't a replacement effect, AFAICT, so you still get a clue for your investigation, which would give it a lot of action economy potential if it didn't suck so much (Both other versions of Glyphs are very efficient cards).

It also is an investigate action, meaning that it can be used with Ursula's ability. It also could trigger Rex's ability.

It kind of makes me wish there was some kind of reverse taboo list that aimed to make cards with cool concepts more actually playable. My recommendation would be that it allows you to put an asset into play with cost=shroud (though maybe that would be considered too powerful?). I would definitely play it then. Well, maybe anyway. The other two versions of Archaic Glyphs are still probably better most of the time, so it would probably depend on the deck, number of players, scenario, investigator, etc.

Zinjanthropus · 223
I think the issue is less the fact that you have to succeed by X amount (after all if you don’t succeed by 3 you can still but in something worth less) and more the issue that seekers just aren’t wanting for tons of assets, and this is a slow way to build up besides. You’d have to get this to trigger multiple times and then what are you putting in? Fingerprint kits? Cameras? Strange solutions? It’s all so very cumbersome and unnecessary. I agree the other Glyphs are simply better value — Difrakt · 1267
This is a card that you gladly take and then try to make it work when you gamble with Shrewd Analysis and it makes you take it — liwl0115 · 40
I agree that this card is a bummer. Such a cool concept but there are so many barriers to making it good. Even if you succeed on all three very difficult tests, you only gain two actions and maybe six resources? — housh · 151
liwl0115: True, this card still has a place in the decks of those unlucky enough to grab it with Shrewd Analysis XD — Zinjanthropus · 223
There's a cool future use for this card in a Daisy deck with Summoned Hound, it allows to play the Hound without shufflingits weakness — mogwen · 252
@mogwen: Marie Lambeau can also take the Markings of Isis / Summoned Hound "combo" — Zinjanthropus · 223
I think one consideration for this card is that you don't pick the asset until after you see the test result, unlike Unearth the Ancients. If you've got a few different assets in your hand, you can aim for a good check to play the more expensive one, but still toss down a cheaper asset if you don't succeed by enough. — Sethala · 5

Well, it's a good secondary way for Ursula Downs to get her Moonstone into play (the preferred way, of course, being Dr. Elli Horowitz). 'Putting an asset into play' is manifestly NOT the same thing as using the 'Play' action to play the card from your hand.

For an action-intensive setup, play this on the first round, move to a location with a clue, trigger your bonus investigation (and overcommit with Inquiring Mind, if need be), pick up a clue and get your Moonstone on the board. Third action: out comes Elli, and with her, another Relic of your choice...hey, maybe another Moon Rock? That would make Ursula 5/4/1/6 on the first turn, with little to fear from treacheries OR enemies. And she's still got both hands free for investigative tools...

Pinchers · 115
Occult Invocation is probably not the worst way to play it either. — Death by Chocolate · 1359
@DBC You...I like you. Too bad Marie's running both copies of Invocation (what a great card) so I don't have it for my Ursula deck... — Pinchers · 115
There's also blood rite. — suika · 9254
This also works with summoned hound so daisy could but it into play without adding the unbound beast — Django · 4855
Oh yeah, Blood Rite is fantastic too. Only issue with Summoned Hound is that it competes for arcane slots. — Death by Chocolate · 1359
"'Putting an asset into play' is manifestly NOT the same thing as using the 'Play' action to play the card from your hand." You would think that, but FFG has been a little casual about the use of the term (Look at Yaztaroth, Dexter's alternate weakness, where they used the prase to mean "assets cannot enter your threat area." I think the card was simply misworded, but hopefully we will get a clear FAQ ruling at some time.... — LivefromBenefitSt · 1022
I once moved to a location and was engaged by a Deep One Bull. I chose to discard and play Moonstone, and it helped me evade him. Thanks for the help, dumbass! — Pinchers · 115
Since Crystallizer of Dreams was errata'd, seems to me this card can also "cheat" Crystallizer into play without adding its Guardian. (Also technically the Hungering Blade but that one actually needs its Bloodlust weaknesses around to work properly.) — Voltgloss · 339