Three's A Crowd, Part 2

Card draw simulator

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Derived from
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zozo · 2932

This deck comprises a third of a trio of decks for a three-player attempt (from two core sets) of The Night at the Zealot. For decks one (Agnes) and 3 (Daisy), please see: http://arkhamdb.com/decklist/view/123/three-s-a-crowd-part-1-1.0 & http://arkhamdb.com/decklist/view/125/three-s-a-crowd-part-3-1.0

For all three decks, we're trying out the talent-traited cards, hence the slight mix of Hard Knocks & Physical Training here but we're not committing to a talent strategy (of big money and smashing skill tests that way) per se. Skids is of course best placed for that money strategy - perhaps in future he could run 4 talents and focus on that more specifically.

Skids' role in this trio was enemy destruction. He has a solitary Flashlight for putting in a bit of effort into investigating (3 is not to be sniffed at) but his primary role is combat. Hence the Machetes, .45 Automatics, Dynamite, Backstabs & Sneak Attacks. In a combat-heavy approach, Evidence! also shines, as does Vicious Blow.

Guts is there as it's my favourite of the neutral skills, and almost a must-include for poor-brained Skids. The Leo-Burglary-First Aid trio is there because what should one spend extra actions on if not $$$ and healing?

Pickpocketing didn't pull its weight. That would be the first cut to make way for doubling up on a one-of event, or perhaps another one of the talent assets...

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