Card draw simulator
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Voltgloss · 364
The idea for this Ursula deck is a (mostly) pacifist run through Return to the Night of the Zealot in an attempt to secure the achievements for defeating no Ghouls and defeating no unique Cultists. Heavy emphasis on clues with some evade support. I'm not going to get much experience in Scenario I, not being able to defeat any Victory Ghouls, but hopefully I'll be able to make those few points I get count. Let's give it a whirl!
SESSION REPORT SCENARIO I - RETURN TO THE GATHERING
- Opening Hand: Trench Coat, True Understanding, Persuasion, Fieldwork, Dr. Milan Christopher
- Kept: Trench Coat, Fieldwork, Dr. Milan Christopher
- Replacements: Flashlight, Magnifying Glass
- Starting Location: Study
This may be the best start I could have asked for.
R1 (0D, 0H, 5$, 0C): 0/3 doom
- Encounter: None
- Play Dr. Milan Christopher [-4$]
- Play Magnifying Glass [-1$]
- Investigate, 6 vs. 3 (0): pass [+1C] [Dr. Milan Christopher: +1$]
- Move to Guest Hall
- Draw Tooth of Eztli [+1$]
R2 (0D, 0H, 2$, 1C): 1/3 doom
- Encounter: Flesh-Eater [Attic enters play; spawns in Attic]
- Move to Bedroom
- Ursula Downs: Investigate, 6 vs. 2 (0): pass [+1C] [Dr. Milan Christopher: +1$]
- Play Tooth of Eztli [-3$]
- Move to Guest Hall
- Draw Emergency Cache [+1$]
Things are going swimmingly so far. The Flesh-Eater, out of all of the VP Ghouls, is the easiest to handle via evasion.
R3 (0D, 0H, 1$, 2C): 2/3 doom
- Encounter: Swarm of Rats [spawns and engages]
- Evade Swarm of Rats, 4 vs. 3 ( is 0): pass [evaded]
- Play Emergency Cache [+3$]
- Move to Bathroom
- Ursula Downs: Investigate, 6 vs. 1 (-4): pass [+1C] [Dr. Milan Christopher: +1$]
- Swarm of Rats readies
- Draw Shortcut [+1$]
The Swarm of Rats is annoying - I'd have done better to play Trench Coat first - but not being a major problem yet.
R4 (0D, 0H, 6$, 3C): 3/3 doom
- Agenda advances to 1b: [1H, 1H on Dr. Milan Christopher], advances to 2a
- Encounter: Dissonant Voices
- Move to Guest Hall [Swarm of Rats engages]
- Evade Swarm of Rats: 4 vs. 3 ( is -1): pass [evaded]
- Advance Act to 1b [-3C]: Hallway, Cellar, and Parlor enter play; move to Hallway; commit Shortcut, 4 vs. 4 (-4): fail by 4 [discard Trench Coat, Fieldwork, Flashlight]
- Move to Cellar [1D]
- Ursula Downs: Investigate, 6 vs. 4 ( is -2): pass [+1C] [Dr. Milan Christopher: +1$]
- Swarm of Rats readies
- Draw Logical Reasoning [+1$]
- Discard Dissonant Voices
Perhaps I should have waited to trigger the Act 1 flip until after Dissonant Voices, so I could play some of those assets. Then again, I wasn't expecting a -4 pull there. And the faster I scoot through this scenario, the less chance I have of getting dogpiled by Ghouls. (Having now finished the scenario, in hindsight I really should have slowed down a bit here to at least get Trench Coat out. It would have helped so much. Lesson learned!)
R5 (1D, 1H, 8$, 1C): 1/7 doom
- Encounter: Ghoul from the Depths [spawns in Bathroom]
- Investigate: 6 vs. 4 ( is 0): pass [+1C, +1VP] [Dr. Milan Christopher: +1$]
- Draw Dr. Milan Christopher
- Draw Logical Reasoning
- Swarm of Rats moves to Hallway
- Draw Vantage Point [+1$]
I was hoping to draw something useful to more easily get past the Swarm of Rats, but haven't found it yet. I don't mind waiting here in the Cellar until the Swarm of Rats comes to me, so I have breathing room to evade past it without being sandwiched between it and the Flesh-Eater.
R6 (1D, 1H, 10$, 2C): 2/7 doom
- Encounter: Frozen in Fear
- Draw Deduction
- Draw Shortcut
- Draw Archaic Glyphs
- Test Frozen in Fear, commit Logical Reasoning, 6 vs. 3 (-2): pass, discarded [Tooth of Eztli: draw Tooth of Eztli]
- Swarm of Rats moves to Cellar, engages and attacks [1D]
- Draw Deduction [+1$]
With Shortcut and soon-to-be-drawn Inquiring Mind, I come up with a truly janky plan to defeat those annoying Rats.
R7 (2D, 1H, 11$, 2C): 3/7 doom
- Encounter: Rotting Remains, commit Tooth of Eztli, 5 vs. 3 (0): pass [Tooth of Eztli: draw Inquiring Mind]
- Play Shortcut: move to Hallway
- Move [Swarm of Rats attacks: 1D] to Attic [1H] [Flesh-Eater engages]
- Fight Swarm of Rats, commit Inquiring Mind, 4 vs. 1 ( is -1): pass [+1D, defeated]
- Evade Flesh-Eater, 4 vs. 1 (-2): pass [evaded]
- Flesh-Eater readies and engages
- Draw Stubborn Detective [+1$]
Well, one threat gone, and replaced by another. Too bad I can't Persuade this guy.
R8 (3D, 2H, 12$, 2C): 4/7 doom
- Encounter: Chill from Below, commit Logical Reasoning, 6 vs. 3 (Skull is -1): pass [Tooth of Eztli: draw Persuasion]
- Play Persuasion [-2$]: Parley Flesh-Eater, commit Deduction and Vantage Point, 7 vs. 5 ( is 0): pass [shuffled into encounter deck]
- Evade Stubborn Detective, 4 vs. 2 (-1): pass [evaded]
- Investigate, commit Deduction, 7 vs. 1 ( is 0): pass [+2C, +1VP] [Dr. Milan Christopher: +1$]
- Stubborn Detective readies and engages
- Draw Inquiring Mind [+1$]
R9 (3D, 2H, 12$, 4C): 5/7 doom
- Encounter: The Zealot's Seal [1D/1H]
- Evade Stubborn Detective, 4 vs. 2 (0): pass [evaded]
- Move to Hallway
- Play Archaic Glyphs
- Stubborn Detective readies
- Draw Persuasion [+1$]
I think it's worth translating the Archaic Glyphs now that I have the opportunity. It may mean I take a trauma from Ghoul pile-up at the end, but I think that's worth it, given how important one particular upgrade - Archaic Glyphs - may be in the following scenarios.
R10 (4D, 3H, 13$, 4C): 6/7 doom
- Encounter: Dissonant Voices
- Use Archaic Glyphs: [discard Inquiring Mind, +1 secret]
- Use Archaic Glyphs: [discard Dr. Milan Christopher, +1 secret]
- Use Archaic Glyphs: [discard Persuasion, +1 secret] [discard Archaic Glyphs, +5$, "Ursula has translated the glyphs"]
- Stubborn Detective moves to Hallway, engages and attacks [1D]
- Draw Magnifying Glass [+1$]
- Advance Act 2a [-3C] [reveal Parlor with Lita Chantler, Ghoul Priest spawns and engages]
- Discard Dissonant Voices
R11 (5D, 3H, 19$, 1C): 7/7 doom
- Agenda advances to 2b: encounters shuffle, Grave-Eater spawns and engages
- Encounter: Crypt Chill, 4 vs. 4 ( is -2, [1D]): fail [discard Magnifying Glass]
- Evade Grave-Eater, 4 vs. 2 ( is -2, [1D discards Dr. Milan Christopher]): pass [evaded]
- Evade Stubborn Detective, 4 vs. 2 ( is -2): pass [evaded]
- Evade Ghoul Priest, 4 vs. 4 (-2): fail
- Ghoul Priest attacks [2D/2H: defeated by damage]
Ah well. If it hadn't been for those repeated pulls at the end, I might have squeaked out a resignation. One physical trauma isn't too bad. I wasn't planning to defeat the Ghoul Priest anyway. Onwards to Scenario II!
No Resolution
- Ursula's house is still standing
- The Ghoul Priest is still alive
- Ursula may take Lita Chantler but chooses not to
- ACHIEVEMENT UNLOCKED: I Don't Trust Her
- +4 experience (2 Victory + 2 bonus)
- +1 physical trauma
- Ursula has translated the glyphs
Why can't you use Persuasion on the Stubborn Detective? My understanding was that it would be shuffled into its owner's deck instead of the encounter deck, based on the "Ownership and Control" entry in the Rules Reference. But I see that this doesn't jive with the latest FAQ entry on the Persuasion page.