Vessel for spirits

Card draw simulator

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Derived from
None. Self-made deck here.
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Rokk · 2

Vessel for spirits

This is my first try to create mystic that relies heavy on arcane magic (This is my first time playing mystic at all). As everyone can see, there is no Knife or any other physical weapons also there is no Flashlight or any other ways to use intellect for investigating.

How I planned to play this deck:

Begining:

In starter hand you need following (so take mulligans if needed): Aim to get Rite of Seeking for investigation (or Drawn to the Flame)

For fight(or survive) try to get Mists of R'lyeh for evading and/or Shrivelling for killing your enemies.

There is also Blinding Light and Ward of Protection to help you survive if you don't have anything else.

You can also try to get Arcane Initiate for searching cards you need.

Strategy:

Keep in mind that Akachi gets 1 additional charges for cards that uses charges

Find glues fast by using Rite of Seeking and Drawn to the Flame

Evade all small enemies and kill when needed with Shrivelling

Figtht boss enemies with Shrivelling and Blinding Light

I don't use Emergency Cache for getting resources, but there is Uncage the Soul to use with expensive cards like Sign Magick, Rite of Seeking or Shrivelling. If you need extra resources use Forbidden Knowledge and David Renfield.

Spirit-Speaker Is also very important to have for keeping charge cards in play all the time.

If you have allready used all of your main cards: Mists of R'lyeh, Rite of Seeking, Shrivelling etc, use Quantum Flux to reset your deck.

Heal horror using fearless if you need to and at the end play Delve Too Deep for XP.

Guts and Unexpected Courage are for boosting when ever you need.

I will first test this deck with Night of the zealot and see how this works and improve it from there.

I have planned to keep Delve Too Deep cards with me few scenarios before getting rid of them.

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