Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
ElseWhere · 4432
Slotless Upgrades: Lucky! (2) x2, Lucky! (3) x2, Daring Maneuver (2) x2
Unreleased Cards: Nimble (replacing one copy of Daring Maneuver (0))
I couldn't resist the moment I saw the new Skids. Rogue degeneracy and Survivor degeneracy, brought together into one convenient package? I was IN!
Our Skids had a near-death experience some time in his past, in which he was forced to make a deal with an incarnation of fate and death. He extended his life, but endangered his soul. Now he wanders around, carrying a special coin that symbolizes his pact, and trying to stay alive while indulging his good streak and trying to make the world a better place. Skids O'Toole makes his own luck, and there's nobody in the world who can get in his way.
I've tested this deck a bunch over the past couple days and it is FUN. Activating his fast ability for 0 resources gives you a 0-difficulty test that you can then commit Double or Nothing to and still be almost guaranteed a pass. Add his tech skills (All or Nothing, Quick Thinking, Momentum, and Nimble) and at any point in the round, once per round, you can draw a bunch of cards, move all over the map, produce 2-4 actions out of thin air, reduce the next test difficulty to zero, and so on and so forth. We call this special action "flipping a coin". Of course, you can also use it to gain a resource or two.
Outside of that, this is a Double, Double/Scrounge for Supplies combo deck, designed to pull its best skills and some of its events back from the discard pile over and over again. The other assets enable him to pick up clues and, with a little help from his Daring Maneuvers and Luckys, obliterate enemies with his shotgun.
I know this many one-ofs is an unusual choice, but fortunately this 34 card deck cycles quite fast. Even in a scenario where I don't find any draw cards until a third of the way through, I can still cycle my deck at least twice. Once Lucky Cig, Double Double, High Roller, and Hospital Debts are in play, the deck is down to 30 cards and you're drawing anywhere from 2 to obscene numbers of cards per turn. The highest I've gotten yet was a turn where my coin flip was a Double or Nothing All In Manual Dexterity test I had to Double, Double Lucky! (3) and then Daring Maneuver (2) in order to max-pass. Fast action to draw 15 cards and gain 12 resources seems pretty good.
When taking tests, don't worry about your stat value. If you succeed by only a little, Daring Maneuver will help boost you to the levels you need to get your special bonuses. If you fail, Lucky! allows you to recover. In one solo test, I failed a Double or Nothing attack against Cnidathqua by one point (I had already flipped a coin to reduce his combat value to base 1). So I used Lucky (3) and Daring Maneuver (2) to instead succeed by 5, instantly killing the Ancient One.
"Happens all the time," Skids says as he drops the expended shell to the ground, chambers a new one, and tucks the gun back under his coat. "Don't worry, Abbess. There's a simple rule in gambling: the House Always Wins." He smiles, and it's an old smile, and a pained smile, but a victorious one nonetheless. He flips an old coin and catches it with an ease born of practice. "And Earth? Earth is my god damn House."
5 comments |
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Aug 17, 2020 |
Aug 17, 2020|| back Skids can't use All-In, Double Double, or Sawed-Off Shotgun. |
Aug 17, 2020Actually he can, you're right. There is a typo in Arkham DB. |
Aug 18, 2020
Also, Daring Maneuver (2) is a card coming out in Winifred's Investigator Deck. It gives you +3 instead of +2, and cantrips (draws you a card when you play it). It is VERY satisfying to Double, Double! |
Aug 18, 2020Also, I have since made a couple tweaks to the deck. First is swapping High Roller for Flashlight. In 3-4p, I also cut both Manual Dexteritys and both "Look what I found!"s to instead run Fortuitous Discovery and one "Watch this!". Double, Doubling the third Fortuitous Discovery is 5 resources for 7 clues, which with Lola's help can allow me to clear an entire 8-clue location in one action and one fast trigger. Plus, Fortuitous Discovery is a level 0 card, which means the Scrounge cycle can recover it. |
What is Daring Maneuver (2)?