Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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A Can of Whoopash | 0 | 0 | 0 | 1.0 |
A Can of Whoopash | 0 | 0 | 0 | 2.0 |
Bebster1 Ashcan Pete | 0 | 0 | 0 | 1.0 |
Bebster1 Ashcan Pete | 0 | 0 | 0 | 2.0 |
Bebster1 Ashcan Pete | 0 | 0 | 0 | 3.0 |
Pete Beren 1.0 | 0 | 0 | 0 | 1.0 |
Pete Beren DSueños | 0 | 0 | 0 | 2.0 |
Pete the Underdog|Revised+TDL+EotE|Beginner Deck Guide | 0 | 0 | 0 | 1.0 |
Valentin1331 · 67437
Duke is all at once, a Humble Succeeder, a Scrapper Scavenging for food and a Plucky companion with a heart of gold.
Please don't forget to press the ♥ if you like the Deck and the work that has been put into making it :)
This deck only uses the Revised Core Set/2 Core Sets, Dunwich Investigator Expansion, and the Edge of the Earth Investigator Expansion.
Credit: Unknown
Introduction:
With The Dunwich Legacy (TDL), players often experience their first entire 8-scenario campaign as a , getting to understand a whole new part of the game: killing enemies and finding clues does not have to come with high base stats.
"Ashcan" Pete was released with a set of cards allowing a so-called Dark Horse mode, named after the card that rewards an investigator for spending all of their resources, granting them +1 at all their skills. We are going to explore that mechanic as well as the Scavenging already mentioned in other investigators but never as well exploited as with "Ashcan" Pete that uses unplayed Items to trigger his and ready Duke.
With this limited card pool, we will show how to make Pete a good flex investigator who can help find clues and fight enemies.
Hold the lead tight, and let's go!
This Deck is part of a series of Decks created for the release of the Revised The Dunwich Legacy Campaign. Find the other Beginner Deck Guides for the other investigators here:
If you liked these Decks, please try the Carcosa Beginner Deck Series:
- Mythos Busting Mark
- Scavenge-Minhg
- Sefine-Art Black Magic Painter
- Akachi Ony-Elemental Mage
- Yorick Gold Digger
If you do not own The Edge of the Earth, an alternative only using the Revised Core and The Dunwich Legacy is available at the bottom in "Make your own Deck!"
Table of Content:
• Overview
• Main Strategy
• Scavenging
• Managing your Resources
• Failing forward
• Other Cards
• Upgrade Path
• Make your own Deck!
Overview:
Difficulty: ★★★☆☆
Enemy Management: ★★★★☆
Clue-getting: ★★★★☆
Encounter protection: ★★★★☆
Survivability: ★★★☆☆
Economy: ★★☆☆☆
Card Drawing: ★★☆☆☆
Main Strategy:
• Discard Items from your hands to ready Duke to get more uses of him and Scavenge them back for more use.
• Earn money while investigating with Dr. Milan Christopher and spend them while fighting with your Fire Axe to activate Dark Horse.
• Fail forward, using "Look what I found!", Eucatastrophe and Lucky! to get the best out of your unlucky Token pulls.
Scavenging:
"Ashcan" Pete's allow you to discard any card from your hand to ready Duke. What does that mean?
• Gain +2 at investigation and a potential Move action prior to the investigation
OR
• Gain +2 and deal 1 extra damage
We can see that Duke is a significant acceleration, giving us the equivalent of 1 extra action (whether it's a move or additional damage) and better chances of success. We should try to use it as often as possible, and to do so, the best way is to discard Items from your hand.
Scavenging lets you recur Items from your discard pile if you succeed at an investigation by 2 or more. Meaning that if you ready Duke by throwing away an Item, you can use the good boi to investigate and get it back immediately in case of success by 2.
Later in the campaign, Scavenging is also used for recurring Ice Pick (3) that is fast, so it comes back on the table easily as it is paid by both Bruiser and Crafty, allowing you to maintain Dark Horse online longer.
Overall, the targets for readying Duke are the 2nd copy of Rabbit's Foot, Fire Axe, Magnifying Glass.
Note: You cannot Scavenge an item at the same turn when it is emptied or committed. You will have to empty it or commit it to a test, succeed or fail, discard it, and then scavenge it during another successful by 2 investigations. In our situation, though, if you discard the Item to ready Duke, you can get it back immediately after using him to investigate.
Managing your resources:
This Deck benefits from having 0 resources to get +1 to your skills thanks to Dark Horse.
There are 2 ways of using them: Paying for cards or boosting your stats with Fire Axe and Plucky (3)
The idea of the Deck is to gather resources during turns when you need to investigate, thanks to Dr. Milan Christopher (that I advise you to play with Taboo in order not to spoil the game too much). You are already investigating with +3 with Magnifying Glass, Dr. Milan Christopher and later Plucky (3). These boosts all apply to your tests using Duke which brings you at 7 . If need be, you can also decide to spend resources to boost your thanks to Plucky (3). Make sure to use Plucky (3) after a fight or you may loose it quite fast.
When it comes to fighting, try not to engage a fight with more than 3 resources. This is because 3 resources spent in your Fire Axe gives you +6 bringing you to 8 , you can then use Duke with Skill cards, or Bruiser and Jury-Rig to boost other attacks with the Fire Axe. This deck should be good enough for you to reliably land 3 2-damage attacks during one turn after the setup.
Failing Forward:
Every once in a while, you will not be able to overcommit, and an unlucky pull will make you fail your test.
Well, cry no more!
If you failed by 2 or less, Lucky! will bring you back to success, or if you are brought to 0 (on purpose or not), you can play Eucatastrophe and ready Duke immediately.
Or Rabbit's Foot will reward you with a card, and you will still have a chance to get 2 clues with "Look what I found!".
Other Cards:
• Flashlight is here either to be committed for +1 and be Scavenged, or to be played if you find it before Magnifying Glass.
• Jury-Rig is here to be used on Fire Axe for trying to succeed at attacking once you are already at 0 resources.
• Prepared for the Worst is an incredible way to balance the fact that there are only 2 weapons in 30 cards.
• Guts and Manual Dexterity are here to pass Encounter Tests, boosting your relatively high base stat.
• Overpower and Perception are good to commit during actions with Duke on hard tests to make it as sure as possible not to waste that action.
• Rise to the Occasion is good to balance your 2 base and . You will most likely spend it for a 4-shroud location and make it rather easy for you to collect a clue there thanks to your other static boosts, leading you to +3 on a basic Investigate action with Magnifying Glass and Dr. Milan Christopher on the table.
• Bruiser boosts your Fire Axe attacks when you do not have money anymore to commit and pays for you to replace your Ice Pick (3) when you scavenge it.
• Strength in Numbers will give you if you have Bruiser on the table, which should be enough to pass any test with just this card.
Upgrade Path:
• Guts x2 Plucky (3) x2 - 6xp - Total 6xp
•• With Plucky (3), you make it to 5 which should protect you from most Encounter Tests. It also allows you to use your resources to boost your .
• Rabbit's Foot x2 Bruiser x2 - 6xp - Total 12xp
•• You can do this upgrade before or after Plucky (3). With Bruiser, you will succeed at more attacks with your Fire Axe once you are already at 0 resources.
• Manual Dexterity x2 Strength in Numbers - 2xp - Total 14xp
•• With Dr. Milan Christopher/Magnifying Glass/Ice Pick (3) and Bruiser on the table, you get a whooping +5 for any test!!
• Magnifying Glass x2 Ice Pick (3) - 6xp - Total 20xp
•• To make better use of Scavenging and get clues/deal damage faster and with a better success rate with the +1 skill.
• Flashlight x1 + Lucky! x1 Eucatastrophe x2 - 6xp - Total 26xp
•• A little bit more a Luxury upgrade, it allows you to gain a lot of tempo: turn a failure into a success AND ready Duke to gain further benefits in your following action.
• Scrapper x1 - 4xp - Total 30xp
•• Helps to spend some resources to boost either some Encounter Test or to boost an attack with Duke and to make sure that you do not end up with more than 3 resources before attacking with your Fire Axe.
Make your own Deck!:
• If you do not have access to The Edge of the Earth cards, you can use this Deck variant. The strategy is roughly the same, in addition to playing Try and Try Again in case you commit some cards and fail.
• If you are playing this Deck with only 1 collection and multiple of my pre-made Decks: BruiZ-oey, Clue Vacuuming Rex, True Ma-Jim or Pete and the Underdog, you can distribute the cards as follow:
•• Give Dr. Milan Christopher, Magnifying Glass to Rex Murphy
•• Give Scavenging and Ice Pick (3) to "Ashcan" Pete.
•• Give 1 copy of Prepared for the Worst to "Ashcan" Pete and Jenny Barnes as Zoey Samaras already has 4 weapons.
•• Give 1 copy of Jury-Rig to Jim Culver and 1 to "Ashcan" Pete.
•• Give 1 Ward of Protection to Rex Murphy and 1 to Jim Culver.
•• Give 2 Scout Ahead to Zoey Samaras and upgrade Jenny Barnes with The Red Clock earlier.
•• Give 2 Bruiser to "Ashcan" Pete and go for the Cyclopean Hammer for Zoey Samaras.
•• Give Divination to Jim Culver.
17 comments |
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Apr 02, 2022 |
Apr 03, 2022Indeed, sorry if it was not clear, what I meant is that Duke gives you the equivalent of an extra action because +1 damage is the same as Basic Attacks and for the investigation, you get a free Move action. I hope it is a bit clearer :) |
Apr 04, 2022Ok, that's clearer now. Thanks |
Apr 05, 2022Do you have any advice for someone who has investigator decks in addition to EotE and TDL? |
Apr 05, 2022Sure! From what I can think of right now, I would probably change as follows: Magnifying Glass x1 + Flashlight x1 Old Keyring x2 Rabbit's Foot x2 Lucky Cigarette Case x2 Prepared for the Worst x1 + Guts x1 Live and Learn x2 Or if you want a more funky gameplay, trade the Magnifying Glass for 2 Scrying Mirror so that you can commit skills with better proactivity and recycle the empty mirrors. Then change Rabbit's Foot for Live and Learn and you will very rarely fail as you can commit just enough to succeed and only when needed. When it comes to upgrades, I wouldn't change much. |
Apr 07, 2022Thanks! I opted to take In the Thick of It (got Icepick (1) x2 and a Strength in Numbers) and Short Supply (this one is a no-brainer imo - better Scavenging and some info on draw - you know if you are likely to draw weakness or are you maybe safe). Because I have baby Icepicks I dropped Spyglasses and went with Wards of Protection. Also dumped Prepared for the worst for a Vicious Blow. I'm BLASTING through EotE campaign solo, but I have a few regrets - Bruisers weren't very good for me, Jury Rig was meh and I definitely upgraded out of way to many skill cards. But as I said - still very much blasting. |
Nov 13, 2022Hi A question. When you but a Plucky, how do you defend Pluky? Only with Duke. I have thing to use the Coat. Regards |
Nov 13, 2022And, Do you know what cards changes with Scarket key cards?? Regards |
Nov 14, 2022Hi When it comes to TSK, I would probably definitely add End of the Road used as food for Duke before you can actually play it, and I would consider At a Crossroads for more draw. |
Jan 19, 2023Is there any card that you would consider swaping in if you have access to the path to carcosa? |
Feb 11, 2023I have Carosa also, I'm looking forward to play this deck. |
Feb 13, 2023Hey If it is not too late, there are a couple of interesting cards in the Path to Carcosa Investigator Expansion:
And based on how well they perform, I invite you to see how early/late you replace them in the upgrade path :) Let me know how it goes for you! |
Feb 13, 2023
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Feb 14, 2023Hi I'll play it duo with you akachi deck wich looks awesome, that one will be played as is. Any specific advice and tweaks for this specific campaingn before the weeked will be much apreciated. |
Feb 14, 2023
Other than that, your deck looks solid! |
Feb 14, 2023Yeah makes sense, i went with one of each because i couldn't decide between Scrapper, Look what i found and Take Heart. |
Mar 30, 2024Do you know what cards changes with The Feast of Hemlock Vale cards? Regards |
Thanks for the great intro and writeup. Just wanted to clarify that Duke doesn't give extra actions, but it gives Pete a choice of 2 better actions to take - clueing at 4 base lore, or fighting at 4 base fight + 1 damage.