Join the Caravan

I think this card is strong, and going to be pretty popular (as long as you're playing anything more than a monoseeker deck).

While Seekers do get a number of cards that let them be nippy - Shortcut, Pathfinder, this card has three things that make it worth the cost.

  • Firstly, it's a fast. This is great for both action efficiency and as a panic button (cause it doesn't provoke AoO).

  • Second, it's move to any revealed location. This is obviously why it has a chunky cost, but by hokey I think it's worth it.

  • Third, the cost itself. The XP cost is real low at 1, so it's not a hard card to slice in, and any investigator that can splash low-level seeker can take it (Poor Norman Withers, he's just not that nimble). And the resource cost is almost...a trick? It's real unlikely to cost you 5 because you're damn sure to have at least 1 Seeker card out - the only exception might be very near the start of the game, in which case you're also not likely to have explored many locations so the card isn't real useful. So, a realistic cost of 4. And with the Edge Of The Earth's cardbase encouraging multiclass card splashing with the synergy keyword and a new host of multiclass cards - on top the existing fact that of a lot of decks already have two class cards in. So outside of EotE a likely cost of 3, and in EotE (especially if Bob Jenkins is around) possibly even 2 or 1.

I'll mention that it has a single intellect and agility icon, which is something I guess if you really need them. But you'd never want to throw this into a skill test.

In conclusion, 1xp and 3ish resources for an instant "get me anywhere" card feels like a solid and powerful card. It's not cheap, and you might only pack a single copy. But. It lets you to flash to support any other player, to flash to any player to get support, or the safety to stay in a location to get that final clue. The list goes on. In short, it gives you a lot of options to capitalise on, and big ol' safety net to boot.

knockthrice · 57
It gets even better for Joe. With the insight trait you can play it fast often for only 1 ressource — Tharzax · 1
"the only exception might be very near the start of the game" You mean, if you are Lola, and did not take "Shrewd Analysis"? All other investigator control at least one class card: their Investigator card. — Susumu · 383
According to https://arkhamdb.com/rules#Ownership_and_Control you control all the cards in your hand, deck and discard pile. — david6680 · 66
Yes, David. But also, see RR on Ability: "Card abilities only interact with other cards that are in play, unless the ability specifically references an interaction with cards in an out-of-play area." That's why control of cards in out-of-play Areas does not "synergize" with this card. — Susumu · 383
I like all the synergy cards to play with the Dunwich investigators and the new level 0 permanents. In Rex Murphy I had three different permanents out, so never paid more than 2. With things like Eon Chart, Ice Pick, Professor William Webb or Crafty I even got down to pay it for free. — Miroque · 25
Luke can use it to exit his weakness. — MrGoldbee · 1500
Ikiaq

Step 1: Play Lola Hayes, focusing on and for enemy management.

Step 2: Play Ikiaq and let your team never worry about weaknesses ever again. Don’t have to worry about Crisis of Identity either!

This is the biggest Lola buff in the game prior to the new synergy cards in the Edge of the Earth expansion!

joshcurtis · 52
Ikiaq doesn't cancel Crisis of Identity, since it's not a basic weakness. — Thatwasademo · 58
to trigger Ikiaq ability, you have to by a mystic role — Pawiu14 · 208
Poor Lola. Every time a new card comes out that seems to synergize greatly with her, it always backfires :/ — LaRoix · 1647
Nephthys

Something unexpected happened when playing this card with Sister Mary in a 2 investigator team. We had all 10 bless tokens in the chaos token bag/sealed within a few turns of starting the game, thanks in part to a Keep Faith and a few activations of Blessed Blade. Then, with Nephthys down, there were no bless tokens in the token pool for the rest of the game, so I could not activate my Holy Rosary (2) and Sister Mary's end of the round power didn't do anything. I should probably just feel thankful that Nephthys was working full power, but this made me realize that Nephthys is probably even more helpful if you want to "go blessed" with an investigator that doesn't have Mary's built in power, since she (Nephthys) traps the bless tokens forever as long as she is in play, which greatly enables bless-related effects. At the least, I would probably forego most of the cards that add/save bless tokens to the bag if you choose Nephthys, because it can become redundant pretty fast.

jmmeye3 · 633
Just to make sure, you do realize that if you are dealing damage with Nephthys, that the tokens don't go back in the bag, right? — DjMiniboss · 44
Yeah, she can either trap bless tokens (returning them to the bag) or cash them in for damage (returning them to the pool). It is not the most easy to parse sentence of rules text... — Death by Chocolate · 1492
Bob Jenkins

Can you win an adventure without taking any move actions? Yes, with safeguard, shortcut or an automobile! Can you do it without getting any clues or evading? Yes, if you’re a guardian.

But can you do it without playing any items? Even in mystic, that’s difficult.

At maximum, Bob revolutionizes cross-class item usage. Sister Mary with a lucky cigarette case for draw power. Lily doing gunkata with a Thompson. Monterey Jack with durable lockpicks that start at +9. And those are just things Bob can slot naturally! With Shrewd Dealings, any non-signature item can go to any investigator in a three-player game.

At minimum, your party gets a free chance every turn to do the action everyone likes to do: fill their tableau with assets. Live a little, make some money, even in Antarctica. Maybe somebody needs a refrigerator.

MrGoldbee · 1500
But his ability says the item is played under its owner's control, I thin he would not be able to give a cross-class item to someone. — Gsayer · 1
Ignore it, my bad, I forgot about his signature. — Gsayer · 1
Daniela Reyes

There are a lot of things to like about Daniela. First, she lets you play tank guardian in a way no one else but Tommy can really master. But I don’t think she’s the second coming of Tommy, I think she’s the blue/red answer to Trish.

Previously, the number one way to lock down bosses was to have Trish Scarborough use quick clue gathering to automatically evade them. And she’s still super effective at that! But her ability is limited to once per turn, and Daniela's is not. Plus, as a cluever, you might have Trish elsewhere while big enemies spawn.

And Ms Reyes has the same stumbling block that Agnes does: if you spam their powers, you will get burned by the encounter deck. Neither is particularly great at agility checks, and damage can come from locations as well as foes. Often, punching enemies first is a better option than reflexively letting them clobber you, especially without access to money-makers like "I’ve had worse".

Her 4 base will is solid, even on hard.

Daniela is an excellent partner to Aquinnah. And if you’re willing to exile cherished keepsakes and old leather coats, the sky is the limit for soak with solemn vow. But when it comes to damage, observe the Christmas rule: it’s better to give than to receive.

Edit: Having played with her a little more, her ideal events are super cheap. That cost curve, and waiting for enemies to spawn, means it’s possible to put out a guard dog (or two!), flesh ward, and a survival knife before enemies cover the board. It’s refreshing in a guardian to be able to engage enemies as a final action, knowing you’re going to do 2-4 damage during the enemy phase! Annoyingly, there’s little lvl 1-5 survivor tech that does what dogs, “Get behind me” or the hallowed mirror do. And there’s not a ton you can do about enemies that do something besides damage/ horror on a hit: if you want to assign damage to your Trusted hounds, you can’t use dodge.

MrGoldbee · 1500
On the topic of locking down bosses: if Daniela is the first-in-sequence gator to be attacked by a Massive enemy, can she use her reaction to evade the enemy before the other gators are attacked, thereby preventing those further attacks that round? — HanoverFist · 766
@hanoverFist a good question and a good point. From the rules: "hen an enemy with the massive keyword attacks during the enemy phase, resolve its (full) attack against each investigator it is engaged with, one investigator at a time. The lead investigator chooses the order in which these attacks resolve. The massive enemy does not exhaust until its final attack of the phase resolves." So since tha attack is not simultaneous, the lead investigator may pick Daniela first. The last sentence means general exhaust which happens after an enemy's attack, I believe, and doesn't prevent from being exhausted via specific abilities. So, I would say, Daniela can save everyone from a massive monster's attack, you are right. — chrome · 68
@chrome This would be a marvelous tanking-ability for Daniela if it works out this way, and it certainly feels on-brand for her... especially since, unlike so many auto-evade effects, Daniela's is not limited to non-elites. Thanks for the rules & timing breakdown! — HanoverFist · 766
Huh. A burned out soldier who's degrading because of his bad experiences. Thematically, that's Mark. Pity about that. — Lailah · 1