The Expedition Leader... and protector.

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

larnth · 13

Intro

The goal of this deck is to consistently get a Big Gun into play with 15+ ammo, that deals 4 or 5 damage per shot, and attacks with 11+ .

Upgrade path

Basic enablers-permanents (3XP)

2 XP Charon's Obol

1XP Adaptable

Early campaign consistency and survival (7 XP)

The early scenarios are the most dangerous because we don't have our wild weaponry yet. These early updates will allow us to fight with 7-8 consistently, which is decent in the early game and will still be very useful in the later scenarios. Charisma should also be bought early to be able to have more soakers in play and to enable Leo De Luca. You can exchange "Let me handle this!" for other cards that help you survive more.

Trusted > 2XP Reliable

Steadfast> 2XP Ace of Swords

3XP Charisma

After getting Charisma

--- Guard Dog > Leo De Luca

Money Time (6 XP)

Hot Streak is amazing in your opening hand, never mulligan it away.

Lone Wolf > 4 XP Hot Streak

Emergency Cache > 2 XP Pay Day (after Leo De Luca is in deck)

Big Gun Core Build (21 XP)

After we've secured our early campaign and have a decent cash flow we should immediately start saving XP for the core components of this build. Start by getting the Lightning Gun and then follow the upgrade path showed below. You should try to get at least 6 ammo from a contraband. To protect your big gun from discard make sure to always have at least 1 more asset in play (an ally) in case of a discard effect. With this set up you should be able to one-shot most enemies in the game with 11+ (Ace of Swords, Reliable and Beat Cop will boost you up to 13+).

.45 Automatic > 10 XP Lightning Gun

"Let me handle this!"/"You handle this one!"/ Vicious Blow > Free "Watch this!" (after lightning gun is in the deck)

Dodge > 2 XP Extra Ammunition (after you get Stick to the Plan attach 1 copy)

"Let me handle this!"/"You handle this one!"/ Vicious Blow > Free Contraband(2 copies)

6 XP Stick to the Plan

Enchanted Blade > Free Prepared for the Worst (attached to Stick to the Plan)

Enchanted Blade > 3 XP Custom Ammunition (attached to Stick to the Plan)

Icing on the cake (get if you have excess XP)

Dynamite Blast is great AoE damage and is sweet to blow up a swarm of aloof creeps like Whippoorwill or Humble Supplicant.

Survival Knife > 6 XP Dynamite Blast

4 XP Upgraded Beat Cop

2 XP Brother Xavier or even 10XP Agency Backup

4 XP Vicious Blow or 3 XP Stand Together

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