Leo’s RttCU Run #7 (In the Clutches of Chaos)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Leo’s RttCU Run #6 (Union and Disillusion) 1 0 0 1.0
Inspiration for
Leo’s RttCU Run #8 (Before the Black Throne) 3 1 1 1.0

Magnificate · 1203

If had a better look at the new location variants I likely wouldn’t have swapped Daring for Overpower 2. Well, that’s the joys of having no obvious deck upgrades to purchase. I’d be glad for more high-XP skill options for Guardians. Granted, there are some good ones such as Vicious Blow 2 or Leadership 2, but both of those are geared for multiplayer. In any case, I’m stuck with the central location being all but impossible to remove breaches from. That can cascade in incursions in no time. To rub salt in the wound I’ve got no Sled Dogs in the opening hand. The last time that happened, in For the Greater Good, the doom clock almost caught up with Leo. Wish me luck.

In the Clutches of Chaos

Pre-Mulligan Hand: Perception, Take the Initiative, Perception, Flashlight, Flashlight

Opening Hand: Flashlight, Intel Report, Overpower, Easy Mark, Venturer

Agenda & Act: THE CHARIOT • VII & Dark Knowledge v. II

Leo begins the scenario at Southside with 2 Physical Trauma. There are breaches at Uptown and Southside.


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Southside and Uptown are potentially very dangerous because it’s basically impossible for Leo to get breaches there. With these two locations Hangman's Hill is separated from the rest of the map and without at least a pair of Sled Dogs it’s going to be time-consuming to get there. Yeah, In the Clutches of Chaos is movement-intensive. On the plus side, I’m glad to have used Ever Vigilant to its full effect. Leo has relatively few non-allies as assets.

Board State Reminder: 6 health, 6 sanity, 6 resources, 1 clue, 1 breach on act, 5 breaches total on the map

In Play: Sled Dog, Mauser C96 (4 ammo), Flashlight (2 supplies), Lone Wolf

In Hand: 2× Intel Report, Overpower, Easy Mark, Venturer, Mauser C96


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Calling in Favors missed an ally! That’s rare. Perhaps in-narrative Leo tried to call in some favors from Southside or Uptown? I’d gladly discard an Easy Mark for the Uptown crowd if I could. Anyways, we’ll soon see some incursions happening. Usually I’d consider staying around longer to spawn more clues to pick up with long-ranged Intel Report, but... we’re playing a solo Guardian with an overloaded Mauser 96 and an evasion trick on Stick to the Plan. We’re coming for Mr. Sanford directly!

Board State Reminder: 5 health, 4 sanity, 4 resources, 2 clues, 2 breaches on act, 7 breaches total on the map

In Play: Sled Dog (1 damage & 1 horror), Venturer (1 damage & 1 horror), Mauser C96 (7 ammo), Flashlight (1 supply), Lone Wolf

In Hand: 2× Intel Report, Overpower, Easy Mark, Mauser C96, Sled Dog, Mitch Brown


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Frozen in Fear? I think not. Truth be told, there was almost no difference to how the scenario played compared to its original variant. It’s a decent scenario, but it doesn’t transit well to the finale. Why were we trying to contain the breaches if the solution lies beyond Earth? Still, I’m glad the Return added extra reactivity to the Interlude. But exactly why would arresting Carl or Anette remove tally marks? Is it supposed to represent wasting time on handling the formalities? The usual way of doing that is adding doom to the next scenario. Anyways, in our case Leo bullies Carl for more answers and charges straight into Before the Black Throne.

Campaign Log:

Disappearance at the Twilight Estate: Gavriella disappeared into the mist. 3 pieces of evidence were left behind.

The Witching Hour: Leo has rejected his fate. The witches’ spell was broken. 8 XP, Mementos: Mesmerizing Flute & Ritual Components.

At Death’s Doorstep: Leo is on Gavriella’s trail. Leo escaped the spectral realm. Leo rescued Josef. Leo is a member of the Lodge. Leo is deceiving the Lodge. 7 XP.

The Secret Name: Leo told the Lodge about the coven. 4 XP, Mementos: Gilman’s Journal, Keziah’s Formulae & Worn Crucifix.

The Wages of Sin: 4 heretics were unleashed unto Arkham. 2 XP.

For the Greater Good: Leo discovered how to open the puzzle box. Leo kept his mementos hidden. 2 XP.

Union and Disillusion: Leo sided with the Lodge. Carl Sanford possesses the secrets of the universe. Gavriella is alive. 4 XP.

In the Clutches of Chaos: Leo asked Sanford for assistance. The path winds before Leo (4). 3 XP.

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