Card draw simulator
Derived from | ||||
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Leo’s RttCU Run #5 (For the Greater Good) | 1 | 0 | 0 | 1.0 |
Inspiration for | ||||
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Leo’s RttCU Run #7 (In the Clutches of Chaos) | 1 | 0 | 0 | 1.0 |
Magnificate · 1203
During the setup we get to choose whether to side with the Lodge or the Coven. This should be a major turning point, but I feel that in most cases it isn’t. First, it’s hard to win this scenario solo without pre-planning your deck to handle the Circle 20 check, so working out which faction wins usually defaults to your decisions from the earlier scenarios. Second, siding with the Lodge or the Coven doesn’t impact the scenario. Compare that to the For the Greater Good where playing as member of the Lodge is somewhat different from infiltrating their headquarters. Either way, in-narrative there’s no way to oppose both so Leo decides that the Lodge is less dangerous and supports them. Oh, and it’s only at that point that I’ve noticed Sweeping Kick. I disregarded it earlier since it’s an Agility-related card, but it would’ve been an excellent tool to disable the Spectral Watcher without going through its entire health pool in the earlier scenarios as well.
Pre-Mulligan Hand: Scene of the Crime, Take the Initiative, Sled Dog, Lone Wolf, Sled Dog
Opening Hand: 2× Sled Dog, Lone Wolf, Mitch Brown, Daring
Agenda & Act THE LOVERS • VI & The Unvisited Isle
Leo sided with the Lodge. He begins the scenario with 2 Physical Trauma and 4 extra doom on the Agenda.
#1
- PLAY Ever Vigilant (both Sled Dogs & Lone Wolf)
- MOVE to Forbidding Shore
- Forbidding Shore (, , draw Venturer, light brazier)
- Upkeep: draw Scene of the Crime, 2 resources total.
#2
- Mythos: 5/8 doom, Unstable Energies
- Lone Wolf
- MOVE to Unvisited Isle (× Forbidding Shore, lose 2 resources, Haunted Spring)
- INVESTIGATE (commit Venturer, -2, 1 clue)
- INVESTIGATE (, 1 horror, × Haunted Spring, 1 damage to Sled Dog)
- Upkeep: draw Calling in Favors, 2 resources total, discard Unstable Energies.
#3
- Mythos: 6/8 doom, Impending Evils (1 damage & 1 horror to Sled Dog)
- Lone Wolf
- PLAY Calling in Favors (return Sled Dog, play Sled Dog)
- INVESTIGATE (, × Haunted Spring, 1 damage to Sled Dog)
- MOVE to Unvisited Isle (Forsaken Woods)
- Upkeep: draw Venturer, 3 resources total.
I've got two low-shroud locations, but I’m not keen on investigating because the special tokens have substantial negatives in this scenario and I'm too tight on resources to sprinkle for Keen Eye. Not to mention Forsaken Woods can attract Whippoorwills and these are annoying. Hmmm… Actually, given that Whippoorwills are 1-health enemies, in this particular case I could use On the Hunt, then Scene of the Crime and then Daring to get lots of things done in short time. It’s not like I’m required to wait to be able to reliably defeat Nether Mist to play On the Hunt.
Board State Reminder: 6 health, 5 sanity, 3 resources, 1 clue
In Play: 2× Sled Dog (1 damage), Lone Wolf
In Hand: Mitch Brown, Daring, Scene of the Crime, Sled Dog, Venturer
#4
- Mythos: 7/8 doom, On the Hunt, Whippoorwill
- Lone Wolf
- PLAY Scene of the Crime (2 clues)
- FIGHT (commit Daring, 0, draw Intel Report, defeat Whippoorwill, 3 resources)
- advance act 1a→2a (move to Standing Stones, take Gavriella Mizrah, Gavriella is alive, Fated Souls)
- PLAY Intel Report ( 2 clues)
- Upkeep: draw Daring, 2 resources total.
#5
- Mythos: 8/8 doom, advance agenda 1a→2a (Crossroads of Fate), Marked for Death (0)
- Lone Wolf
- PLAY Sled Dog
- RESOURCE
- RESOURCE
- RESOURCE
- Upkeep: draw Perception, 5 resources total.
#6
- Mythos: 1/10 doom, Unstable Energies
- Lone Wolf
- Keen Eye
- Standing Stones (commit Venturer & Perception, 0, draw Intel Report, light brazier)
- advance act 2a→3a (The Spectral Watcher at Miskatonic River, Beyond the Mist v. I)
- MOVE to Haunted Spring
- INVESTIGATE (+1, 1 clue)
- Enemy: The Spectral Watcher hunts to Forbidding Shore
- Upkeep: draw Scene of the Crime, 1 resource total, discard Unstable Energies.
That last Unstable Energies was inconvenient since it made it difficult for Leo to go for two Circle actions in the same round. Overall I’ve got a strong board position, but it’s a bit of a shame that I’m drawing all the clue-gathering events that I won’t have an opportunity to use in this scenario. Gavriella is going put in the hard work instead.
Board State Reminder: 6 health, 5 sanity, 1 resource, 1 clue
In Play: Gavriella Mizrah, Sled Dog, 2× Sled Dog (1 damage), Lone Wolf
In Hand: Mitch Brown, Daring, Intel Report, Scene of the Crime
#7
- Mythos: 2/10 doom, Marked for Death (-1)
- Lone Wolf
- RESOURCE
- RESOURCE
- MOVE to Forbidding Shore
- Enemy: The Spectral Watcher attacks (1 damage to Gavriella Mizrah, 1 horror to Sled Dog, 1 clue)
- Upkeep: draw Flashlight, 5 resources total.
#8
- Mythos: 3/10 doom, Brazier Enchantment
- Lone Wolf
- PLAY Sweeping Kick (commit Daring, , draw Flashlight, 2 damage to The Spectral Watcher, exhaust The Spectral Watcher)
- MOVE to Haunted Spring
- RESOURCE
- Enemy: The Spectral Watcher readies
- Upkeep: draw Easy Mark, 7 resources total.
#9
- Mythos: 4/10 doom, Psychopomp's Song, Fate of All Fools
- Lone Wolf
- Brazier Enchantment (commit Flashlight, Keen Eye, -3, discard Brazier Enchantment)
- Haunted Spring (commit Easy Mark, Beyond the Mist v. I, 0, light brazier)
- RESOURCE
- Enemy: The Spectral Watcher hunts and attacks (× Psychopomp's Song, 2 damage to Gavriella Mizrah, 1 damage to Sled Dog, 1 horror to Sled Dog)
- Upkeep: draw Take the Initiative, 2 resources total.
I’ve just realized if Sweeping Kick was Roundhouse Kick we could pretend Leo Anderson was Chuck Norris. If only you could raise your leg a bit higher, Leo. On a more serious note, notice how many resource actions I’m taking during this scenario. Keen Eye is definitely not designed to be used to beat singular high-difficulty checks, but I’ve got nothing else. We’ll see how it goes. I’ll likely be able to progress to the last Act.
Board State Reminder: 6 health, 5 sanity, 2 resources, 1 clue
In Play: Gavriella Mizrah (3 damage), Sled Dog (1 damage), 2× Sled Dog (1 damage & 1 horror), Lone Wolf
In Hand: Mitch Brown, Intel Report, Scene of the Crime, Take the Initiative
Threat: Fate of All Fools
#10
- Mythos: 5/10 doom, Spectral Raven (× Haunted Spring, 1 damage)
- Lone Wolf
- FIGHT with three Sled Dogs (exhaust The Spectral Watcher)
- FIGHT (-3, 1 damage to Spectral Raven)
- FIGHT (-2, defeat Spectral Raven)
- Upkeep: draw Reckless, 4 resources total.
#11
- Mythos: 6/10 doom, Eager for Death (-3, 1 horror to Sled Dog, 1 horror)
- Lone Wolf
- MOVE to Forsaken Woods
- Keen Eye
- Forsaken Woods (commit Take the Initiative, Beyond the Mist v. I, , light brazier)
- advance act 3a→4a (move to The Geist-Trap, Coven Initiate, The Binding Rite)
- FIGHT with three Sled Dogs (commit Reckless, )
- × Reckless
- Enemy: The Spectral Watcher readies, Coven Initiate attacks (1 horror, 1 clue)
- Upkeep: draw Bought in Blood (discard Mitch Brown), 1 resource total.
#12
- Mythos: 7/10 doom, Nether Mist
- Lone Wolf
- MOVE with three Sled Dogs (Coven Initiate attacks, 1 horror, to Forsaken Woods, to Forbidding Shore, to Miskatonic River)
- RESIGN.
Honestly, I forgot the Watcher must be defeated after passing the final Circle test. I was even further away from winning Union and Disillusion that I thought I was. Well… the end result is the same. Carl Sanford claimed the powers of the universe and it’s going to Leo’s job to stop him. Or rather, it’s going to be a team effort. Granted, Mitch almost never sees play since he’s either Bought in Blood fodder or committed for his two wild icons, but Gavriella… I’d be glad to give some screentime for this gal. Her ability is exceedingly useful for non-evasive solo investigators such as Leo.
Campaign Log:
Disappearance at the Twilight Estate: Gavriella disappeared into the mist. 3 pieces of evidence were left behind.
The Witching Hour: Leo has rejected his fate. The witches’ spell was broken. 8 XP, Mementos: Mesmerizing Flute & Ritual Components.
At Death’s Doorstep: Leo is on Gavriella’s trail. Leo escaped the spectral realm. Leo rescued Josef. Leo is a member of the Lodge. Leo is deceiving the Lodge. 7 XP.
The Secret Name: Leo told the Lodge about the coven. 4 XP, Mementos: Gilman’s Journal, Keziah’s Formulae & Worn Crucifix.
The Wages of Sin: 4 heretics were unleashed unto Arkham. 2 XP.
For the Greater Good: Leo discovered how to open the puzzle box. Leo kept his mementos hidden. 2 XP.
Union and Disillusion: Leo sided with the Lodge. Carl Sanford possesses the secrets of the universe. Gavriella is alive. 4 XP.