Rex Mythos Duelist

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Django · 5070

The premise

Since the release of "The unspeakable oath", a lot of cards have been released that allow 3 out of 5 classes some control over the mythos deck. So i decided to create a series of "mythos duelist" decks, that focus on this idea. All of these decks require some play experience, as the player should have a general idea which encounter cards to counter and which are harmless.

Murphys Law

This deck contains a lot of card draw to fill your hand and Dark Horse. It can be played solo or in groups.

Your first upgrade should be Higher Education, so can keep up Dark Horse more reliably.

Use "I've got a plan!", Mind over Matter and later Acid to kill enemies.

Magnifying Glass, Perception and later Higher Education help to gather clues.

Mythos Duelist

  • Alyssa Graham can spy the top mythos card and "remove" it for 1 doom. Use the phone, play another ally or horror from Ward of Protection to ditch her, when the doom gets too much. If in 2-4 player game, she protects the first player, which is not necesarily you. Can "remove" all mythos cards, including monsters and "peril" cards.
  • Dr. William T. Maleson can skip an encounter card for a clue. The uselullness of this abillty depends on your location and the encounter card drawn. In best case you're at a shroud 1 location and the ability is used on a card like Ancient Evils. On the other hand it's a waste when you're at shroud 5+ and the encounter card is like Swarm of Rats. Can ignore all encounter cards, including enemies.
  • Forewarned, similar to Dr. William T. Maleson but counters instead and does NOT work on enemies. Daisies high makes it easier to get the clue back.
  • A Test of Will allows you to counter a treachery at your location. This is very strong, because it can protect other players and may save their lives, but does not help on other players "peril" cards. But costs 1 XP each time. Cannot counter enemies. Make sure to either plan your partners turns ahead or take your turn last and move to their location.

Other tricks

Make to to use the Strange Solution, so you can upgrade it.

Starting hand

Mind over Matter/"I've got a plan!" > Magnifying Glass > Alyssa Graham/Dr. William T. Maleson > Ward of ProtectionForewarned > Any card draw/tutor

Starting hand when you have Higher Education

Dark Horse > Mind over Matter/"I've got a plan!" > Magnifying Glass > Alyssa Graham/Dr. William T. Maleson > Any card draw/tutor

Upgrades

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