Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
arcv2 · 2062
My favorite part of the single core experience is spending my hard earned victory points. Each investigator has quite a few interesting choices for XP cards and the choice of what to take out to make room is even more agonizing. Below I have a list what card swaps from the Agnes starter deck I would make in a Night of Zealot campaign in roughly the order I would make them in and why.
Advancements
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Knife --> Blinding Light (2): When you use a knife for the discard effect and the upgraded Blinding life fills that roll better saving you an action, being an easier test, and exhausting the enemy.
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Cunning Distraction --> Lucky! (2): Cunning Distraction has good effect but is bit over-costed. The upgraded Lucky! is favorite card in game and quite possibly under-costed for how much it does for you.
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Leather Coat --> Aquinnah (1): Aquinnah can either soak up horror damage with her stats when you are low from deliberately taking horror to use your ability or can protect your health with her reaction while letting you take horror on the chin to proc your ability. Leather Coat is good but Aquinnah has the potential to be a high impact way to save health or horror.
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Survival Instinct --> Close Call (2): This is an optional upgrade but I find Close Call to improve your evades into a better solution. If you find you want to keep both I would cut a Knife instead.
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Scavenging --> Grotesque Statue (2): Grotesque statue is cheap to play and useful in many situation. Best used to towards the end of scenario when your have must succeed checks. Scavenging is a bit hard to get it to fire with only 2 and other than the statue, your best cards to get back are Spell or Fortunes.
Cards Left Out
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Mind Wipe (1): The best thing going for this card is that is a spell. If you do get it, maybe the best use for the card is at the start of the mythos phase to to stop an an attack? Not even sure if that works.
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Book of Shadows (3): If you run through all the card in the list you grab this as it will improve Shrivelling and Scrying but you only get use half of the card because you wont run out of arcane slots.
Other Guides
This guide is part of series of Xp guides for single core-set decks, you can find the others in the list below:
9 comments |
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Mar 11, 2017 |
Mar 11, 2017
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Mar 12, 2017Hey really nice idea for a different way of doing decklists. Thanks for sharing. On Aquinnah: if you place the horror on Aquinnah, as you need to do to trigger her ability, Agnes's damage ability doesn't fire. The horror needs to go on Agnes for that to work. :( |
Jul 15, 2017
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Jul 16, 2017
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Jul 16, 2017Hi Have I got that right? |
Jul 16, 2017Hi |
Jul 17, 2017
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Jul 17, 2017
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Great idea for a set of guides. Thanks for posting these!
I don't think I would drop Cunning Distraction if I was playing through the Night of the Zealot campaign. Although it's expensive, it solves a problem posed by a specific part of the final scenario (assuming you're lucky enough to draw it). I would probably get rid of Dig Deep instead.
I think you left Scavenging out of your write-up - I assume that's probably what you took out when you added Grotesque Statue?