I still can’t really figure out if this card is good or not. Scarlet Keys is extremely stingy with XP so far — I’ve played three scenarios and gotten a total of 5 XP. Yet, I’ve also taken Down the Rabbit Hole and so my customizable cards already have a total of 7 checkboxes checked, which is nice. Still, two actions and three resources is expensive, and it feels really bad to tell my teammates, “Hey, I’m gonna move once this turn and then give myself an XP.”
Question about this card.
Does "without paying its -> cost” mean, we don't need to spend bullets/resources on cards with limited uses?
Also, does the attached card really take up my own slot? Where can I find such rule stated? Was really hoping to put a weapon on Trigger Man as my hands are already full with other tools.
How would the forced condition on this card react with Hiking Boots if I am discovering the last clue on a location? Do I get to choose or does this one trigger first?
Edit: sorry, indeed It was about the agenda 2 interaction with hiking boots. Thanos!
Read from the left-to-right, top-to-bottom, this is the only enemy whose stat line counts down to 0 one at a time.
4 Fight, 3 Health, 2 Agility, 1 Damage, 0 Horror,
A close second is Lurker in the Dark with its 3>2>1, 1>0 progression (or Stalking Manticore). There's also Roald Ellsworth, Nihilistic Stargazer, and Interstellar Traveler whose top stats count down, but whose bottom stats count up. For the reverse, we have Enthralled Security Guard.
I'm not going to comment on the viability of the card too much, (other then to say that in 4 player especially 1 clue isn't really that significant because you're at best removing one of 4 clues from a location which isn't that high impact) but I've seen a couple comments saying that this card lets you filter the encounter deck. This isn't really true. Sure, if you draw a problematic encounter then you can bin it and not have to worry about one copy of it for the encounter shuffle. But you're also fairly likely to not find any particularly bad encounters and end up removing two of them that would have been relatively easy for your team to deal with and cause you to draw the harder ones sooner. You're not actually filtering your draws, because these are cards that you wouldn't have drawn anyway. It's similar to how discarding cards from your deck doesn't substantially effect your draws aside from having to take a horror from the reshuffle earlier as it means that cards you would have drawn in the middle of the scenario are drawn earlier, and later on in the scenario you'll be drawing cards you otherwise wouldn't have if you didn't discard the cards.
In the end, you're about as likely to discard difficult encounters as you are to cause your team to draw them earlier and more often. Not saying the card is bad or anything, just that "improving your encounter draws" isn't a thing this card really does as it is about as likely to make them worse.