"The saddest part is that co-operative games don't get balance updates" -Tsuruki23's review of .32 Colt.
Not anymore they don't! With the introduction of the Taboo List, which was introduced after Tsuruki23 made his review, Machete has been yeeted out of the 0xp pool, giving other weapons, like the .32 Colt, a chance in the spotlight. That, plus the introduction of .32 Colt (2), means it's time for a re-review:
First, this gun might as well be renamed Harrigan's .32 Special. Arriving in the same expansion that the Colt came in, The Soldier doesn't need boosts to and the Colt doesn't provide them, instead putting that value into being a cheaper, longer lasting gun than the .45 Automatic. Mark can feasibly carry this gun late into a campaign and still find reliable use for it.
As for investigators with 4, Zoey Samaras, Leo Anderson, and Tommy Muldoon can probably pass on this weapon, as their in-built resource acquisition or access to rogue cards means they can afford the more powerful weapons with less uses, such as .45 Thompson, .45 Automatic, and Enchanted Blade. That leaves three investigators that might consider this card: Roland Banks, William Yorick, and Joe Diamond.
Third, if you're including this card in your deck, you should heavily consider "Eat lead!" (and it's upgrade). Eat lead's downside is more severe the less ammo in the firearm you're using and the more boosts the firearm provide when attacking. Guess which gun has the most ammo and the fewest boost?
And that's about it. I wish I could go into more detail about how, in my opinion, William Yorick is the second best investigator for including .32 Colt, but I'll leave that for a deck description, rather than here.