William Yorick Spoiling for a Fight

Card draw simulator

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An_Undecayed_Whately · 1186

Guardians run the risk of standing around doing nothing if no enemies are generated by the scenario. And many of the best ones have weak , so they're not able to help gather clues.

Enter Yorick, stage left!

This deck features a few ways to get clues without resorting to skill tests, often by defeating an enemy first. To make that happen reliably there are a myriad of ways to seek out enemies from the encounter deck. Remember that Yorick never goes far without his loyal fanbase in tow, affording another opportunity for bloodshed. And of course, what would a Shakespeare play be without lots of pointy stabbing things?

Without further ado, on with the show!

These are Times When a Gravedigger Has to Make His Own Corpses

Why Interrogate When You Can Get the Evidence From Their Cold, Dead Bodies?

"Oh, the Horror!"

Because You've Seen This Scene Before

  • Beyond soak assets, Yorick's power can also recur the clue-finding Mysterious Raven and Grete Wagner

  • As long as you can find targets to kill, you'd prefer to use Yorick's innate power to Play assets. It's more efficient than wasting the actions to play them from your hand. I can imagine maxing out my hand size in some situations!

  • Short Supply starts you off with 10 cards in your discard pile. All are targets for Resourceful and Yorick's innnate ability. It effectively "tutors" 36% of your deck for the rest of scenario. Not to mention possibly discarding weaknesses...

XP-anding Your Repetoire

  • Charisma (3) lets you have both allies out at the same time

  • Key of Ys (10) is made for this deck, since the Raven and Cleaver are there to self-inflict horror required to trigger it. Your stat line can quickly reach 6 | 5 | 7 | 6 . Swap out the Cherished Keepsake.

  • Backpack (2) if for when the powerful Key is hiding at the bottom of your draw pile. Plus it helps thin out your deck, reduces drawing duplicate weapons.

  • Replace a Meat Cleaver with Timeworn Brand (5). This removes a source of self-inflicted horror (Ravens can still pitch in) and gains a powerful Relic weapon in the bargain.

  • Safeguard (2), Vicious Blow (2), and Lucky! (2) all increase the quantity of good cards in the deck. They let you stab things with a bit more style.

  • "I've Had Worse!" has the resource earning power of Glory but also cancels damage. Devil's Luck (1) could be even better at the end of campaign, when the exile factor is moot. YMMV

  • Survival Knife (2) is probably worth a late upgrade, even if it sometimes would interfere with triggering the Key of Ys

Left on the Editing Room Floor

I'd love to get input on other ideas for this, please comment!

1 comments

Jun 16, 2022 An_Undecayed_Whately · 1186

Looking at some other builds for Yorick I see some cool alternates paths for experience.

Fire Extinguisher (3) is more affordable (both XP and resources) than Timeworn Brand (5), especially of you stick with the Key and its stat bonuses.

Police Badge (2) is a cheaper alternative to the Key of Ys. Instead of crushing tasks you get to do more of them... very tempting!

In addition to buying Devil's Luck for a final showdown scenario, Aquinnah (3) is probably worth a mention, and her horror soak is impressive.