Carolyn Healing, Blessing, Encountering

Card draw simulator

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Derived from
None. Self-made deck here.
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WannabeBee · 152

I went through this deck with Ursula Downs as a dedicated cluever and Tony Morgan as a dedicated fighter, and it was really fun! Carolyn played a huge role as a support, managing to heal, protect others from the encounter deck, and help pass tests that could've failed with bless tokens.

Set up:

  • Purchase Stick to the Plan, and attach First Watch to it. (and also Ever Vigilant to save actions and resources and any tactic or supply event, I went with Teamwork because she can help teammates struggling with economy, and she herself doesn't as much, but you'll still spend most time triggering Stick to the Plan for First Watch).

  • Try to mulligan for The Key of Solomon and 2x Holy Rosary, they get you started immediately, you can also try to get as many Item cards in your starting hand to make use of Geared Up. (optional purchase, but it did help me get a head start in most scenarios)

  • Spam First Watch with Stick to the Plan every mythos phase and you're done, you would wants to draw every ,, treacheries for yourself (you could give tests to cluever, but sometimes the effect is really bad and Carolyn rather deal with it), and give the treacheries and enemies drawn to the dedicated fighter in your team. Pass one skill check on a treachery and you already add 4 bless tokens and draw 2 cards from Holy Rosary and Tooth of Eztli (you can have 2x of each in play with 2x Relic Hunter and Occult Reliquary). Boost your chance of succeeding the treachery tests even more with skills, Girish Kadakia, and possibly Soul Sanctification, as you can heal in excess a bit.

  • Generate more bless tokens with Spirit of Humanity, then healing with The Key of Solomon gives a resources generation.

Notes:

  • Started the deck with Delve Too Deep because xp lol.

  • I ran Custom Ammunition, and Enchant Weapon to make my fighter (Tony with Gatling Gun) stronger and it went great.

  • I also ran 2x Safeguard with Tony running "You owe me one!", so they both can have a Safeguard, since my Ursula deck had Hiking Boots and 2x Pathfinder and she managed to move a lot in one turn. I think that's the reason I had a lot of fun with this deck, because they stick together the whole time, and if anyone is ever in trouble with a skill check, we ran a lot of skills and managed to pass them.

Cards I replaced for Custom Ammunition, Enchant Weapon, and 2x Safeguard were 2x Perception, and 2x Plan of Action.

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