
So this works like Taunt when another investigator draws a monster?
Seems very good in two player if that is the case.
Blah blah is this two hundred characters yet?............apparently not, but maybe it is now?
So this works like Taunt when another investigator draws a monster?
Seems very good in two player if that is the case.
Blah blah is this two hundred characters yet?............apparently not, but maybe it is now?
So for 4XP I can now have everlasting ammo thus totally breaking the balancing of firearms vs melee.
Good job FFG ;)
But seriously in those gimmicky sniper builds this is an auto include, the single biggest issue I had playing my Mark Harrigan sniper deck was running out of ammo. For 4 XP I can now never run out of ammo OR have to worry about shooting enemies off teammates.
Many of the excellent reviews compare J.K. to Dr. Milan Christopher, but it's also helpful to consider J.K. in comparison to a different card - the humble Laboratory Assistant.
Similarities:
Laboratory Assistant advantages
Jeremiah Kirby advantages
They're curiously similar cards in that they front load most of their benefit to the time they're played. That makes them particularly attractive with cards that trampoline them:
Has anyone tried all these in a deck together? I'm considering it.
The team play feature is not just good for sharing the love of assets, but also allow others taking the play quota to skip Attack of Opportunity when playing those assets. Making this a great card for soak, Firearm, Spell users looking to refresh Asset even while in the mess of fighting. (The one who take play action to play Ever Vigilant (4) does have to deal with one AoO.)
If you are coming to rescue someone from enemies, you might not even have to engage it or risk friendly-fire. Instead just play this card. They might have just the asset that help dealing/evading that enemy on hand, only if they are Fast... well Ever Vigilant (4) is going to grant them that dream. It's like an uber-one-off-Fence comes flying to them : Works with all traits, no setup, and get both Fast and -1 discount! This allow team to recover from unlucky setup turns and make a come back even if enemies are already sticking in their threat area.
Since this card is looking to be the strongest at the start of scenario where you are all together, you may wish to communicate if you managed to mulligan into this card or not to influence mulligan decision of the other players in your party. (Or use Stick to the Plan)
Mulligan occurs in player order, the with this card as the lead may allow more efficient setup. Especially that it is "4 assets in total" as a group, you need to talk about how you share this quota. Below are relevant rules for reference.
Appendix III: Setting Up The Game
If the players are instructed to perform a sequence "in player order," the lead investigator performs his or her part of the sequence first, followed by the other players in clockwise order. The phrase "the next player" is used in this context to refer to the next player (clockwise) to act in player order.
The "new" double-attribute based skill cards can make Lt. Wilson Stewart absolutely amazing.
Unlike other skills cards (like Strength in Numbers) which only gain icons while committed, these skill cards all have the added text: "While [Card] is in your hand ... it gains {skill 1} icons equal to {skill 2} and {skill 2} icons equal to {skill 1}"
"From FAQ - A: The abilities on skill cards are only active while they are being committed to a skill test, unless otherwise specified."
With just 4 and 4 , discarding Survey the Area to Lt. Wilson Stewart would draw 4 cards and gain you 4 resources at fast speed.