William Yorick

I am not going to go into specific cards or strategies. What I want to communicate here is why you would want to play William Yorick, and what you can expect when you decide to send him against all the horrors of Arkham and beyond.

No investigator is perfect, and William Yorick is no exception. He's no great cluever, even though he has plenty of Survivor tricks to get by in a pinch. He doesn't have access to the big blue weapons either. Economy can be an issue, but that's par for the course for most investigators, especially fighters. He is not the fine-tuned precision instrument that Roland Banks can be, nor is he the awesome overpowering sledgehammer that Mark Harrigan is. But no investigator can give you the visceral (almost sadomasochistic) satisfaction of enduring what the game throws at you, spitting in its face, and shoving it right back down its throat like Billy can.

Control is the name of the game here. Read that little under his stat-line again, and maybe a few more times if you really need to. It is exactly as amazing as it reads. Once he has an asset, it's never really lost to him, in hand, play, or discard. A card in the discard might even be best place for him, providing for some of the best action compression this side of a federal agent. This control is what separates him from his color counterpart Tommy Muldoon, who is so much more at the mercy of his draw, and does not gain tempo putting them into play.

The Gravedigger seems at times less a man and more some stitched-together Leather and Cotton golem come to make war on the monsters of the Mythos. Where so many combat investigators are one bad treachery test or token draw away from the edge of insanity, this failed actor can grind through the worst the game has, dealing damage and protecting his teammates all the while. Yorick is the rare investigator who can simply outlast the game.

Assault the mythos with your preferred assortment of cops, cats, and curiously resilient old ladies. Have a whirlwind romance with a witch hunter if that's what the script calls for. Pick your weapon. Any weapon. You have the strength to use it well, and the durability to make sure you'll be around to as long as your team needs. Your weakness is just another chance to fire your ability. Your signature benefits the entire team during and after every scenario.

Whether you want to comically fling your kitties at ghastly ghouls or dramatically wade into battle with nought but a friendly teddy bear in hand and righteous fury in your heart, William Yorick can play the part. Against all monsters, terrors, and horrors, he'll fight, till from his bones his flesh be hacked.

Rite of sanctification and favour of the sun, that is all, good day, have fun with them. — Zerogrim · 300
Recall the Future

Pairs well with the curse suite of spells (Shroud of Shadows, Eye of Chaos, Armageddon). You still do need to pass those tests when you draw those curses and Mystics lack an in-faction way mitigating them (since Curse of Aeons is basically unplayable on anyone not named Jim) so naming turns this into a worse Blasphemous Covenant that doesn't need curses to work. They also stack if you happen to draw multiple curses.

It's definitely not cheap to run though, but hopefully you're Dexter and are also running Faustian Bargain. If not, ask your Rogue to share.

suika · 9556
Or be Mary. +2 to all stats — MrGoldbee · 1520
Can I use this with Scrying Mirror? — Bazza · 1
Unfortunately no. — An_Undecayed_Whately · 1401
… because the talent occurs “when” you start a skill test, which precedes the “after” timing of the mirror :( — An_Undecayed_Whately · 1401
Unfortunately the parent comment by Suika is incorrect: If you happen to draw multiple curses, you will only get +2 from Recall the Future. Per the FAQ: "Additionally, when resolving multiple chaos tokens, any game or card effects which trigger if a certain chaos token is revealed—such as the text “If the named chaos token is revealed during this skill test…” on Recall the Future—will trigger if any of the resolved chaos tokens meet the specified conditions. Such an effect will not trigger twice if two of the designated tokens are resolved." — Gws · 94
I meant negating multiple curses by playing multiple Recall the Futures out. — suika · 9556
Shroud of Shadows

The fourth set of "will replacement" assets, Armageddon, Eye of Chaos and Shroud of Shadows.

The other sets are:

Shrivelling, Rite of Seeking and Mists of R'lyeh.

Wither and Sixth Sense.

Azure Flame, Clairvoyance and Ineffable Truth.

The similarities between the spells above and this new "cursed" spell set should be plain to see. however, ironically, the "cursed" spells dont have penalties for finding tokens, they are in fact a little bit more expensive, but in-turn they're safer and have bonuses on there!

Well. Safer is perhaps a wrong way to describe it, because playing with is plenty risky in of itself.

In order not to overcomplicate these reviews, I'm assuming you already know how good it is for characters to replace their into tests, pretty much every deck packs in several of these cards, sometimes doubling up for the sake of consistency (a clue focused taking both Rite of Seeking and Clairvoyance for example). This is the way to go for most mystics, with some rare and specific exceptions.

So why would you go for the cursed set?

The cards come hardwired with a higher cost, and a risk -> gains mechanic for tokens, so obviously you'll be plying the risky waters of in a bid for more power. Try to pack in some of the obvious combos to get running on that archetype, Favor of the Moon, generators wherever you can get them (a bit of a rarity in the card lineup, so look to your off-class cards or friends to do that with you).

The unique bit of Shroud of Shadows to move enemies around is arguably the -most- unique in the trio, enemy moving is rather rare and you can use it to dump non-hunters into places where they'll never bother you again, if it's a hunter then given the bursts of movement happening in the final stretch of a scenario means that you might be able to leave a nasty hunter in the dust behind you, especially if you trigger a free move as well. Because of the sheer usefulness of the enemy movement, this spell is perfectly usable outside of a build.

Dont forget, you need to actually beat the penalties so an even higher baseline of than usual, with Relic Hunter and multiple copies of Holy Rosary and/or Crystal Pendulum to launch your starting point into the stratosphere.

Lastly, remember to pack a bit more resources than usual, you dont want to be too impoverished to play or run your assets!

Is this way ot playing better than the older variants? I dont think so, especially on hard where penalties can be straight up untenable, but if you're able to consistently flex tokens and overcome the penalties you'll certainly be a bit more powerful, but those are big IF's.

Tsuruki23 · 2604
Note that you don't need to succeed the test to get the on-curse effect. I suspect this will be most relevant with the upgraded Armageddon, and probably least useful for this one. — Zinjanthropus · 233
You put the "Is this way ot playing" typo in all four reviews — MrGoldbee · 1520
Armageddon

The fourth set of "will replacement" assets, Armageddon, Eye of Chaos and Shroud of Shadows.

The other sets are:

Shrivelling, Rite of Seeking and Mists of R'lyeh.

Wither and Sixth Sense.

Azure Flame, Clairvoyance and Ineffable Truth.

The similarities between the spells above and this new "cursed" spell set should be plain to see. however, ironically, the "cursed" spells dont have penalties for finding tokens, they are in fact a little bit more expensive, but in-turn they're safer and have bonuses on there!

Well. Safer is perhaps a wrong way to describe it, because playing with is plenty risky in of itself.

In order not to overcomplicate these reviews, I'm assuming you already know how good it is for characters to replace their into tests, pretty much every deck packs in several of these cards, sometimes doubling up for the sake of consistency (a clue focused taking both Rite of Seeking and Clairvoyance for example). This is the way to go for most mystics, with some rare and specific exceptions.

So why would you go for the cursed set?

The cards come hardwired with a higher cost, and a risk -> gains mechanic for tokens, so obviously you'll be plying the risky waters of in a bid for more power. Try to pack in some of the obvious combos to get running on that archetype, Favor of the Moon, generators wherever you can get them (a bit of a rarity in the card lineup, so look to your off-class cards or friends to do that with you).

The unique bit for Armageddon to deal 3 damage in a hit will definitely come in handy and save you charges in the long run. The starting point of 3 charges (compared to Shrivelling's 4, is why you really cannot play Armageddon outside of a curse build.

Dont forget, you need to actually beat the penalties so an even higher baseline of than usual, with Relic Hunter and multiple copies of Holy Rosary and/or Crystal Pendulum to launch your starting point into the stratosphere.

Lastly, remember to pack a bit more resources than usual, you dont want to be too impoverished to play or run your assets!

Is this way ot playing better than the older variants? I dont think so, especially on hard where penalties can be straight up untenable, but if you're able to consistently flex tokens and overcome the penalties you'll certainly be a bit more powerful, but those are big IF's.

Tsuruki23 · 2604
I think the upgraded Armageddon is potentially viable even if you're failing the test due to curse tokens. 1 damage per curse revealed. There could be an interesting Mateo deck based around intentionally failing Armageddon and Eye of Chaos tests with Prescient committed and Grisly Totem (3) active, in order to endlessly recur spells. In this case Favor of the Moon and Olive will work together to make sure you draw lots of curses and fail. — Zinjanthropus · 233
I feel like a Mystic/Seeker combo with Blasphemous Covenant might be the only way to make these work consistently. — housh · 171
The second additional damage is conditional only on a Curse token being drawn, so you do not need to pass the fight test in order to deal 1 extra damage. From other interpretations, the curse condition also stacks depending on how many curse tokens were revealed during the test. — Innsmouth Conspirator · 65
Eye of Chaos

The fourth set of "will replacement" assets, Armageddon, Eye of Chaos and Shroud of Shadows.

The other sets are:

Shrivelling, Rite of Seeking and Mists of R'lyeh.

Wither and Sixth Sense.

Azure Flame, Clairvoyance and Ineffable Truth.

The similarities between the spells above and this new "cursed" spell set should be plain to see. however, ironically, the "cursed" spells dont have penalties for finding tokens, they are in fact a little bit more expensive, but in-turn they're safer and have bonuses on there!

Well. Safer is perhaps a wrong way to describe it, because playing with is plenty risky in of itself.

In order not to overcomplicate these reviews, I'm assuming you already know how good it is for characters to replace their into tests, pretty much every deck packs in several of these cards, sometimes doubling up for the sake of consistency (a clue focused taking both Rite of Seeking and Clairvoyance for example). This is the way to go for most mystics, with some rare and specific exceptions.

So why would you go for the cursed set?

The cards come hardwired with a higher cost, and a risk -> gains mechanic for tokens, so obviously you'll be plying the risky waters of in a bid for more power. Try to pack in some of the obvious combos to get running on that archetype, Favor of the Moon, generators wherever you can get them (a bit of a rarity in the card lineup, so look to your off-class cards or friends to do that with you).

The unique part of Eye of Chaos to discover 3 clues may or may not be useful (because you're discovering in 2's, so if you're working on a 4 clue location discovering an extra clue is'nt useful), but even then you get a vast amount of charges to work with (assuming you get triggers). Because Eye of Chaos has 3 charges to start with, a risk-averse build can slot Eye of Chaos instead of Rite of Seeking or Clairvoyance even without to trigger it, you pay 1 more resource for effectively the same spell with no downsides.

Dont forget, you need to actually beat the penalties so an even higher baseline of than usual, with Relic Hunter and multiple copies of Holy Rosary and/or Crystal Pendulum to launch your starting point into the stratosphere.

Lastly, remember to pack a bit more resources than usual, you dont want to be too impoverished to play or run your assets!

Is this way ot playing better than the older variants? I dont think so, especially on hard where penalties can be straight up untenable, but if you're able to consistently flex tokens and overcome the penalties you'll certainly be a bit more powerful, but those are big IF's.

Tsuruki23 · 2604
Don't forget that you are also avoiding the possible horror penalty. Is one extra resource a worthwhile investment to avoid an average of perhaps .75 horror? For some investigators, I'd say yes. — GeneralXy · 44
One important part for higher difficulties is that you get the extra effect from a curse token even if you fail the test. So with sealed curse tokens you can guarantee to get a clue from a connected location. That is a 100% certainty. — Mataza · 19
Ability to discover 3 clues is useful even in solo, because the curse-triggered clue is in a connecting location. So you discover 2 clues in your current location and 1 clue in a connecting one which matches how clues are usually distributed. — MindControlMouse · 50