Dream-Gate

It is first player card which allows you to banish clues in game. Simply place your clues at this location, and wait until this location is set aside; then, clues on this location are banished. Note that all player cards (except this) don't spend any clues and only place clues on your locations to keep the total number of clues in game. You can do by using Vantage Point, Dr. William T. Maleson, Forewarned, Quick Study. or by eliminating in this location with Ghastly Revelation or "I'm outta here!".

You don't need to do in most cases, and have to avoid this situration in order not to break the game. When this is useful? 1) for a dunwich scenario, 2) if you're a cultist, and ...

elkeinkrad · 500
Luke Robinson is something of a jank factory, and this exploit is no exception — Zinjanthropus · 229
Quick question: Shouldn't the "Detached from Reality" card be shown as "Related Card" as well? — ashltd · 1
Arcane Initiate

I was just building a deck for Dexter and realized this card is PERFECT for him. Firstly, Dexter blows through his assets very quickly and is constantly looking for his "next trick" to pop into play. The Arcane Initiate is the perfect assistant to ready the next spell in your never-ending magic show. And when the agenda is about to flip and the initiate's time is up, Dexter can instantly discard her as a free action in order to put yet another asset in play. This way, you don't have to frantically find a way to murder your initiate in fear of the doom counter; when the time has come, you have a surefire ability to discard her on the investigator card itself.

I haven't extensively looked through the Mystic allies before posting this, but as of right now, I would instapick this card for Dexter.

TheDoc37 · 468
I would steer you towards David Renfield, for very similar reasons you listed. — StyxTBeuford · 13043
Most likely Dexter should have both Renfield and the Initiate in his deck (unless you have Molly Maxwell also). The Initiate finds the spells and Renfield creates the economy to pay for them. But Dexter is a great investigator to use them since there is very little danger from the doom on them. As far as other Mystics I think the Initiate is almost always a good choice for them as well. I initially underrated her when I started playing but she is incredibly strong in Mystic. — The Lynx · 992
Initiate is a really good card, but she makes you realize that some great Mystic events aren't spells D: Like Sacrifice or Premonition, for example — Zinjanthropus · 229
Backstab

By itself, this is a TERRIBLE waste of 3 XP. no discount or bonus damage and on any average result you wont be picking the card back up at all.

Enter:

And last. but probably most importantly:

Chuck Fergus.

And there it is, I daresay I dont need to talk much more about why this might be a cool upgrade. Play it in a deck with other stuff that rewards you for overcommitting (Lucky Cigarette Case) and to generate Chuck value grab a heap of other Trick or tactic cards, Cheap Shot and Slip Away are obvious complements.

Nearly every can build a deck where this thing shines, only Finn Edwards (who cannot take Chuck Fergus) and Tony Morgan (with his low agility) aren't interested.

My biggest counterpoint to use Backstab is the existence of Ornate Bow, which itself is basically a Backstab on tap, but I guess you might come to the conclusion that they complement one another or that, once fully set up, a Chuck engine is WAY faster then the action intense bow.

Tsuruki23 · 2564
I think the biggest issue with this card is that you need to have an amazing economy to play it over and over. The biggest issue with Ornate Bow for Rogues is that it prevents them using one of the strongest cards in the Rogue cardpool (Lockpicks). L3 Backstab frees up their hands but it will get so expensive. The other problem with Backstab in general is that it doesn't include a combat boost for the test. If you need to use it early before you have assets in play then it might be hard to pass as a 4. But Chuck Fergus is amazing with this. A deck built around looks like so much fun to play. — The Lynx · 992
Yeah, this card got _way_ undertuned by the designers (probably because they didn't want it to be OP with Chuck). It's completely not worth the XP in most cases. They could have at least given it an extra icon or something. Compare to I've Got A Plan (2), and be annoyed. — Zinjanthropus · 229
Agree with above. Looks interesting and fun but not viable unless you're on easy. No combat boost means high chance of failure or need loads of support. 3 cost makes it hard to use more than 1 or 2 times. — fates · 54
To be fair, playing as Wini this is a lot more useable even without Chuck. Mind you she can cycle through her deck a lot, but in the right build this is def. a useable card for Wini. — Krysmopompas · 366
Copycat

This is a terrible card. Despite it's name and assumed intended effect, it cannot copy any actual cat cards.

Such a weird design decision. There is definitely design space for some kind of cat-copy mechanic in arkham, surely they put something of the sort in Barkham horror.

Tsuruki23 · 2564
Boo — MrGoldbee · 1483
You left out Familiar Spirit! — Death by Chocolate · 1488
Beretta M1918

POW. Sniped!

Beretta is a GUN, with a massive hit bonus and conditional post-shot effects. The former means it's great for the many 3 characters in the game, the latter still means that without some additional help then you wont be fighting like a or anytime soon.

  • So, the big downside to Beretta, on one hand you need to beat a fight by 2 to even get a second shot, or you can have the hit deal 3 damage, or you can beat by 4 to get both effects. On Standard this means you need to aim for a big number like +9 or +10 if you want to guarantee bonus damage and/or bonus shots, and you need to push all the way to +11 or +12 to be high enough over 3 and 4 fight foes to get guaranteed benefits.

Knowing the above, a +4 to the fight test, to net most characters who like guns in the first place, a +7 base. Shooting at +7 is quite alright, if you want to land a single 2 damage hit. You can do that with a lot of security against regular ol' 2 or 3 fight enemies like Acolyte, but the fact that you have such a weapon in your hands at all -probably- means that you're hunting bigger game, it's probably your job to put down the 3 health chaff and the 4-5 health minibosses, and to chunk down the 10+ health big bads. For this job the impressive +7 fight actually becomes annoyingly flaky, bad hits that leave you with a living enemy and/or an exhausted gun, all of a suddent your only venue to killing the target is gone and the team is in trouble!

So, obviously, Beretta M1918 synergizes with statistical boosters like Well Connected, Hard Knocks, High Roller in particular is a natural combination since both cards really reward you for gross overkills, along with Lucky Cigarette Case to cash in on all the overcommits and similar effects. Perhaps less obviously, This gun synergizes with , as a means of reorienting yourself when a bad token pull would leave you stranded, someone like Winifred Habbamock or Finn Edwards is almost certainly going to get better results with a Beretta than a Tony Morgan.

If you compare Beretta M1918 to the Chicago Typewriter its's an excercise in splitting efficiency hairs, but once it's all boiled down, a Beretta far outpaces the Chicago Typewriter as a means of fighting when your starting is 3 or less and you're not using many boosts or depending on something incidental, but the flankyness of the Beretta makes the Chicago Typewriter straight up better when you have a higher starting point and/or building easy access to static boosts.

Tsuruki23 · 2564
The Sharpshooter asset combos really well with this for Finn, Wini and Skids. They can boost their Agi up to 6+ easily statically. All of those 3 should be hitting 10+ as long as Sharpshooter is in play with the Beretta and fighting against the evade value. — The Lynx · 992
It kind of reminds me of Old Hunting Rifle or Ornate Bow, because their drawbacks both reward investigators who can evade, as well. — Zinjanthropus · 229