Abigail Foreman

EDIT: Nevermind. The Necronomicon goes in your threat are, not your play area.

In addition to the other good reasons to run her in Daisy Walker, I believe she enables you to get rid of your weakness "for free." You can't choose to discard a weakness from play, but you can choose to attack your Necronomicon to Abigail. And if Abigail were to leave play, then all her attachments would be discarded. So, try running her with Calling In Favors and Art Student, or another cheap Seeker ally. If you don't draw Abigail, you can use Calling In Favors the normal way: Play an art student, return them to your hand, and try to find Abigail. But, if you do draw Abigail, you can hang on to your Favors until you draw the Necronomicon. Attach it to her, bounce her to your hand, try to hit an Art Student for a free clue, then reply her at leisure.

OrionJA · 1
Even if the Necronomicon was in your play area and thus could be attached to Abigail, it cannot leave play while it has any horror on it. Cannot is absolute, so Abigail leaving play wouldn't get rid of the book. — TheNameWasTaken · 3
The Home Front

It's practiced. You have no excuse not to shove Practice Makes Perfect into your Mark deck now! Other practiced skills he likes are Overpower, Take the Initiative, Vicious Blow.

Practice Makes Perfect is also a tactic, so you can attach that to Stick to the Plan.

Erdjo · 325
I think you're absolutely right. I also find Leadership (2) to be a great target for Practice Makes Perfect for Mark. — olahren · 3470
Yeah, pmp is a force multiplier, and The Home Front is an awful lot of force to multiply. — SGPrometheus · 821
Surprisingly, very few Mark decklists on arkhamdb include PMP. — Zinjanthropus · 229
Interrogate

This card will seem more useful when you remember that parley actions, like fight and evade, don’t provoke attacks of opportunity. So even if someone’s coming at you with a butcher knife, feel free to ask them a few questions. And if you have handcuffs out to use, keep your new pal around as long as you need them. Turns out the real Arkham horror was the way you treat cultists!

MrGoldbee · 1470
"I'm outta here!"

Spoilers for The Dunwich Legacy:

.

..

...

....

..... In the last scenario Lost in time and space to get best ending you have to resign so you have to spend 2 clues. But not with this card. You not only resign from anywhere but you don't have to spend the 2 clues, which is awesome if you are some kind of fighter.

vidinufi · 69
It is the same with the second scenario in the deluxe expansion of Forgotten Age. If you have play it, you will understand ;) I haven't got the opportunity to test this card yet, but I think that if you know a scenario well, it can help you A LOT! — Sotosprotos · 86
This card is a great candidate for adaptable, if you know which scenarios it's useful in. Adaptable basically allows you to avoid the whole, "in some scenarios, it's just worse manual dexterity" problem — SGPrometheus · 821
Eavesdrop

Has anyone suggested an Eavesdrop with Anatomical Diagrams? That card is much more playable in this context. And Logical Reasoning for keeping your horror in check. This is obviously best used with Finn. You might also EAVESdrop from a Stealthy position

ambiryan13 · 178
Stealth won't help with the eavesdrop test, if that is what you mean — niklas1meyer · 1
It won’t help with the test, but it is an easy way to disengage, and Eavesdrop needs them unenegaged. — Death by Chocolate · 1479
Sure, but it sounded like it was intended to be used like stealth and delilah for example — niklas1meyer · 1
I've thought of this, but I don't know if it's worth one of Finn's 5 out-of-faction slots. Maybe for Rogue Mandy? — Zinjanthropus · 229
If i'm going for an "investigation" heavy Finn I'd rather run 2x Fingerprint kit + 2x Fieldwork + 1x Scavenging this way I can get easily double clue and easily recur my fingerprint kits. — Tacomental · 21