Dunwich 5: Girl's Night Out - Spinning Jenny

Card draw simulator

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Derived from
Spinning Jenny 3 3 2 1.0
Inspiration for
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AndyB · 936

For the Dunwich campaign with Daisy. Jenny's even stats make her an interesting character, and I thought it might be interesting to try to boost them, if possible.

Weaponry:

Assets:

Allies:

Events:

Upgrades


Diary


4: After Essex County Express

Got through to the engine and got it started. Bit of a struggle, time wise; Jenny would have to move first, clear out enemies, and then Daisy follow and grab clues. No major issues, though.


3: After Miskatonic Museum

Adapted:

Beat the hunting horror a couple of times, by both Daisy and Jenny. Scrying with Daisy actually kept it nicely under control while she hoovered up clues - it was very useful. Cleared Searching for Izzie too. Pretty straight forward, to be honest.

Took the The Necronomicon - mostly 'cos Daisy Like Tomes. I'm hoping that it proves useful (resources might be nice).


2: After "House Always Wins"

Adapted:

(I figure that clue-hunting is the focus for Misktonic Museum...)

Mostly, this was about Jenny; she paid for the early clues to get into the back rooms of the club, and then fought her way back to rescue Peter Clover. Daisy helped with some light Shrivelling, but mostly this was about Jenny, 2 guns, and a load of ammunition. Paying allies for clues is quite handy, too. Cleared the The Necronomicon too.

Got Dr. Henry Armitage.


1: After Extracurricular Activity

Jenny killed a lot of Thralls, and the duo saved the students. Both decks were starting to look a little thin with 'Beyond the Veil' in play. "Jazz" Mulligan was hiding pretty much at the bottom of the deck. It turns out that Old Book of Lore is not so useful when your draw is quite limited. Oh, and Identified the Strange Solution. (I'd still like to know what it does!)


Campaign Log


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