Card draw simulator
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Will to Survive Combo Wendy (Expert) | 91 | 77 | 7 | 1.0 |
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None yet |
matt88 · 3098
Introduction
Hey guys! This is a deck idea I had about Wendy Adams and I'd like to share. The main idea of the deck is to abuse Drawing Thin and (in combination with Take Heart) get heavy loads of cash and card draw and utilise the cash and cards for skill boosters (with Scrapper and skill cards) and for doing testless actions multiple times during the scenario (with Will to Survive). While the idea to make testless actions multiple times is derived from Auckmid's deck, the idea on how to get those resources and cards is genuinely mine and this deck is not necessarily a combo deck. It certainly has some features that allow you to combo stuff, but they are not vital for the deck's performance. They rather represent a big bonus you get from having high resource generation and card draw.
I 'll first present the core upgrades of the deck before I talk about the deck any further:
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Flashlight --> Lockpicks
The core Idea
So, the core idea is to get Lockpicks, Grisly Totem and Drawing Thin on the table as soon as you can and have 1 Opportunist in your hand. With these cards, you can use Lockpicks, proc Drawing Thin to get resources or draw a card (usually to get resources) and commit Opportunist to that test buffed by Grisly Totem, thus evening out the difficulty of the test so that you don't lose charges from Lockpicks. With this combination of cards, you get a clue and 2 resources or 1 card for 1 acion, every turn. Of course, this strategy can be totally ruined if we draw a large negative modifier or if we fail the test (on an for example), but as failsafes to those cases, we use Daring Maneuver and (later) Grisly Totem (3). Of course, we can always use Wendy's ability to draw another token, but we 're still not guaranteed to get the desired results, so we use the proper cards in order to cover those issues.
Meat Cleaver (and later Switchblade), along with Scrapper, are there to translate this heavy load of cash into damage. We won't be attacking often, but sometimes, when a particularly annoying enemy needs to be removed, we can bring the hurt. Later, Will to Survive will allow for some big combo turns, allowing the removal of big threats, or giving you the ability to gather a lot of clues in a single turn.
The big combo you can perform with Will to Survive basically consists of Will to Survive, Fight or Flight, Double or Nothing and Resourceful (and requires having Leo De Luca in play of course), with Rise to the Occasion, Daring Maneuver and Opportunist making additional appearance if necessary. These cards will allow you to either deal up to 10 damage or collect up to 5 clues in a single turn, and the most important part is that you can do it more than once. How these cards are used:
- Case 1 (deal up to 10 damage in a single turn): Prerequisite for this case is that you have at least 2 horror on you. Notably, if you have drawn Abandoned and Alone, you 're good to go. Play Will to Survive and Fight or Flight. Attack the enemy with Switchblade and commit Double or Nothing and Resourceful. Use cash, Daring Maneuver and/or commit Rise to the Occasion and/or Opportunist to boost your up to the point where you are 2 above the test. As a result, you deal 4 damage to the enemy, you recover Will to Survive and Fight or Flight from your discard (with Resourceful) and you take Opportunist back into your hand if you used it. Then, you attack the enemy 3 more times. With Fight or Flight (assuming you have at least 2 horror on you) you are at at least 5 . This will allow you to auto-pass for 2 damage on 3-or-lower-fight tests. If the enemy's fight value is higher and your skill value is not high enough, you can commit Opportunist and/or use cash to boost your stats for those 3 attacks.
- Case 2 (collect up to 5 clues in a single turn): Likewise, you play Will to Survive (this time without Fight or Flight) and use Lockpicks on a 3-or-lower-shroud location. Then you commit Double or Nothing and Resourceful. As a result, you collect 2 clues and you recover Will to Survive plus any other card, then you use the rest of your turn to collect 3 more clues. As you probably noticed, you can't use this combo to collect clues from high-shroud locations, unless you 're willing to commit more cards to the subsequent tests.
As you can see, in both of these cases, you can recover Will to Survive in order to use it again in future turns. However, this combo can be quite costly and it may not be the best choice to recover Will to Survive every time. Additionally, while the combo is quite strong in both cases, it is not vital to the deck's performance. You don't have to save Fight or Flight, Double or Nothing or Resourceful particularly for the combo. Feel free to use them where you deem necessary. The combo, even as a one-time-event is strong enough to get you through almost any scenario, even if it's not at its full strength.
Outside of this combo, you can still cluever and deal with enemies decently. As we said, number-1 combo is the Lockpicks + Drawing Thin + Grisly Totem + Opportunist combination to get clues and cards/resources consistently. These 4 cards are the backbone of the deck. Mulligan for them and/or draw aggressively to get them as early as possible. Take Heart and Pickpocketing also both help with that. You will usually be dealing with enemies by evading them (hence the Pickpocketing), but when a particularly annoying enemy needs to be removed, you can still make use of all those cards we mentioned above to deal with it.
Upgrades
The high-priority upgrades are the ones presented on the list above.
(Medium Priority:)
Grisly Totem (3): Removes the risk of losing Opportunist on a failure during the Lockpicks + Drawing Thin test and allows you to recur Take Heart, so that you can use it multiple times or commit it to other investigators' tests.
Rise to the Occasion (3): Generally useful to have. It can save you a lot of cash when having to attack with your Switchblade and it enables the Will to Survive + Fight or Flight combo more easily.
(Low Priority:)
Pickpocketing (2): Nice to have. The fast keyword makes this more adorable and it can give you extra cash sometimes.
Leo De Luca (1): The resource discount can potentially save you an action (from having to get a resource before playing him).
Lucky! (2): More card draw. This is welcome.
For some reason it never occurred to me that Double or Nothing + Resourceful would mean you get to double the recursion effect. Doh !