Card draw simulator
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Metius · 12
Opening Hand: Peter Sylvestre, Neither Rain nor Snow x2, Bandolier, Take Heart
Kept: Peter Sylvestre, Neither Rain nor Snow, Take Heart
Replacements: Perception, Resourceful
Starting Location: Western Patient Wing, top card of deck in play facedown as a 0/2 Courage asset
No weapon, but I should have plenty of time to find one
R1 (2D, 4H, 5$, 0C): 0/2 doom
-Encounter: None
- Investigate, commit Take Heart, 2 vs. 4 (0): fail [draw Drawing Thin, Dr. Francis Morgan, +2$]
- Stella Clark: Take an additional action this turn
- Play Peter Sylvestre [-3$]
- Move to Mess Hall
- Investigate, commit Resourceful, 3 vs. 0 (-2): pass [+1C, discard Drawing Thin, return Take Heart to hand from discard]
-Draw Professor Warren Rice [+1$]
R2 (2D, 4H, 5$, 0C): 1/2 doom
-Encounter: Dance of the Yellow King [surge], The Yellow Sign 4 vs. 4 (0): pass (Well I was expecting to deal with a weakness already, but I'll take the pass!)
- Investigate, commit Take Heart, 2 vs. 4 (+1): fail [draw "Look what I found!", Sharp Vision, +2$]
- Stella Clark: Take an additional action this turn
- Play Professor Warren Rice [-3$]
- Investigate, commit Perception 4 vs. 0 ( is -1): pass [+1C, +1 Victory, discard Sharp Vision, draw Lucky!]
- exhaust Professor Warren Rice: draw "Look what I found!"
- Move to Western Patient Wing
-Draw Live and Learn [+1$]
R3 (2D, 4H, 5$, 2C): 2/2 doom
-Agenda advances, encounters and Maniacs reshuffle, +1 monster beneath act deck
-Encounter: The Yellow Sign 4 vs. 4 ( is 0, +1 monster beneath act deck): pass (Once again I was expecting to fail and have to use Lucky!, but will happily deal with monsters later rather than my weakness now)
- Play Dr. Francis Morgan [-3$]
- Move to Yard (Ok, there’s a drawback to stacking up on mental trauma, but fortunately I have almost all of my clueing support)
- Investigate 3 vs. 3 (0): pass [+1C] (…or I’ll just pass)
- exhaust Professor Warren Rice: draw Neither Rain nor Snow
- Advance act [-3C]: Attempt to steal keys 5 vs. 2 (0): pass [Advance to next act]
-Draw Earl Sawyer [+1$]
R4 (2D, 4H, 3$, 0C): 1/7 doom
-Encounter: Descent into Madness [-1 , surge], Dance of the Yellow King [surge], Corrosion [surge], Gift of Madness (Misery) [added to hand] (4 mythos cards in one round!)
- Use Gift of Madness (Misery): +1 monster beneath act deck [discarded]
- Use Yard [1D Dr. Francis Morgan]: “incited a fight amongst the patients”
-Draw Take Heart [+1$]
R5 (2D, 4H, 4$, 0C): 2/7 doom
-Encounter: Ooze and Filth [threatens]
- Move to Eastern Patient Wing
- Move to Basement Hall, Patient Confinements enter play
- Investigate 3 vs. 3 (-1): fail, play Live and Learn 5 vs. 3 (0): pass [+1C, +1 Victory]
- exhaust Professor Warren Rice: draw Chainsaw
-Draw Granny Orne, discard Granny Orne [+1$]
-Ooze and Filth discarded
I chose not to take another action this turn as I am flush with cards, have enough resources, and didn’t want to end my turn having found an enemy I couldn’t evade
R6 (2D, 4H, 5$, 1C): 3/7 doom
-Encounter: Straitjacket [threatens] (guess I don’t need my chainsaw yet)
- Move to Patient Confinement A [-1C] - Daniel's cell, advance act, Daniel Chesterfield spawns and engages (glad I didn’t move here last turn after all!)
- Evade Daniel Chesterfield 5 vs. 3 (+1): pass [evaded]
- Investigate 3 vs. 0 (+1): pass [+1C]
-Daniel Chesterfield readies and engages
-Draw Winging It, discard Winging It [+1$]
R7 (2D, 4H, 6$, 1C): 4/7 doom
-Encounter: Mad Patient spawns at Eastern Patient Wing
- Evade Daniel Chesterfield, commit Neither Rain nor Snow, 8 vs. 5 (0): pass [evaded]
- Move to Basement Hall
- Move to Patient Confinement B [-1C] - Familiar Cell
-Daniel Chesterfield readies
-Draw Rabbit's Foot [+1$]
R8 (2D, 4H, 7$, 0C): 5/7 doom
-Encounter: Straitjacket [discarded]
- Play Rabbit's Foot [-1$]
- Investigate 3 vs. 2 ( is -1): pass [+1C]
- Use Familiar Cell: 4 vs. 2 ( is 0, +1 monster beneath act deck): pass [“recalled the way out”]
-Draw .18 Derringer [+1$]
R9 (2D, 4H, 7$, 1C): 6/7 doom
-Encounter: Whispers in Your Head (Dread) [added to hand] (Ok, this whisper needs to go this turn)
- Use Whispers in Your Head (Dread): discarded
- Move to Basement Hall
-Draw Lucky!, discard Chainsaw [+1$]
R10 (2D, 4H, 8$, 1C): 7/7 doom
-Agenda advances: +1 monster beneath act deck, Constance Dumaine spawns at Garden
-Encounter: Corrosion [discard Rabbit's Foot, discard .18 Derringer from hand] (Should’ve kept my chainsaw!)
- Move to Patient Confinement C [-1C] - Occupied Cell
- Use Occupied Cell: 4 vs. 2 (0): pass [“released a dangerous patient”]
- Move to Basement Hall
-Constance Dumaine moves to Yard
-Draw Unspeakable Oath (Cowardice) [+1$]
R11 (2D, 4H, 9$, 0C): 1/8 doom
-Encounter: Walls Closing In 4 vs. 4 (-1): fail [1H on Courage asset] (Yes, I could’ve just had Peter heal it, but I am curious what card got placed for my asset)
- Stella Clark: Take an additional action this turn
- Move to Eastern Patient Wing, Mad Patient engages
- Use Eastern Patient Wing [1H on Courage asset, discarded]: Mad Patient evaded (HA, the asset was Called by the Mists!)
- Use Unspeakable Oath (Cowardice): Evade Mad Patient 5 vs. 1 (0): pass [discard Unspeakable Oath (Cowardice)]
- Move to Western Patient Wing
-Constance Dumaine moves to Western Patient Wing, engages, attacks [2D Dr. Francis Morgan]
-Mad Patient readies
-Draw Perception [+1$]
R12 (2D, 4H, 10$, 0C): 2/8 doom
-Encounter: Young Psychopath spawns and engages, gains +3 fight
- Evade Constance Dumaine 5 vs. 3 ( is 0, +1 monster beneath act deck): pass [evaded]
- Evade Young Psychopath 5 vs. 3 (): fail
- Stella Clark: Take an additional action this turn
- Evade Young Psychopath 5 vs. 1 ( is -1): pass [evaded]
- Move to Yard
-Constance Dumaine and Young Psychopath ready
-Draw Old Keyring, discard Old Keyring [+1$]
R13 (2D, 4H, 11$, 0C): 3/8 doom
-Encounter: Mad Patient B spawns at Eastern Patient Wing
- Move to Garden
- Investigate 3 vs. 3 (-1): fail, play "Look what I found!" [-2$, +1C]
- Stella Clark: Take an additional action this turn
- Use Garden: 5 vs. 2 (-1): pass [“distracted the guards”], advance act, encounters and monsters beneath act reshuffled, Screeching Byakhee spawns and engages
- Evade Screeching Byakhee 5 vs. 2 (-1): pass [evaded]
-Constance Dumaine moves to Yard
-Screeching Byakhee readies and engages
-Draw .18 Derringer [+1$]
R14 (2D, 4H, 10$, 1C): 4/8 doom
-Encounter: Walls Closing In 4 vs. 4 (): fail [2H Professor Warren Rice, 2H Peter Sylvestre] (Well ouch…)
- Evade Screeching Byakhee, commit .18 Derringer, Earl Sawyer, "Look what I found!" 9 vs. 6 (-1): pass [evaded]
- Use Garden: Resign, advance act, Resolution 3
Resolution 3:
-Stella escaped the Asylum
+2 doubt (from Interlude) (Total: 5)
2 experience (2 Victory)
No visit from the Pallid mask this time, time to chase a phantom!