Trick-o-Rita lvl 0 version (+ Deck Guide)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Trick-o-Rita (Deck Guide) 11 7 0 1.0
Inspiration for
None yet

ChrisIsMyMiddleName · 540

This is the level 0 version of Trick-o-Rita. Please also refer to the write-up there for the piloting of the upgraded deck. This deck is meant as a flex in a larger multiplayer team. The deck really gets going after some XP, especially with Crafty providing a discount on repeatable tricks such as Cheap Shot and Pilfer.

Piloting at level 0 Use .18 Derringer, Cheap Shot and Waylay for dealing with enemies. Waylay and Cheap Shot provide synergy with Rita's for extra damage.

"Look what I found!", Breaking and Entering and Pilfer help you get clues.

Sneak By and Take Heart help your economy.

Peter Sylvestre and Track Shoes boost your , while both Peter Sylvestre and Cherished Keepsake help protect your fragile sanity. Track Shoes and Scout Ahead provide some extra movement.

The following parts can also be found in the upgraded decklist:

Upgrade priority

The order depends a bit on preference, but I would say

1 Easy Mark and Sweeping Kick

2 Crafty

3 Upgraded Peter Sylvestre

4 Upgraded Cheap Shot and Pilfer

Level 0 alternatives

Some options at level 0 include Scout Ahead (eg instead of Manual Dexterity) for some extra movement, Sleight of Hand for sneaking in .18 Derringer or later the Ornate Bow or Chainsaw, Slip Away to lock an enemy down.

Upgrade alternatives With thanks to Gall0ws on the DttF Discord.

If you don't like the bow, Chainsaw is a decent alternative. It is tool traited, which means it gets a cost reduction from Crafty. On top of that, you can use Crafty to boost the skill value on it's attacks. With cards such as this and .18 Derringer, it's important to mention the synergy with Live and Learn as a lvl0 alternative to get extra uses out of it (if you fail, play live and learn and then pass the LaL test, then you just did 3 damage and spent 0 uses).

Dig Deep provides useful stat boosts for Rita. Can also be combined with the discount on Crafty for some boost at the same time.

Shrine of the Moirai lets you recur your non- tricks like Ace in the Hole and Cheap Shot

Unrelenting provides card draw, or helps you fish out nasty tokens on an important test.

Will to Survive and Trial by Fire combine really well with Ace in the Hole for an awesome turn, that you can repeat with Shrine of the Moirai!

Some synergy cards like Cheat the System for some resources (3 with Crafty in play) and Strength in Numbers (+4 with crafty in play)

I hope you enjoyed these Rita triple class experiments. Feel free to leave feedback/comments/suggestions.

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