Protective Gear

Here's another item that Lonnie Ritter can fix (along with the two Precious Mementos and Heavy Furs in this set), and in the two other factions likely to want the horror healing of Lonnie. But to get more uses of Protective Gear's ability, you'll need to heal the horror, too. That's a tougher task, since most card effects heal horror only from investigator cards or Ally cards. The exceptions are Ancient Stone, for which you'll need Seeker access, and Call for Backup, but for that one you'll need a Mystic card, too to do the horror healing. All of this points to just one investigator, Carolyn Fern, who can additionally run The Star • XVII to beef up this and Lonnie and just never die.

For other investigators looking to get extra uses out of this card, forget Lonnie, Call for Backup on its own will do the trick. This card already gives you the damage healing from being a Survivor card, you just need a Mystic card in play, too. Lily Chen and Diana Stanley don't need any more help since their investigator card counts. There's a good chance Sister Mary and Patrice Hathaway already have a Mystic asset out. For all other Guardians and Survivors, you'll need to run another multiclass card, which isn't a bad idea if you are playing Call for Backup anyways.

A more straightforward combo is just to use this thing up three times and pull it out of the discard. Anyone with Resourceful can do this, or anyone happy to take Scavenging like Minh Thi Phan or Agnes Baker.

Finally, the use of Protective Gear's ability depends on the campaign. A few campaigns so far have little to no specific Hazards. Canceling a Hazard usually lets you bypass an Agility test (sometimes a Willpower or Strength), but other times a nasty revelation effect.

dscarpac · 1217
So good on Essex Express. — MrGoldbee · 1486
Unscrupulous Loan

The best time to have a quick injection of a lot of money is at the beginning of the game, especially if you are asset-heavy. If you mulligan for this or it comes up within the first few turns, you're in for a good time. Play your expensive cards, and the rest of the game will be easier. If it comes up later, maybe don't play it. Anyways, you'd better have a plan to get the money back. The best way is to either play an investigator who makes the money back passively or is rewarded for having stockpiles of cash (Jenny Barnes, Preston Fairmont, Bob Jenkins, Monterey Jack (EDIT: Monterey Jack obviously cannot take Rogue level 3 cards)), or is asset/skill heavy where you just don't need to spend too many resources past putting down your key assets. Event-heavy Rogues are probably going to spend all of their money no matter how much they get. If you do need help getting the money back, the usual suspects like Hot Streak and Faustian Bargain are fine, and The Red Clock, Lone Wolf, and Investments will get you the money back eventually, but a special mention for Cheat the System, which cares about assets in play from other classes, and hey, this one is also a Survivor Card.

Speaking of, do any Survivors besides Bob Jenkins really need this? Survivor is, after all, the class that has Dark Horse. Wendy Adams can use this to pay for Leo De Luca, and with Pickpocketing (2) and other Rogue economy cards can make the money back. Rita Young can take Trick cards, so that means Easy Mark and Sneak By are on the menu, and she may want this to pay for an early Pilfer or two. Daniela Reyes may like this to put down some expensive Guardian assets or in Survivor, Aquinnah or a Chainsaw. But paying the loan back may be a challenge with Survivor cards. You can stop playing events or assets and build up your resource pool slowly. Maybe a key Drawing Thin or Take Heart will help. If you have time at the end of a scenario take the resources with the basic action yourself, or maybe get help from a friendly Guardian, Rogue, Seeker, or psychiatrist. Of course, taking Déjà Vu to mitigate the forced Exile may be the answer.

dscarpac · 1217
Jack can't take it. — MrGoldbee · 1486
Thanks -- It's too easy for the Edge investigators' deck-building requirements to sneak by. — dscarpac · 1217
Jack can take Sneak By. :D — Death by Chocolate · 1489
I am currently running it in a Patrice deck with cats & dogs, and first impressions are very good. She has often resource problems early on, which can be solved by this. And I don't think, she is the right investigator for "Dark Horse". — Susumu · 381
Besides, I'm pretty sure "Déjà Vu" won't discount this card, because "When the game ends" is not "during the scenario". Being defeated is just another way to end the scenario for the given investigator. — Susumu · 381
"When the game ends" is in fact during the game, since "when" means before, though. — Thatwasademo · 58
(to be specific, any "when the game ends" triggers happen between determining that the game is going to end and actually ending the game) — Thatwasademo · 58
Survivors who have lvl-0 Rogue access (Pete, Wendy, and Bob) might want this so they can pull shenanigans with Well Connected. With all the great Survivor econ available, it's a surprisingly strong archetype; I've built a really fun "Scrooge McDuke" deck that uses resources solely to power Well Connected instead of spending them. Since the whole point of the deck is to hoard your money, Unscrupulous Loan never gets exiled. — ClownShoes · 160
Geared Up

You just need two items to break even.

But there's an additional downside to taking this that neither of the existing reviews have pointed out: this card makes your mulligan feel terrible.

Even in the most item-heavy decks, you have other events or assets that you'd really like to open with. That Beat Cop (2) or Safeguard would be great to have in your opening hand, but if you've only a single item to put down, are you going to mulligan away your ally? Your tarot? That Stand Together or Enchant Weapon or Pathfinder? Sure, you can say you won't take those cards, but that's a lot of good cards you're leaving in your binder just because they don't play well with Geared Up.

Two copies of Studious and backpacks later, an asset heavy Joe Diamond can be fairly reliable at getting efficiency out of this card. The problem is how it cripples him before he gets those two copies of Studious and his Backpacks. Neither of those cards are high priority upgrades for any investigator, and yet they are mandatory for Geared Up to function at all. If it weren't for the "Purchase at Deck Creation", this would be much more playable.

Fortunately, most guardians can actually purchase this card after deck creation, where its just known as Stick to the Plan and Ever Vigilant.

suika · 9505
It's definitely not for every investigator, I'll give you that. Maybe not even for most. But for those that have a high item density anyway, you can sort of lean into this. I think the best candidate, actually, might be parallel Daisy. I've tried it a couple times with her and once managed to get down five tomes on turn one (with help from Backpack, Schoffners, and the tote bag). And that was without Studious. — Mordenlordgrandison · 463
It's not a card you can lean into, it's a card you have to build your entire deck around. It's a niche card that creates an interesting deck-building challenge rather than being a good card. Even parallel Daisy might be better off with a Milan and a single tome played than having 5 tomes down and no allies, and has far higher consistency without this unless you're specifically building around Geared Up, and decks built around Geared Up from 0xp tend to be generally weaker for their card choices. That Backpack (0) would be a completely dead card if you don't draw it in your opening hand, by the way of example. — suika · 9505
Even playing two items might be problematic. If you search for items you found many items with a cost of 3 or 4. So if you want to play this card and have no chance to get another day another dollar you should have an eye on the cost. — Tharzax · 1
If you find two items with a cost 3 and a cost 4, you can play them both with Geared Up. — Death by Chocolate · 1489
It's still dubiouse, if playing these particular items on turn 1 are worth it to be totally stripped from cash and need potentially several turns before you can play your ally. Not all items are equally important to play first turn. And by taking "Geared Up", you likely take more items into the deck, than you would otherwise, several of them probably sub par. I like suika calling this card a challenge to take. — Susumu · 381
Down the Rabbit Hole

This card is a cool replacement for Arcane Research, or a nice boost to it, depending on your upgrade line. HOWEVER, It is an anti-fun card.

This card essentially makes it so you build a deck with a bunch of purchasable upgrades, and reduces your desire to get new cards. Now you could see it as offsetting the new cards, by only buying 1 new card a scenario, and upgrading atleast 1 card, leading to a net 1xp gain. For "every mystic deck ever" archetypes this card is strong.

However, If you enjoy breaking the mystic mould I see this as a detriment. This card keeps you on the straight and narrow, upgrade your Shrivelling, Rite of Seeking, Mists of R'lyeh. Grabs you Recharge, Arcane Initiate, and Ward of Protection, Grotesque Statue, Robes of Endless Nightand have at it. I just see this as dull. Don't get me wrong those cards are all core because of how powerful they are and I would take them and this upgrade into a difficulty spike campaign i.e. trying to beat expert or complete achievements, but for standard this is a buzzkill.

Is this card good or bad? as a mystic running your typical build this card is insane, as someone who loves pure xp it's insane value, but as someone who enjoys trying new builds and playing with non typical cards this isn't the card for you.

, · 561
Winds of Power

Another way to add charges, just like Recharge (2) and Recharge (4). Except this one is more reliable, costs only 1 XP, and actually adds charges to non-Spells/Relics. So far, that means Flesh Ward, and the new Close the Circle and Bangle of Jinxes. Adding charges is good, especially for expensive assets, ones with high XP, and those that are Exceptional. Akachi Onyele is a natural fit, and hey, she's already on the card. But all Mystics running powerful assets should consider this. You just have to have a spare action and resources lying around.

If you want to save that action cost, there's that juicy reaction ability if you draw this on your turn. Mystics, unfortunately aren't known for drawing cards, although you may hit this with Scroll of Prophecies or Guts (2). But you know who does have good option for card draw? Seekers and Rogues, a number of which can (and want) to take this. They also have similarly-written cards based on card draw: Cryptic Writings and Easy Mark, respectively.

If you have Seeker access, you have a lot of options for card draw on your turn. Filtered card draw is best, of course, so Eureka!, Mr. "Rook", and Old Book of Lore are good choices to find it. Cryptic Research and Preposterous Sketches are good choices, too, because you'll still need to hold onto some resources to pay for Winds of Power. Speaking of, Old Book of Lore (3), with its built-in cost reduction, will do that for you. As far as the investigators go, Luke is the standout because his Gate Box would always like charges and it starts in play. Norman Withers has powerful Mystic Spell access to drop the charges on, and can see this card coming with his ability. Daisy Walker and Mandy Thompson have the best card pool and abilities to pull this out of their deck on their turn, and their targets for charges aren't bad either: extra charges will keep Pendant of the Queen in play and have Archaic Glyphs or Archaic Glyphs last longer. Arcane Insight is also a good choice or even to combo with the previous two. As an aside, these Seekers were probably already considering running Enraptured, which also doesn't cost an action, but also doesn't cost any resources.

If you have Rogue access, your best shot is to draw with Lucky Cigarette Case or especialy its upgrade Lucky Cigarette Case (3) on your tests you oversucceed on your turn. Pickpocketing or its upgrade will help. Sefina Rousseau has all the pieces to make it work: oversucceed on Suggestion (4), draw two cards from LCC and Pickpocketing for your trouble, and hey, Suggestion even has a use for those charges itself. I'm not sure you need 5 free attack cancels from non-Elites, but there it is. Other options would be The Red Clock (2) or The Red Clock (5), but those compete with the Accessory slot. As does, by the way, the Crystallizer of Dreams, which can take advantage of two willpower icons for tests. The 0-2 Mystic spells/assets are good, too. Dexter Drake is the other investigator with Rogue/Mystic access. He'll have a tougher time digging this one out through oversucceeding, but he'll have many more targets for the extra charges. A Pickpocketing Dexter with Shroud of Shadows certainly can work! That said, Dexter's play style encourages discarding the spent assets anyways.

dscarpac · 1217
If you use Winds of Power reaction does playing the card cost resources? — Averu · 80
Yes, you still need to pay the resource cost. — dscarpac · 1217
Great for Mandy and the tabooed Segments of Onyx/Pendant...less chance of it being removed from game now — Krysmopompas · 366
This is one of those cases where I don't understand, why the small semi-sentence "paying its costs" is missing... — Athanasius · 1