
Dude, I just realized this card is a Lord of the Rings LCG reference :O
In Lord of the Rings LCG, Deep Knowledge is a card that has every player draw 2 cards, but also has a downside in Doomed 2 keyword.
Dude, I just realized this card is a Lord of the Rings LCG reference :O
In Lord of the Rings LCG, Deep Knowledge is a card that has every player draw 2 cards, but also has a downside in Doomed 2 keyword.
Hallowed Mirror (0) is perhaps the best healing option in the game right now, especially for guardians. I take this in most decks that can support it, including as a Dunwich splash. It takes up the accessory slot so there isn’t a lot of competition for it in a primary guardian. The level 0 is a guaranteed two healing for one action with the possibility of four more. But now, HM(3) reshuffles Soothing Melody it into the deck, increasing its consistency. At 3 XP, I think it’s a steal; it could easily have justified 4.
TL;DR: Very situational card, only for rogues that use and skills and with a good amount of "succeed by X" triggers.
Let's compare it to the other Rogue Tarot card as they compete for the same slot: The Moon • XVIII
The Moon • XVIII gives you a solid +1 for 3 resources and 1xp, with no competition to other slots.
Knight of Swords now, gives +1 on any skill, IF you succeeded, therefore:
compared to The Moon • XVIII and any other tarot, Knight of Swords doesn't help you to succeed your test in the first place.
Knight of Swords can be used for any test, so more aimed at Rogues that would use at least 2 different skills with "succeed by" triggers, as of now, mostly and skills.
I am not going to do a list of every single combination, but a selection of some interesting that came to my mind:
Beretta M1918, Mauser C96 to prevent exhaustion or trigger extra effect if it is your last action
Switchblade for higher extra damage rate
.41 Derringer for an extra action that you could cash in with Pay Day
Sawed-Off Shotgun for more consistency in high damages shots.
Not a weapon, but it helps you to keep your Lockpicks/Lockpicks or Suggestion in the game.
Improves chances of double benefits of Burglary/Pickpocketing
Completely prevents bad stuff happening with the new set of assets in Edge of the earth: Blur/Divination or the fight one to be revealed soon.
Help triggering the side effects of: Breaking and Entering, Slip Away, Cheap Shot
Help recuring in your hand the upgraded: Slip Away, Cheap Shot, Backstab, Pilfer
Daring Maneuver/Daring Maneuver should also appear here as ways to make this strategy more reliable.
Improves the payback of: "Watch this!", All In, Nimble and Momentum
Great synergy with Opportunist and the upgrades that DO help to pass the test
If you plan to use the "succeed by/succeeded by" mechanism AND would like to use multiple skills (/ based on the cards we can see in the selection that use this mechanism as of the release of this box), then Knight of Swords could be a good pick, otherwise select a lvl 1 tarot card that also help you succeeding the test.
Could be useful for "Skids" O'Toole or why not Tony Morgan that doesn't have access to Ace of Swords, Winifred Habbamock that wouldn't take Sharpshooter, maybe...
Let's bet here that the new Rogue to come will be a reversed Stella Clark? Succeed by 3 or more and get an extra action? In this case this card could become a stappler.
I think that upgrading this card is one of the valuable way to spend 2xp in arkham horror LCG.
Here is Ariadne's Twine 1xp version.
Asset. Arcane
Ritual.
Cost: 3. XP: 1.
Test Icons:
Uses (0 secrets).
Secrets on Ariadne's Twine can be spent as if they were on any asset controlled by an investigator at your location.
Exhaust Ariadne's Twine: Move 1 secret from an asset you control to your resource pool, as a resource, or vice versa.
Hi all, how do you play the card capacity "After you enter this location : Move to the House on Water Street" ? are you unable to do any action IN this location before moving ? When you move by an encounter card saying to move to this place and drop all your keys, do you drop the keys here then move ? and if yes, how are you able to recover the keys ?
Thanks for your help !