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Q: I get that I can reveal a charge-fueled asset spell like Shrivelling, spend the charge from True Magick to use the spell, and then return Shrivelling to my hand. I also get that if I had a chargeless spell like Sixth Sense, I could reveal and use it multiple times on a turn as I don't need to worry about running out of the charge on True Magick. What about a spell like Enchanted Bow? Do I use it the same way by revealing and playing by exhausting True Magick (meaning I could only use the Bow once per turn) and paying the charge if I'm trying to use the ranged ability? Does the fact that it also would take up hand slots if played traditionally complicate this? Essentially, is the spell I play from my hand momentarily overlaying True Magick and the spots it occupies? If so, anything that takes only an arcane slot or an arcane + hand slot would be fine, but the bow would need a second free hand slot in order to work and would kick anything out that was being held. A: To answer your question(s):
- Your inclination appears correct. To use Enchanted Bow from hand via True Magick, you could exhaust True Magick “as if it were” Enchanted Bow, and spend the charge on True Magick to target a non-Elite enemy at a connecting location.
- While revealing Enchanted Bow from your hand to resolve it, you do not account for its slots; those only matter if you put it into play.
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Q: Can you provide a little clarity on how True Magick is intended to function? Can Daisy Walker use her extra action to trigger its abilities? Does it cease to be a tome while it is being treated as the revealed asset? A: True Magick acts as a direct copy of the revealed Spell asset, and you can exhaust True Magick or spend charges from it as if you were resolving abilities on the revealed Spell asset. True Magick would not be treated as a Tome during this effect, and Daisy could not trigger it with her additional action.
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Q: What does it mean to treat True Magick as a revealed Spell asset? A: When you reveal a Spell asset using True Magick’s ability, True Magick essentially becomes a copy of the revealed asset, including its cost, name, text box, and Traits. Charges on True Magick may be spent while resolving that asset’s abilities. For example, when resolving the ability on Brand of Cthugha, you may spend up to 2 charges from True Magick to deal that much damage for your attack. As True Magick copies the revealed asset’s traits, it may interact with abilities such as the reaction ability on Twila Katherine Price and upgraded Sign Magick. - FAQ, v.2.1, August 2023
Magia auténtica
Rehaciendo la realidad
Apoyo. Mano. Arcano
Objeto. Reliquia. Tomo.
Coste: 4. PX: 5.
Usos (1 carga). Repón esta carga al comienzo de cada ronda.
Puedes resolver capacidades de Apoyos Hechizo de tu mano revelándolos de tu mano. Trata Magia auténtica como si fuera el Apoyo revelado (para pagar sus costes, gastar cargas, realizar su efecto, etc).
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
Bear with me here, because this is going to get weird and as we all know "as if" invites all sorts of weird interactions (looking at you Luke) so I may get some things wrong here. This is simply a list of weird points I've noticed while looking at this card.
Armageddon, Eye of Chaos, and Shroud of Shadows in your hand could let you replenish the charge on True Magick or get the other effect (damage, clues, movement) when you pull a token.
Sixth Sense and Wither don't use charges but are still viable choices for True Magick so you can use them twice a turn and still have a charge left for something else.
True Magick doesn't specifically say "action abilities" so that should allow investigators to use and abilities. Arcane Insight, Obfuscation, and Suggestion all should work fine.
Blood Pact works. Scrying works too.
You can also save on a hand slot with Enchanted Bow if you feel like it.
Feed the Mind and it's upgrade don't work because charges =/= secrets.
As I understand it, "Seal ( )" isn't an ability but an additional cost to playing the card, so no cheating Seal of the Seventh Sign. But if you wanted to run them together, I THINK since True Magick says you MAY resolve the abilities by revealing them you don't really have to reveal the Seal you can just ignore the forced effect while it's in your hand, but I think you COULD if you wanted to? Dunno.
"Seal ( )" might not be an ability, but Shards of the Void really doesn't care since it also has "seal" in the ability. "As if" so... You seal the 0 on True Magick? Then activating it again you can release the 0? Oh, and if that works the way I described, couldn't you just also use True Magick as Shield of Faith? Not sure if that would discard True Magick or not.
This is getting weird, I'd better stop while I've still got 1 sanity left.
To me True Magick means efficiency, you don't need to play a spell for a 1 or 2 odd uses only to toss it away. You can keep a Shrivelling in your back pocket to pick off 1-2 health enemies all game, then actually play it before the final boss fight. It's a bit of a flavor fail that Dexter Drake doesn't mind tossing his spells around and would like this card a lot less than some other Mystics, especially ones with 5 free XP at the start.
That is, what Sign Magick is made for. You may have only one charge for charge spells (which can be refilled with Twila Katherine Price) but you can activate Wither / Wither or Sixth Sense / Sixth Sense without the need of charges.
True Magick is all your spell assets in your hand at the same time for the purpose of activating them. And True Magick is "under your control" for the purpose of Sign Magick.
So keep spells in your hand. You cast from your book. Quite cheap and effective.
I love this card, but wish that it carried the “spell” trait, as it feels like spell book. With that in mind, I find it odd that the two investigators that have access to Every spell, forever, can’t have a spell book. Am I wrong?
True Magick doesn't work with Seal of the Seventh Sign.
The Seal keyword is stated as "As an additional cost for a card with the seal keyword to enter play, its controller must search the chaos bag for the specified chaos token and place it on top of the card, thereby sealing it."
True Magick's ability is "Treat True Magick as if it were the revealed asset".
Hence, if you try using True Magick on Seal of the Seventh Sign, the card does not "enter play" because True Magick is already in play and thus no token is sealed.