- Q: I have a a couple questions about the timing and resolution of Amina Zidane's signature events Word of Weal and Word of Woe. Word of Weal states "Fast. Play when you perform a skill test on an asset with 1 or more doom on it." Is this to be interpreted as "play during a skill test on an asset with 1 or more doom on it" and as such is played during one of the two player windows before and after committing skills? Or is it to be interpreted as "when a skill test on an asset with 1 or more doom on it begins" since the word "when" indicates the moment when something would happen but before resolving its impact on the game state. Additionally for both Word of Weal and Word of Woe, when do we resolve the clause that shuffles the other into your deck if it is present in your discard pile? For Word of Woe it's not clear to me whether you shuffle Word of Weal into your deck after completing the action triggered ability in full, or in between placing the doom and resolving the action triggered ability. For Word of Weal, it's likewise not clear to me whether you shuffle Word of Woe into your deck immediately (or rather after creating the lasting/delayed effect to add your Willpower to the skill test being performed), or after completing the skill test being performed. A: Word of Weal can be played during either free player window of a skill test, so long as there is doom on the chosen asset by the time of playing. Once you’ve used its ability to add willpower to your skill value, you can shuffle Word of Woe into your deck if able; you do not wait until after you’ve resolved the test. Word of Woe can shuffle Word of Weal into your deck after you’ve fully resolved the ability on the chosen asset. (Rules Forum Answer, October 2024)
Amina Zidane
La operadora
Investigador
Elegido. Maldito.
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: Cuando juegues un Apoyo: Reduce su coste de recursos en 3. Entra en juego con 1 ficha de Perdición sobre él. Límite de una vez por ronda.
Efecto : +2. Puedes mover toda la perdición de una carta que esté en tu Lugar a otra carta que esté en tu Lugar.
Amina Zidane - Reverso
Tamaño de mazo: 30.
Opciones de creación de mazos: Cartas Místico () de nivel 0-5, cartas neutrales de nivel 0-5, cartas Amuleto de nivel 0-4.
Requisitos de creación de mazos (no cuentan para el tamaño de mazo): Palabra de desagrado, Palabra de agrado, Silencio ensordecedor, 1 Debilidad básica aleatoria.


Investigator Cards
- Palabra de desagrado (Las llaves escarlata Expansión de investigadores #12)
- Word of Weal (Las llaves escarlata Expansión de investigadores #13)
- Deafening Silence (Las llaves escarlata Expansión de investigadores #14)
Construcción de mazos
Search for cards usable by this investigatorFAQs
(from the official FAQ or responses to the official rules question form)Reviews
This Review is only focused on the inclusion of "Charm cards level 0-4".
Charm cards level 0-4 includes (at the time of writing) every Charm card in the game... Except of course Zoey's Cross.
Some of the more interesting options this gives her include:
-Upgrading from Holy Rosary into Holy Rosary.
-Being able to Research Dream Diary.
-Every variant of Grisly Totem.
Given the large amount of Accessory Charm cards, I don't think access to off-class Charm cards is of much use without running Relic Hunter or The Hierophant.
The only Charm cards that are both off-class and not Accessories are Obsidian Bracelet and Dream Diary (at time of writing).
Although this does allow for upgrading Lucky Cigarette Case, Dream Diary, Grisly Totem, Cherished Keepsake, Rabbit's Foot, and Holy Rosary via Down the Rabbit Hole.
Make way, Father, Son, and Holy Ghost, there's a new (un)Holy Trinity in town.
Use Cat Mask offerings to turn Amina's miserable stats into respectable 5 or 5.
When you're out of offerings, add doom to Blood Pact for the same bonus... replenishing Cat Mask offerings.
Sin-Eater removes the icky doom that's lingering around (and incidentally can also refresh Cat Mask offerings).
With a bit of careful sequencing, this lets Amina test at base 7 and 7 for damn near every test. This opens up lots of options for Amina, including:
- Enchanted Blade
- The usual mystic spells (and others)
- Sled Dogs
- Others too, like Dowsing Rod or Ceremonial Sickle but they seem kind of worse than just the normal mystic spells, especially considering...
And on top of that, Amina can play assets at a 3-resource discount! (Be aware that Amina's ability causes the asset to enter play with the doom, and so doesn't trigger Cat Mask, but moving it onto a fresh Sin-Eater will).
Edit: Amina might trigger Cat Mask. Check the comments below!
...There's a downside though, which is that it's kind of tricky to assemble. There are two problems:
- Sin-Eater costs 6xp (and the permanent Blood Pact costs another 3xp)
- You need to find Cat Mask (and potentially Blood Pact)
Solving the second problem means card draw and tutoring. Scroll of Secrets and Scroll of Prophecies both draw quickly through the deck, and Backpack ties it all together. All of it discounted by Amina!
The experience problem isn't really solvable in deck-building. Needing to play the first scenario without Sin-Eater is... grim. There have been some suggestions floating around of "fixing" Amina by having her start with 5xp like some other investigators, or by having her start with Sin-Eater itself. You can figure out what your group enjoys!
I hope people will give Amina another go! I'm not going to lie, she's pretty bad, but with the new toys, she's no longer a deadweight and can hold her own, with a fun and unique doom-management mini-game.
Remember to pack your Wards of Protection! Always practice Ancient Evils safety!
Tldr Amina is a bad version of Marie.
Full review...
Base stats Taking a squared stat line of her (square all stats and add together, which imo is a more accurate estimation of min/max potential) she's a 36, whereas Marie is at a 43. Marie is hence the winner.
Playstyle They both play a high risk game with doom on investigator assets. Amina reduces card cost, while Marie gets bonus actions for having any card with doom. Since you can take blood pact at level zero, Marie wins and her passive will see far more use.
Deckbuilding Amina takes charms, which are rather useless. Mystics already have contested spots for charms, and this just adds off class options to her that ultimately don't improve her basic abilities... spells.
Signature Assets
Marie can force stop doom from advancing the agenda at any point. If you mess up your doom manipulation, Marie can pardon this. Or you can go heavy doom in a witching hour, and then play her signature go give you another witching hour turn, risk free.
Amina's signatures just add doom to play all the time. Since she can't really cast meaningful spells with a 3 in charisma, it's not clear these assets do her any favors.
Weakness
Baron Samedi is actually an asset for Marie in that he can proc her passive at any time. He can force the agenda to advance, but only if you mess the math up.
Deafening Silence on the other hand can make all the accumulated doom add up, immediately. It's like Cursed Memory, but worse.
Overall Rank: C.
Amina tries to fill a niche other mystics have already perfected. Although she can be effective, pretty much everything she can do can be done by Marie, better.
Seems unplayable, particularly on expert. Her sub seems almost useless. 3 stat line is horrific. Apart from extra resource generation, and some synergy with the new doom cards in scarlet keys, I think a she will only find play in normal campaigns.