Card draw simulator
Derived from | ||||
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Leo's Doomed Adventure #3: Echoes of the Past | 3 | 0 | 0 | 1.0 |
Inspiration for | ||||
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Leo's Doomed Adventure #5: A Phantom of Truth | 8 | 3 | 0 | 1.0 |
Magnificate · 1203
Stick to the Plan: Emergency Cache, Ever Vigilant, Elusive
Opening Hand: Lone Wolf, Inspiring Presence, Vicious Blow, Calling in Favors, Unexpected Courage
Leo begins the scenario at Western Patient Wing with Courage.
#1
- PLAY Lone Wolf
- MOVE to Yard
- INVESTIGATE (-2, discover 1 clue at Yard)
- Upkeep: draw Calling in Favors, gain 1 resource.
#2
- Mythos: 1 doom, Whispers in Your Head (Anxiety)
- Anxiety Whispers shuts down Keen Eye, which happened to be one of Leo's few options at the moment.
- gain 1 resource
- Yard (1 damage, incite a fight amongst the patients)
- Of course Leo did.
- MOVE to Western Patient Wing
- MOVE to Mess Hall
- Upkeep: draw Leo De Luca, gain 1 resource.
#3
- Mythos: Locked Inside advances to Torturous Descent, Descent into Madness surges into Gift of Madness (Misery)
- Bah! We should stop wallowing and shape up soon. Leo is being severely limited by the encounter deck, but nothing openly dangerous happened so far.
- gain 1 resource
- PLAY Leo De Luca
- Whispers in Your Head (Anxiety)
- Keen Eye (+1 )
- INVESTIGATE (, discover 1 clue at Mess Hall, discard Calling in Favors)
- INVESTIGATE (-1, discover 1 clue at Mess Hall, discard Calling in Favors)
- advance Arkham Asylum to "The Really Bad Ones" (v. II) (commit Unexpected Courage, , intimidate the nurse to give up her keys)
- Upkeep: draw Evidence!, gain 1 resource.
#4
- Mythos: 1 doom, Dance of the Yellow King surges into Walls Closing In ()
- gain 1 resource
- MOVE to Kitchen
- Gift of Madness (Misery)
- INVESTIGATE (0, discover 1 clue at Kitchen)
- Kitchen (, set a fire to the kitchen)
- Well, it isn't obvious why Leo would do that, but I'm confident there's a reason.
- Upkeep: draw Guard Dog, gain 1 resource.
- Ah, and the answer is clear. Leo was preparing a treat for his lil pup.
#5
- Mythos: 2 doom, Dance of the Yellow King surges into Ooze and Filth
- gain 1 resource
- PLAY Guard Dog
- MOVE to Mess Hall
- MOVE to Western Patient Wing
- MOVE to Eastern Patient Wing
- MOVE to Basement Hall
- Upkeep: draw Beat Cop, gain 1 resource, discard Ooze and Filth,
Leo's boardstate: 7 health, 6 sanity, 6 resources, 1 clues
In play: Leo De Luca, Guard Dog, Lone Wolf, Courage
In hand: Inspiring Presence, Vicious Blow, Evidence!, Beat Cop
#6
- Mythos: 3 doom, Corrosion surges into Descent into Madness surges into The Yellow Sign (-2, 2 horror, discard Courage)
- Well... That certainly has never happened before. Turns out that the Pallid Guy was reason behind Leo being extra confident. Why? Feel free to speculate, but I think it might be that Leo said to the Pallid Guy something to the effect of "stop bothering me or else I'll break out all your teeth from beneath that fancy mask of yours." Notice that so far there are only 2 tally marks for chasing the Stranger.
- gain 1 resource
- MOVE into Patient Confinement (Familiar Cell)
- Familiar Cell (-1, recall the way out)
- Clearly, Leo has the escape route pre-planned in the form of Elusive.
- INVESTIGATE (, draw Beat Cop, discover 1 clue at Familiar Cell)
- MOVE to Basement Hall
- Upkeep: draw Machete, gain 1 resource.
#7
- Mythos: 4 doom, Walls Closing In (-1, 1 horror on Leo De Luca)
- gain 1 resource
- PLAY Machete
- MOVE into Patient Confinement (Dreary Cell)
- Keen Eye (+1 )
- INVESTIGATE (commit Inspiring Presence, )
- Dreary Cell (, know the guards' patrols)
- Upkeep: draw Flashlight, gain 1 resource.
#8
- Mythos: 5 doom, Roach Swarm
- First enemy encounter. Leo is well prepared to handle enemies, so being overwhelmed is not likely. Honestly though, I'm pretty sure that were at least some nominal sanitary conditions controls back in the 20s. How did this level of grime, dirt and bugs get past them?
- gain 1 resource
- MOVE to Basement Hall (Roach Swarm attacks, 1 damage on Guard Dog, 1 damage to Roach Swarm)
- PLAY Flashlight (Roach Swarm attacks, 1 damage on [Guard Dog](/card/01021, defeat Roach Swarm)
- Evidence! (discover 1 clue at Basement Hall)
- MOVE to Patient Confinement (Occupied Cell)
- Eh, Daniel's not here either. Picking that last clue is going to bothersome.
- PLAY Emergency Cache
- Upkeep: draw Bought in Blood (discard Guard Dog), gain 1 resource.
#9
- Mythos: 6 doom, Walls Closing In (-1, 2 horror)
- gain 1 resource
- Beat Cop
- Keen Eye (+2 )
- Flashlight (2 supplies left, )
- Flashlight (1 suppliy left, , discover 1 clue at Occupied Cell)
- MOVE to Basement Hall
- MOVE to Patient Confinement (Daniel's Cell)
- advance "The Really Bad Ones" (v. II) to Planning the Escape to No Asylum
- Enemy: Daniel Chesterfield attacks (1 damage & 1 horror on Beat Cop)
- Upkeep: draw Inspiring Presence, gain 1 resource.
#10
- Mythos: Torturous Descent advances to His Domain, Roach Swarm
- gain 1 resource
- Keen Eye (+1 )
- Machete (commit Vicious Blow, +1, defeat Roach Swarm)
- Machete (, 2 damage to Daniel Chesterfield)
- Machete (-3, defeat Daniel Chesterfield)
- MOVE to Basement Hall
- Upkeep: draw Survival Knife, gain 1 resource.
- I feel Ever Vigilant is being wasted. It's an almost automatic choice for most guardians to put under Stick to the Plan, but this game shows that unless there are 2 non-ally assets in the opening hand, there are actually not too many opportunities to use it for action compression.
Leo's boardstate: 7 health, 4 sanity, 2 resources, 0 clues
In play: Leo De Luca (1 horror), Beat Cop (1 damage, 1 horror), Machete, Flashlight (1 supply), Lone Wolf
In hand: Inspiring Presence, Beat Cop, Survival Knife
#11
- Mythos: 1 doom, Corrosion (discard Machete & Survival Knife)
- gain 1 resource
- MOVE to Eastern Patient Wing
- MOVE to Infirmary
- Flashlight (no supplies left, commit Inspiring Presence, , heal 1 horror from Leo De Luca, discover 1 clue at Infirmary)
- MOVE to Eastern Patient Wing
- Upkeep: draw Perception, gain 1 resource.
#12
- Mythos: 2 doom, The Yellow Sign (-3, 2 horror)
- gain 1 resource
- MOVE to Western Patient Wing
- MOVE to Yard
- MOVE to Garden
- RESIGN, R3.
- In the end there were no unsupervised patients and no full-fledged monsters to impede Leo's progress and Leo's friend Leo made everything more efficient. An exemplary run.
Campaign Log:
Curtain Call: The Stranger is onto Leo! Leo chose not to go to the police! Doom approaches! 5 XP (Royal Emissary, Balcony, Green Room, Lighting Box), Stranger Tally: 2, Conviction Tally: 0, Doubt Tally: 1.
The Last King: Leo interviewed Constance Dumaine, Jordan Perry, Ishimaru Haruko, Sebastien Moreau and Ashleight Clarke! Leo slayed the monsters at the dinner party! 7 XP (Charon's Obol, 10 clues), Stranger Tally: 2, Conviction Tally: 2, Doubt Tally: 1.
Echoes of the Past: Leo destroyed the oathspeaker! 4 XP (Charon's Obol, Possessed Oathspeaker), Stranger Tally: 2, Conviction Tally: 2, Doubt Tally: 1.
The Unspeakable Oath: Leo escaped the Asylum! Leo heeded Daniel’s warning! 7 XP (Charon's Obol, Daniel Chesterfield, Mess Hall, Infirmary, Basement Hall, 1 bonus XP), Stranger Tally: 2, Conviction Tally: 4, Doubt Tally: 1.
Yay! Finally got yourself a non permanent xp card eh. Love the series mate. Keep it up!