
4xp to get +2 once per turn and an option to remove all doom and not just 1 seems way too pricey. If it gave an additional clue then it could be good in doom decks, but this way it is too much xp for almost no payoff.
4xp to get +2 once per turn and an option to remove all doom and not just 1 seems way too pricey. If it gave an additional clue then it could be good in doom decks, but this way it is too much xp for almost no payoff.
Fun Fact, Soothing Melody has the Spell Keyword, meaning that somebody taking Hallowed Mirror (lvl 3 especially) and combining with an Arcane Initiate or some other way to search, can put out a lot of healing, especially towards the end of the scenario when the deck gets thin, without being too prevalent in the normal Card Draw. Also, because Soothing Melody can heal Allys, a few like Beat Cop, Grete Wagner or Agency Backup might get more uses than Expected if you mix them in with Charisma.
Listen, don't get me wrong, it's a very bad card, there is no deck that will be improved by going in this direction, but I will evolve some sort of Finn deck into a Sharpshooter deck, and I'll have fun.
Why is there victory points? It seems that no XP are get after the scenario... Nothing related to victory display in the resolutions... It's not for sending the card in victory display: this can be achieve with "Victory 0".
Just in case it may be useful for someone. I've reached out FFG to clarify the following rules question: "My location has exactly one clue. I'm Roland Banks and Cover Up weaknes is in my threat area with three clues on it.
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