Just a quick question regarding her ability: Can someone tell me, whether one can switch roles while using geared up? I'm not quite sure, whether there is a player window between each card played. Right now I would like to try her big cardpool for geared up.
The true benefit of this comes from the opposite of the taboo.
Cards played with bold faced print are considered those types of actions, not play actions.
I.e. unearth the ancients 2 is an investigate action, not a basic action. As such, this card is incredibly powerful. It is under slot pressure from Pendant of the Queen as well, so these two could be reliably juggled to give seekers an ungodly amount of actions.
This is a good card in campaigns with Wizards of the order, Captive Minds or a keeper of secrets (basically any cultist that will drop doom every phase and gets recurred).
Being Fast certainly helps it, and the removal of doom and banning doom from being placed effectively neutralizes these as threats.
It would also work on Harbinger of Valusia and allow you to deal with that enemy without invoking vengeance.
However at 2 experience it seems a pretty significant investment for such a nuanced card for most campaigns.
So tldr... probably a good card for The Forgotten Age and Circle Undone. Limited benefit elsewhere.
I would like to add a bit about the □ Jaws that Snatch command. Both Fight and Evade have perks (Ignores Aloof, Retaliate / Alert) but the Evade one still has a bit more advantage that you can attempt the Evade even without engaging the enemy first. (e.g. While you can always Fight unengaged enemy and risk the friendly-fire as per normal game rule)
I was playing 4 players and this was useful to remotely, repeatedly peel off an enemy from Seeker, or from Guardian which would like to play some Asset before going back to fight or would like Retaliate disabled. I can left the servitor as a bodyguard around those in need. □ Armored Carapace is also handy to take treachery failing damage for that Seeker. So if you want to invest minimal XP, I think just Armor + Jaws is quite a serviceable combo that can mitigate a lot of hurt.
This weakness can be mitigated with the suite of "drop a clue in your location" cards, if you play it while on the highest shroud location. So, you could use this to gather evidence for Research Notes, and/or gain extra actions with Press Pass.