
How does this work with say, Book of Shadows, if you have 3 arcane slots filled? Would you have to discard one arcane slotted card? Or choose 2 to use, and one becomes unavailable? 200200200200200200200200
How does this work with say, Book of Shadows, if you have 3 arcane slots filled? Would you have to discard one arcane slotted card? Or choose 2 to use, and one becomes unavailable? 200200200200200200200200
Scarlet Keys dropped this fascinating card, and I don't think that the community has yet delved some of the possibilities that this card opens up. A free action for a 2xp card is amazing. And it's in a slot that Seekers often have free (except for Minh who really loves that Grisly Totem)
The first trigger is simple: advance the act. Spend clues on a scenario card. These things happen every scenario. The card would be only slightly expensive for that lone power.
The second trigger, "placing" clues, used to be sort of novel. Players rarely used it because it seemed counterproductive to drop the very things you worked hard to obtain.
One approach we've seen lately is decks with Press Pass and often Research Notes to benefit from dropped clues. Then they find ways to trigger them with the new tech like Analysis, Bizarre Diagnosis, and Captivating Discovery. Some decks have noticed that once-unfavored cards like Forewarned and Quick Study are suddenly viable. These all take the approach of "Two Steps Forward, One Step Back" insofar as they lose ground on clues but seek to make up with more benefits.
We haven't yet seen decks that use more obscure cards. Some neat ones that drop clues include Dr. Maleson, Dirge of Reason, Mysteries Remain, and Unsolved Case. And these dropped clues can be scooped up at low effort by stuff life Evidence!, Roland's innate ability, Grete Wagner, Occult Evidence, and True Understanding.
I look forward investigators like Roland, Mandy, and Joe Diamond who can combine these older cards with the new tech. Soon we'll see decks that can avoid the action costs of the dropped clues... "Not One Step Backwards!" will be coming soon!
What a dud of a gator. The only time I'd consider playing him is two-handing to reduce mind-melt. It's hard to feel excited about playing with a flat 2 stat line whose special ability is to hand off his actions to better investigators.
Compare him to the other support-leaning gators: Bob can get into all kinds of wacky combos while handing out resources and actions. Daisy has a selection of supporting tomes. Minh can crush the most brutal skill tests and ward off treacheries.
It baffles me that they gave Kymani 5 bonus xp when this doddering old man can hardly fend off a ghoul without help.
Someone, please convince me he's worth playing. Not that he's strong, I'm sure he has a good build somewhere. I want to know if you had fun!
I can understand why people don’t like the card. It’s too fragile and easy to loose. But with Muldoon the card is great, with his ability you get it always back in your deck when you loose it, you get the cost back and it doesn’t cost an action to play.
With Ancient Power, this could do solid work in an Old Shotgun deck. Sleight of Hand it out, one shot a 4 health enemy and do it again next turn after playing it normally. Skids, Leo and Zoey are the options there. Other cards can outpreform it in one way or another but the axe can be a solid low-level solution until you have 10 XP for 2xLupara and 2xOld Shotgun. Even your mystic or survivor might not mind you pawning it off on them, as it can serve any 3 investigator reasonably well when the big bad needs a single 8 , 3-damage bonk. It might be tempting to pimp your axe, but keeping it cheap and semi-disposable might be wise if you have any other forms of enemy management.
If your party is good at evading things and/or you have 3-4 players, an Ancient Power + Fury combo could be like a safe, rechargeable Dynamite Blast.