Jewel of Aureolus

TBH I'm just getting into Mystics, they always seemed expensive and tricky for my small mind, but this seems like a natural with Jacqueline Fine, even if you're running a Relic Hunter to add this on to a Will boost accessory like Holy Rosary or Crystal Pendulum. Set Jacqui up with herself, her signature, and Olive McBride - not to mention other event cards like Dark Prophecy - and this seems like you'd be swimming in cash and draw for the majority of the game.

Krysmopompas · 366
The big issue is that while Mystics can struggle with cash their cardpool uses cash more for initial setup, meaning long term cash assets are less valuable and they bias towards 'burst' economy, and they have other really great draw solutions. Maybe this little combo would enable a more event focused Jacqueline though! — dezzmont · 222
Charon's Obol

I think, the review by CaiusDrewart holds really well over the years, showcasing how bad this card really is. However, there had been two cards released in the meantime, that invite me to compare them to this card, just based on the XP earned from them (not taking into consideration other facts, like that you tend to play timid and therefore bad with it): Arcane Research and In the Thick of It.

It's no surprise, that Arcane Research beats the crap out of "Charon's Obol". It gives the same 2 XP per scenario two scenarios earlier, for a much lesser price. But at least the Obol should be much better than In the Thick of It? I mean, it's a class card vs. a neutral card. Class cards have to be better? And the neutral gives you just 3 XP, the Obol so much more, right?

Wrong!

To compare these cards, you have to put into account, that XP earned early in a campaign provide you with better cards for more scenarios, than if you get them later. XP earned in the sixth scenario are double the value than XP earned in the seventh, because you net profit from them in two scenarios, rather than just one. Therefore, XP earned after the first scenario is worth 7 times as much as after the seventh, and XP from the start of the campaign even 8 times. If we take this into account, the XP*scenario value you gain from these cards are the following (assuming a standard 8 scenario campaign without any side quests):

  • (Double) Arcane Research: 14+12+10+8+6+4+2=56
  • In the Thick of It: 3*8=24
  • Charon's Obol: 10+8+6+4+2-2=28

You have to consider, that "In the Thick of It" gives you the 3 XP for 8 scenarios. While "Charon's Obol" delays your other purchases after the first scenario by 2 XP, which would be actually worth 14. Sure, you get them back a scenario later. That's why I count them only as -2. Hence, from a strict mathematical point, the XP you gain from the Obol are only slightly more than the ones from "In the Thick of It", at a much higher risk. So go for the Obol, if you think, the game is boring without it. To raise the stake and gain some thrill out of it. But never ever buy this for the gain in XP instead of "In the Thick of It". You are much better served with the neutral card in that case!

Another option would be taking "In the Thick of It" to purchase the Obol at the start of the campaign. This is of course the highest stake, but at least it offsets the XP cost of the Obol. The XP*scenario value gained from this combo is 64 (assuming, you get to the last scenario with this investigator), the same as from "Arcane Research" plus 8 times the spare point from "In the Thick of It". This indeed looks much better. But it also increases the risk of succumbing to the Obol, starting with 2 traumata from the beginning and making being defeated in the first scenario relevant. I still think, it's bad, for the reasons mentioned by CaiusDrewart.

Susumu · 381
doesn't this all kind of assume XP earning power in levels in infinite?, the reason earning early XP would be more valuable than later is if you earn more XP/rewards because of it, but that isn't always true, you can max out on VP and rewards on levels with or without high level cards in a lot of cases. — Zerogrim · 295
You say this, but in lets me afford Golden Pocketwatch...which saves the party 4 encounters and 1 doom. Rogues love risk & XP. — MrGoldbee · 1485
I played Rogue characters with GPW without the Obol. I get, that it is a spot on theme card for Rogues, but it makes them too much of a liability. Consider a three player party in a scenario without resign space. The rogue has already played his or her YHTO, and there is one card of Rotting Remains left in the 20 size encounter deck. On a 5% chance, that the Rogue would get a mental trauma, the Mystic will likely play the D2D. On a 5% chance, that he or she pays the obol, likely not. So yeah, the Rogue gets 2 XP more, but the team gets 3 XP less because of that. In our group, players picked up the obol twice. And both times, it was worth a very cinematic narative, but very unfavorable for the group. One player as Leo was killed, because we only made it to the forth level on "Depths of Yoth", and I as Trish didn't made it out of the temple in "Return to The Doom of Eztli". But that's not the point of this review. It is rather about delaying XP to later scenarios is hardly worth it. It's the fact, that you first have to pay 2 XP to get a boost in XP from 2 scenarios later onwards, which makes the card obnoxiously bad. And even ItToI a comparably better card. — Susumu · 381
Use In the Thick of it to buy the Obol. What are you even here for if you don't want the risks. — Lailah · 1
That's an option, I already wrote about in the last paragraph. It sure offsets the cost of initial XP to pay for the Obol, and Rogues have good use for the spare XP in a Lockpick or 3 Easy Marks. But it makes the investigator more fragile, and changes nothing on the fact, that ItToI provides almost as much as the obol on it's own at a much lower cost. 2 traumata are nothing compared to risk of resuming with a new character or tanking a scenario fur the group, because you have to resign too early. — Susumu · 381
Easy, just take the Obol and don't lose. — suika · 9505
Takada's Cache

Such a sexy card to put on Stick to the Plan for Guardians. It's even a differently titled Emergency Cache haha letting you attach both. Also pretty good with Backpack which is a very common staple.

This is definitely going to be a card I'll strive to find during Edge.

chirubime · 28014
The downside: to get this, Takada has to be dead. Which can happen as soon as the initial plane crash. In which case, it might be a good pick to face her mirage. But I would not deliberately kill her of, just to get hands on her stuff. Her as an ally is also really great, in particular for a guardian. — Susumu · 381
Robes of Endless Night

Regarding the "not provoke attacks of opportunity" part everyone thinks about getting your Shrivelling or Mists assets out, if you're in trouble or run out of charges.

But I noticed that Soothing Melody is a great life saver spell if you're engaged with a nasty enemy, too. Although you don't get a resource reduction, you could heal important allies like Beat Cop (2) or Grete Wagner up before facing the threat or give your health/sanity some space of if you're afraid of Retaliate/Alert or a bad symbol token in the chaos bag, before you're going to make the skill test. Also you draw a card, which you may commit. Using Clarity of Mind or Healing Words instead would provoke attacks of opportunity.

Rite of Equilibrium is another example why the Robes of Endless Night are good with spell events, too.

Miroque · 25
Truth from Fiction

No review yet? It's better than its level 0 counterpart in many ways, as you expect.

  • One resource cheaper which makes for better economy and easier to play. You could pay with the resources from Crafty, if you want.
  • One intellect icon more making it very potent for committing to skill tests for investigation, parley or important intellect tests like "I've got a plan!" (you can play Truth from Fiction later with Eidetic Memory or De Vermis Mysteriis from the discard pile, if you like).
  • All of the sudden very strong and flexible in multiplayer because you can help out your non- friends with Secrets.
  • You don't longer need a clue at your location making it more playable in late game (although you want one because then you're placing 3 secrets which is sometimes as much as the assets came with originally)
  • With the release of the latest expansions, there are a lot of new interesting cards with secrets (like Eon Chart, Professor William Webb, Schoffner's Catalogue, Ariadne's Twine...). Being an Insight you can make it fast and free with Cryptic Grimoire or playing it in Joe Diamond's hunch deck, of course.
Miroque · 25