Sister Mary

Hey everyone,

Now that the whole Innsmouth Conspiracy (and more) has been released, how about having a new look at our friend Sister Mary?

Please leave your suggestions for her in comment section! What are your successes and disapointments while playing her?

That being said, it seems like there are 3 different Paths to take for her:

The Path, the Path, and the Path.


1) The full Path

A] How to boost her ?

Sister Mary has 4 , being her higher base stat.

On top of that, Sister Mary benefits from a certain amount of cards that bring to our fellow .

• Bandolier (2) if you are packing a .35 Winchester or 2 Spirit Athame

• Holy Rosary first and Holy Rosary

• Nephthys that is insane for her, test-less damage and capturing all the tokens

• Police Badge that we most likely won't be using as it competes with Holy Rosary

• Brother Xavier that is a bit expensive and not really used to his full potential here

• David Renfield that is great to set up the game, but we don't have many easy ways to kill him except for Ward of Protection

Once your game is set up, Sister Mary will have around 7 to 8.

B] What to do with that ?

Then to leverage that high , we have a certain amount of cards available:

• Radiant Smite is the first one that comes to mind: many damages and cheap. A staple for that Path.

• Of course, all the suite of Spells, preferably horror dealing oriented, Clairvoyance, Shrivelling and why not updating our spell to Rite of Seeking (2).

• Using Sign Magick thanks to your Bandolier (2), you can also bring Sixth Sense and Wither to save charges when they are not useful.

• Sword Cane always good for Evading.

• Enchant Weapon is insane but is not necessarily the best in this build unless attached to your Spirit Athame for a once-a-turn 2-damage hit.

• Enchanted Armor that makes this build extremely tanky, but if that's what you're looking for, Shield of Faith is a solid contender.

C] Overall build:

Even though Sister Mary will not be as strong as a built-in such as Jacqueline Fine or Akachi Onyele, thanks to Stick to the Plan, combined with Ever Vigilant and Emergency Cache Sister Mary has the reliability that is comon to to make this build viable and easy to set up for beginner players.


2) The full Path

A] How to turn her 3 into a damage dealing machine?

Sister Mary has access to the full pool. This means that you can equip her with big guns: .35 Winchester, Shotgun or the thematic Holy Spear.

• In order to have a good use of her weapons, she needs to improve her base : For this there are the commonly used Beat Cop (0) and Beat Cop (2) and Grete Wagner.

• Well Prepared is also mandatory once you have purchased your big gun option.

With Shotgun + Well Prepared + Grete Wagner + Beat Cop + Charisma, you shoot with 10, not even considering the fact that you have high chances of finding a . If you use the Holy Spear instead, you fight with 11 when sealing tokens.

That is good, but still lower than most guardians.

B] How does Sister Mary compete with other ?

Drum rolls: 3 things: her splash, her high and her constant generation of tokens.

• You may be asking why I've mentioned Shotgun over Every Other Big Gun? Now consider having this combo: any of these combos: Bandolier (0) or (2) + Grotesque Statue (2) or Premonition + Favor of the Sun, Favor of the Sun + Recall the Future, Scrying Mirror + Enchant Weapon (after pulling the chaos token with Scrying Mirror, you can decide to use Enchant Weapon or not as they are both activated between Phase 1 and 2 of the Skill Test), and most likely many others...

_You can shoot hard and tutor the number of damages you make based on your needs._

• The Holy Spear on its side requires more management, for example Hallow to release all the seals tokens of your Holy Spear after 5 boost attacks, to remove 1 doom. The absence of Ammo makes it more reliable.

• Finally the .35 Winchester can be really powerful with Olive McBride, Favor of the Sun, Grotesque Statue and Recall the Future to compensate your low .

C] Overall build:

Thanks to Enchant Weapon and/or Holy Spear that you can fuel thanks to your unique token generation, Sister Mary can be as effective as most guardians when it comes to dealing with enemies, with the bonus of helping your teammates to pass their tests.


The Path in between:

A] Why should you take an in-between and Path?

There are multiple reasons why a focussed Sister Mary should still think of improving her later in the campaign:

• For solo/flex, a high with Sixth Sense / Clairvoyance improved into Rite of Seeking (2) to still be a good cluever.

• For a better use of your Enchant Weapon which is most likely an overkill anyways.

• For a better encounter prot as well as an increased generation of tokens thanks to Holy Rosary and "Let me handle this!".

B] Cards to consider to improve your

As a second priority, after the purchase of a reliable source of damage as mentioned earlier, you can look at improving your with cards that have a double use:

• Bandolier (2) that also allows you to bring you Grotesque Statue (2)/Sword Cane along your main weapon.

• Holy Rosary as explained earlier.

• Rite of Seeking (2) in the late campaign if you want more flexibility.

C] Overall build:

Out of the 3 builds here: Shotgun is really fun, .35 Winchester also brings the excitement (or frustration?) of pulling that or not, and Holy Spear is both deadly and reliable...

Nevertheless, they are all working properly, especially for the Holy Spear that can be taken easily to Hard or even Expert difficulty if you want true horror.

And the obvious big advantage of this build is that you can also investigate when there are no enemies, with Clairvoyance/Rite of Seeking (2) if you're playing multiplayer, and Sixth Sense if you're going solo while also giving you really solid encounter protection against tests.


Conclusion:

It first seemed that Sister Mary needed her to be prioritised over her , giving us another "fake " like Carolyn Fern. But as the cycle was released, the game designers showed us that they had other plans for her. Thanks to some tricks, juggling with tokens and manipulating deadly weapons, she is a real damage dealer. That is why she is a well-deserved .

If you're looking at creating a deck for a less common investigator, one that is a bit more elaborated than a full-gun Mark or Leo, then I would highly invite you to look at Sister Mary, the real Dark Horse of Arkham Horror.

Valentin1331 · 79595
I ran Sister Mary as a Shotgun Nun and loved it. Favor of the Sun + Ancient Covenant melts big enemies. I couldn’t run that Covenant, but my co-Investigators were Stella and Mateo - who both brought copies. — Death by Chocolate · 1489
Roland's .38 Special

+4 for signature weapon is amazing. Hell, +2 for one-handed weapon is amazing. And it solves the problem of being at the end of the scenario, collecting all the clues, and not having your gun do very much. Now it has ammo as long as you’re able to keep killing someone, which with enchant weapon, you’re going to get a 3 damage alpha blast at a +7. With quick study, things get even crazier. I’ve built a deck around this card and had no regrets.

MrGoldbee · 1493
Such a cool usage of Quick Study, I love it — FlarkeFiasco · 1
You aren't kidding!! This pistol is amazeballs. I also built a deck around this guy, have a look: — SemiSecretSquirrel · 127
Here's the build: https://arkhamdb.com/decklist/view/39633/a-fistful-of-dollars-4.0 — SemiSecretSquirrel · 127
Telescopic Sight

With the latest taboo (summer 2021), telescopic sight goes from an extremely situational card that you have to build around… To a situational card you have to build around. It's still a 3xp card you can’t use on others, and it can only trigger off a half dozen cards in guardian, and many of those start at three XP. (You can use it on Becky, the Thompson or the Winchester, but those are slim pickings.)

At its best, this is marksman on tap. Campaigns like Dunwich love spawning aloof enemies and putting them nearby, or regular enemies ahead of you. Same thing with the Innsmouth Conspiracy, although a hiding space or two will make this much more viable. (Oddly, you can use your telescopic scope while driving at 50 mph.)

But it’s a puzzle piece, and if you bring this, you’ll probably want extra ammo, enchant weapon for more damage, blessed ammunition, and well-maintained. And without two or three other players, you simply won’t have the enemy density to make this worthwhile compared to get over here or the riot whistle. Pair with Trish, Rita or Winnie for easier targets and less misfiring.

MrGoldbee · 1493
Forbidden Tome

If you don't built a deck around this card, it's rather useless cause it takes too many actions. You should move and investigate normally and probably gain more clues, even if you 1-2x.

However if you built a deck around it, it gets really crazy! If you have 12+ cards in hand, 2 of these in play and one tome on Abigail Foreman you spend 2 actions to move 3 times and gather 3 testless clues (6 actions worth). It get's even better if you add Knowledge is Power and Farsight with events that discover clues or investigate (Extensive Research, Burning the Midnight Oil). With so much auto cluing, you may not need regular investigate actions anymore, so you don't need boosts anymore.

While all of that sounds amazing, it needs a bit of setup. You need to increase handsize limit and get to 12+ cards in hand.

Django · 5163
Sign Magick

Sign Magick has good combo with charge spell and non-charge spell, of course. I think it also has good with supporting spell assets, such as Scrying, Clarity of Mind, Alchemical Transmutation, or Healing Words. In many cases, we confront two problem when we use thoes spells. One is leaks of arcane slot; we have only two arcane slots, one for fight and the other for investigate. The other is leaks of action to activate thoes spells. Sign Magick solves both problems.

elkeinkrad · 496
For Luke and Marie "Feed the Mind" might be an interesting choice for that. Marie can even take the upgrade. They would still need book buffs like "St. Hubert's Key". — Susumu · 381