Skeptic

Skepticism is only relevant when there’s something to deny. So a plus one to a skill test isn’t that useful. But when you and your teammates have made Faustian bargains, tampered with the tides of fate, and filled the chaos bag with curses, this card is super good to help you clean up the mess. With the help of Jacqueline, Olive McBride, and the greatest statue, you can cast your doubts on a huge amount of the bag. At that point, succeeding massively at a skill test is secondary to making every subsequent one easier.

MrGoldbee · 1483
It's a shame this isn't level 0; Versatile Wendy with this would be hilarious! — fiatluxia · 68
Wendy can take 1XP Rouge cards. If this were an Asset, it would open up a design where you aim to flood the cahos bag with as many CB tokens as you can to dillute the more annoying tokens.... — LivefromBenefitSt · 1075
I don't know. Even with a heavy cursed bag, spend exp to maybe turn a curse in a minibless in just one test seems mediocre. — Venti · 1
I think this could have read "turn the modifier into 0" and this card would serve the exact same role, making sure you don't have to be at +20 to succeed with a test despite curses. — Zerogrim · 295
The +1 is a nice touch for oversuccess builds. — StyxTBeuford · 13043
This could be pretty good for a curse-based Amanda Sharpe. Get all your stats up to 3s and make the curses work for you for a full turn. — OrionJA · 1
Quick Study

Quick study is a natural upgrade if you have Dr. William T. Maleson in your deck as Trish. Dropping a clue with an aloof enemy means an easier investigate but you still get two clues. Dropping one on an empty square means you can use any number of fast cards to get the clue and evade.

MrGoldbee · 1483
Jeremiah Pierce

When you have a high willpower investigator, this one seems quite easy to get. Unless of course you draw tentacles like I just did, causing the doom to go from 4 right up to 8, ending the game. :( Better save this cultist until last.

geertjan · 4
Or bash his head in! Creep. — MrGoldbee · 1483
It's fine to have a chit-chat with this guy as a mystic. But you should bring some protection from auto fail with you, like "Premonition" or "Grotesque Statue". — Susumu · 381
Slip Away

If there’s a non-elite enemy, you don’t wanna kill them for a while, you don’t bind monster or handcuffs access, and you have Chuck who lets you play this fast and for free, this is a good card for you. And that niche may exist, if you get “beneficial“ enemies, like a stubborn detective who can help Preston or Lola the actress.

Also, it can be a weird combo with Crystallizer of Dreams. Use it, Crystallize, then add it to your hand again!

MrGoldbee · 1483
It saved Mandy from an overly-inquisitive Innsmouth Troublemaker, so I approve. — LivefromBenefitSt · 1075
Sorry I am confused; why does the Crystallizer allow you to return the card to your hand? — krzhang · 7
If you succeed by 3 or more, return Slip Away to your hand at the end of your turn. — MrGoldbee · 1483
As an event I would think the recursion only applies when it is played not when it is committed for pips. — Dangerxmouse · 35
You're missing the point - the text on Slip Away says "return Slip Away to your hand at the end of your turn." You can play Slip Away, put it in the Crystallizer, commit it to a test and at the end of your turn it will still be returned to your hand by the delayed trigger. Assuming you succeed by 3 or more when you played Slip Away, of course. — Almevirian · 1
Paradoxical Covenant

I'll be honest; unless I'm just bad at math & probability - this card is almost impossible to resolve naturally. I guess it's expecting you to lean into cards like Premonition, Grotesque Statue, The Chthonian Stone etc - to manipulate your odds. I'm just not sure I would want to dump 2 XP and a load of other cards in order to make it work. Am I missing something here?

Othello · 2
I love the fact that this card is both blessed and cursed simultaneously — snacc · 1008
so dunwich starts with 15 tokens, if you have 10 blessing and 10 curses you have a 20/35 chance to draw either a bless or a curse, then a 10/35 to draw the other type you need, sure not likely (hovering at what, 2/9 chance on any draw) and pretty hard to set up such a flooded bag but it is 2xp you didn't have to draw, only exhausts when you know for a fact you need it to and trigger on any token pull at your location, seems like without much support you'll have this trigger once a game (and 2xp to turn a failed test into a succesful test with no support seems fine) — Zerogrim · 295
realise I am mistaken above, the second pull is actually 10/25 in that example because drawing another curse token just means you keep drawing, so you can the odds up to 22% in dunwich, on any draw, though some of those draw are going to pass anyway, be nice to see how oftern it actually works in a real game. — Zerogrim · 295
Olive MacBride and Jacqueline Fine BFFs could get some use out of this. — LivefromBenefitSt · 1075
So does resolving a bless/curse token take you back to the reveal a chaos token step? If not, then this card will be near impossible to pull off. You have to trigger this during the "reveal chaos tokens" step, but this will usually be only 1 token, even if you draw a bless/curse token. That token won't resolve until the "apply chaos symbol effects" step, which is when you would draw an additional token. — eapfel · 6
Okay never mind, I finally dug up the answer. It does revert you back to the "reveal a chaos token" step. — eapfel · 6