Vamp

Vamp makes you perform multiple skill tests in one single action, which can be used in some fun combos.

Fun combo 1 : Preston Fairmont can play vamp and easily fail all 4 tests (in hard or expert, there is no +1). After you end your turn, play Lifeline to get 4 more actions. You can double double the vamp to get 8 actions (Im not sure if you can double lifeline or not).

Fun combo 2 : Since you can decide the skill test order, you can fail first to play Grit Your Teeth, and get +1 in other 3 skill tests.

Fun combo 3 :Dirty Fighting and British Bull Dog--- ①Play Vamp, test to fail and show your bulldog. ②Test to autoevade the enemy, and triggers dirty fighting to shot with bulldog, deals 2 dmg. You got +2 in attack since the enemy is exhausted. ③Test other 2 skills. You still got +2 since the enemy is exhausted.

OnThinIce · 26
ok you cant double lifeline, max 1 per turn — OnThinIce · 26
Wither

While it has been mention in the 0 XP version that Eldritch Inspiration can be used in conjunction with Diana Stanley for cancelling the symbol effect, the upgrade offers an immense boost if used with Eldritch Inspiration, essentially making the card deal 1 more "damage".

Another synergy to emphasize (which has been mentioned briefly in another review) is token control: With Jacqueline Fine, Olive McBride, Premonition, Unrelenting, Third Time's a Charm, and surely other cards I missed, the additional "damage" output of this card becomes much more probable, which is great for an asset without uses.

One thing that might get missed rather easily though: If the enemy does not have at least 1 damage assigned to it you cannot kill it via the symbol effect (health reduction) alone.

AlderSign · 310
Also the effect only lasts until your turn is finished. So you probably want to kill it in your turn. — Tharzax · 1
4xp to turn a card into a situational vicious blow? — MrGoldbee · 1472
Phew, this is way more than a Vicious Blow, as pointed out by reviews all over this page. — AlderSign · 310
But it's also a lot less. Especially now when you can't combo two wither(4) with the upgraded sign magick — Tharzax · 1
Hunted by Byakhee

One of my favorite encounter card designs to date. Similar to The Shadow Behind You, Hunted by Byakhee plays mind games with you. Yes, you are unlikely to pass an (6) test, but if you manage to minimize your failure, Hunted could end up whiffing. On the other hand, it's equally likely that a Byakhee is right on top, wasting any investment you made to minimize failure. Of course, you could expend resources to push yourself into ABT (Anything But Tentacles) range, but A) That would be extremely expensive, in A Phantom of Truth on Standard you might need to hit 11 depending on how much doom is in play, 2) Any resources you use to minimize failure on Hunted are resources you could have used to deal with any Byakhee it ended up spawning instead, and Γ) The is always a risk, but investing so many resources into resisting Hunted means that pulling the turns from bad to catastrophic, especially since, as we established in point 2), that means the resources you lost to the aren't available to fight the Byakhee Hunted spawns (which, given that you're digging 6 cards into the encounter deck, it's extremely likely to do).

Granted, this is mostly academic, the majority of the time I've drawn Hunted I've chosen to simply take it on the chin, but the point is it feels like a real choice. Unlike cards like Rotting Remains, you're unlikely to flat-out pass Hunted by Byakhee, turning your focus from "What are the odds expending this resource will let me pass?" to "What are the odds that expending this resource will mitigate my failure sufficiently to avoid the worst-case scenario?" Even going from 6 down to 5 down substantially reduces your chance of finding an enemy, forcing you to consider not just the chaos bag but the composition of the encounter deck. How many Byakhee are already in play or in the discard pile? If horror is a problem, how many Omen cards are left in the encounter deck?

What do you choose to do?

There's the odd situation in which it's probable to fail and find one (Byakhee/Omen) and you actually want to maximize the number of drawn cards to be able to choose instead of being forced to draw the only card revealed with that trait. — AlderSign · 310
It — OnThinIce · 26
...just a Byakhee enemy with 1 extra horror(sometimes less), like every deep one enemy. nothing to be serious. — OnThinIce · 26
Deny Existence

I tried to put this card in my Rex Murphy deck but the deck builder gives out a "Contains forbidden cards (cards not permitted by Investigator)"- error. I am pretty sure this card is allowed on Rex, so how could I contact you people so you may fix this, if it is an error on arkhamdb and not on my part? Thanks :)

johniemi · 3
Nevermind, I — johniemi · 3
m an idiot :) already had four non-seeker cards in the build, thus adding two Deny Existence cards made Rex go over his limit of five total non Seeker cards. — johniemi · 3
Empty Vessel

After Wish Eater: Jewel of the Gods switches back to Empty Vessel while playing Akachi Onyele, does it start with 1 charge again? I read the rule of enter play, and it seems like bonded cards are out of play. Therefore, after the switching, Empty Vessel enters play again, and it shall be granted a charge. Could anyone clarify this please? Many thanks.

tom89819 · 2
You are right. — chrome · 59
"Out of play refers to the cards in a player's hand, in any deck, in any discard pile, in the victory display, and those that HAVE BEEN SET ASIDE and/or removed from the game." — chrome · 59