Obfuscation

Play this in Akachi. Not for the ability, but for the fast charge jank.

1) With Spirit-Speaker out, you can immediately discard this and convert the charges to resources. This is a net gain of 2r at fast speed.

2) The charges on this can be fed to Angered Spirits. The charges on this thing by itself can clear Angered Spirits over the course of 4 rounds.

3) The charges can power 2 Torrent of Powers with 2 charges spent on each.

4) Occasionally, you might actually use the ability. Note that Obfuscation does not require you to exhaust to use it, meaning that if you exhaust it for Angered Spirits, you can still use it just fine.

Basically, think of this card as paying for a slot with 4 charges on it at fast speed for 2r, and you got a few tricks available to you. It does take an arcane slot, but a lot of Akachi decks try to have support for extra arcane slots anyway; this concept best fits into one of those styles of decks.

Soloclue · 2616
Or with Trish: 1) investigation with no AoS to get 2 clues, 2) evasion and 3) exit from the location. — AlexP · 287
For additional jank, Marie could take this and Eldritch Sophist to use it as a battery for recharging spells. — Zinjanthropus · 231
Promise of Power

This card is very strange. 4 icons is a lot. 4 icons is amazing. However, it happens to also be a Mystic card, which means the wilds are mostly going to act like pips. Adding a curse token to the bag is not that steep of a price in my opinion, especially if you're leaning into it with maybe one or two other cards that let you mitigate or benefit from curse tokens, though it remains to be seen what those payoffs are. Either way, 4 icons is a lot, and it can even be used to help evade if you don't have a good spell in play.

Realistically I see this as a staple for Amanda Sharpe. All of her stats being at 6 is amazing. Sure, she'll add up to 3 curses to the bag that turn, but that might actually be a good thing, again depending on the payoffs for curse tokens. Patrice Hathaway also likes it, as she's already happy to commit all of her cards in a turn, and this is just a very easy one to throw down.

StyxTBeuford · 13051
We've seen some of the rewards for curse tokens; specifically Armageddon and Eye of Chaos, and their rewards are very good (1 extra damage and 1 extra clue, respectively), so this is a great way to get extra benefit. — SGPrometheus · 849
It could also be interesting in a Daisy deck to speed up the addition of 10 curse tokens if she wants to translate the Cryptic grimoire. — AlexP · 287
I find that there's usually a few non-wp tests to have to do over the course of a campaign (especially in lower player counts), and this is pretty significantly better than UC for those times. — Zinjanthropus · 231
You can commit it to other people's tests, so there's that. — slyjeff · 515
Summoned Hound uses base combat or evade of 5, so it helps those tests too. — The_Wall · 289
The second sentence makes me wonder: Under which circumstances wouldn't you be able to add a cursed-token to the bag? — dr31ns5mf · 1
If the bag is already full of bless/curse. As I understand it, you are limited to only adding 10 tokens total. — StyxTBeuford · 13051
Nope, ten EACH. — MrGoldbee · 1493
Well that’s just ridiculous, and hilarious. — StyxTBeuford · 13051
I do like that this card means you can just not break out the curse tokens (your dog ate them or whatever) and you still know that this comes with a price. — Zerogrim · 296
Just started playing Amanda, I've read somewhere that if this was placed under her, there's no need to add the curse token because it's a Forced effect. Can anyone clarify this for me? — Helsinki · 1
Obfuscation

This card is weird. So incredibly weird that I don't have a good analysis ready at all for this, it's more prospective. Fast and 2 cost makes it a good Dexter Drake candidate just for feeding his ability, but when exactly does he care about dodging attacks of opportunity? Typically you avoid AoOs by fighting or evading, so I'm not sure what Dex would want to do instead of those. Maybe if you're caught without a fight/evade spell and need to play one? What I will say is that this card seems really nice for Trish Scarborough, who can investigate to evade any one enemy where she is, which would normally cause an AoO if that enemy is ready and engaged with her there. I can see this being a staple in Trish decks, especially solo.

Anyway, I'm glad this card exists. I'm not sure how many builds actually care about dodging AoOs, but for the ones that do, this and Narrow Escape seem like great picks.

StyxTBeuford · 13051
Preston would like to use this to move his money over without taking AoO. — Soloclue · 2616
Or, for that matter, to play Small Favor without taking an attack - it's really good testless damage for him, but the fact that it neither actually says Fight nor explicitly prevents the AoO has been an issue for me before. — Thatwasademo · 58
My first thought is that it's for "clue-getters". The investigator is engaged but has to get all the clues ? For 2 resources (and no action) you play Obfuscation, then you investigate twice and leave the location without a single AoO. And then the fighter steps in to kill the enemy. It reminds me of Delay the nevitable if used this way. — AlexP · 287
But wouldn't the enemy move with you when you leave the location? Cancelling the AoO does not break the engagement if I recall. — imerenserfud · 1
The enemy would move with you, yes, unless you happen to have a built in means of evading it. Trish, when she finds a clue, can automatically evade the enemy that earlier provoked the AoO that this card cancelled. — StyxTBeuford · 13051
Sometimes your plan explodes because of a single mythos card or bad chaos token, and you are glad for a card like this to be able to take a beating. I just used this in Innsmouth to face-tank 3 attacks from a deep one, because I really needed 3 actions to clear 3 barriers for my team to escape. If you use it to avoid taking only 2 combined damage per charge, it is already better than many other soak cards. And it is also a slot which many rogues do not strongly care about. — casey080 · 25
Forbidden Tome

As written you can heal your friends with this, since it only specifies that you're moving damage from "a player card at your location". This includes damage on your friends and their assets. Team up with a friend on Beat Cop (2) and start shooting down 2 HP enemies without taking a test, or healing best friend Mark Harrigan so he can draw more cards and boost his skill value further; all while helping kill enemies and not taking any skill tests.

Definitely consider Shrewd Analysis if you're running these books; Secrets Revealed is very good action compression if you can get to 12 cards, but at 8 it's action neutral if you move (which is worth it to avoid taking a test). This one though is up there for one of the best health healing cards in the game because it does something proactive when you do it. Most healing is very reactive and therefore doesn't help you win a scenario if you would not otherwise be defeated.

Swekyde · 65
Having played a campaign with this as Amanda, it can be extremely tricky to use this! Even if you have a big hand, it’s only one damage…And your allies might not have their Cop out. At the same time, as the seeker, you should probably be focusing on clues... and this doesn’t say “this doesn’t take an attack of opportunity.” Don’t go big hand just so you can play this card. — MrGoldbee · 1493
Does this take attacks of opportunity? Shouldn’t but looks like it does — Krysmopompas · 367
Nimble

I have found (that I was wrong) that this card works pretty well with lockpic. Investigate with with feet and use Nimble to move after successfully clearing the location.

Using it in a Winifred deck with lockpic gave me a Ursula in reverse feel. But as most have pointed out. You rarely use more than one move.

Malakai1234 · 19
Unfortunately, you can't commit Nimble to Lockpicks as it is an Intellect check, not an Agility check. However, I had similar succes as you described with Pilfer. — Nenananas · 272
Sorry to be the spoilsport, but you cannot commit this to a lockpic-check, as you can only commit lore-icons to lore-checks and nimble does not have a lore-icon. — trazoM · 9
Sadly, you can't actually commit agility icons to Lockpicks because it's still a intellect test. Agility is just added to intellect. Otherwise that would make this skill much better than it is. — Zinjanthropus · 231
However, you CAN commit this to a Pilfer or Backstab test, so keep that in mind. — StyxTBeuford · 13051
True, or an agility treachery — Zinjanthropus · 231
Movement doesn't provoke an attack of opportunity correct? — CrabbyTerror8 · 161
It's not a move action just a move effect, so yes it doesn't provoke AoO. — Killbray · 12510