Trish Scarborough - Danger Girl

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Trish Scarborough (Danger Grrl) 0 0 0 1.0

kodamojo · 218

This is the deck after Versatile is purchased. For the starter deck, you can hold back a single copy of any four events; the important card is the off-class Winging It. Important enough to dilute the deck, you ask? Well, Versatile is making room for the myriad Easy Mark - each of which will draw a replacement card (though taking an action you can chain them, and Chuck Fergus could make this fast). What's more, Backpack will usually pull 2-3 cards out of your deck (almost 25% of the deck is items).

Priority Upgrades (19xp)

If you wanted to simplify matters, you could just include 2 copies of Chuck Fergus (instead of Lola Santiago), obviating the need for Charisma and making the priority upgrades 18xp. Consider Charon's Obol if you have a rock solid group of investigators - the risk of defeat is minimal.

Optional Upgrades

These optional upgrades can be fit in whenever you have an opportunity. Of these, you might prioritize Moment of Respite (especially if you have trauma).

Opening Hand

Mulligan for Backpack, but go ahead and keep Cryptographic Cipher and Crystallizer of Dreams if you get it. It's not the worst thing to get stuck with Pickpocketing, either. If I had to pick the ideal opening hand, however:

Your priorities for Backpack:

Substitutions

The deck was pooled to leverage Trish's natural ability, and then to synergize with Chuck Fergus - priority was given to testless (preferrable fast) clue "discovery", then Investigate. events, and then Evade. events only if the card contributed. Damage is testless.

If you are looking for substitutions, sub in events with .

LOCKPICKS VS MAG GLASS: This is something I've gone back and forth on. Logic and optimization dictates that Magnifying Glass synergizes better in a deck with Investigate. assets and events, it costs less than Lockpicks yet is still an item and fast to boot. So why lockpicks?

Because the opportunity to leverage and is too attractive. Because in most scenarios, there's one or two times I'd prefer to investigate with a 8 than 5, especially on Hard mode; inevitably once The Skeleton Key is in play but left at another location or otherwise can't be bothered to attach it. Also, with Lola Santiago in play Trish runs 10 with lockpicks.

However, I'm back on the mag train at the moment. So it comes down to preference and scenario.

NO STONE UNTURNED: There is a version of this deck that includes No Stone Unturned and some other "search your deck" events (to grab a single Chuck), and subbing Astounding Revelation for Easy Mark; I judged the current iteration better optimized.

INTEL REPORT: Intel Report was in the the first iterations of this deck. It was ultimately replaced with a combination of Shortcut and Working a Hunch. Shortcut has a commit, and Working a Hunch is fast. As a *Fortune. Service." Chuck Fergus can't accommodate you (as thematic as that would be), and with a total cost of 4 for potentially 3 clues it was just to situational and pricey (especially once Dr. Milan Christopher is gone) to see action consistently enough to warrant its inclusion. Nonetheless, there could be a place for it.

Strategy

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