
In 1924, MGM was founded with the slogan “ars gratia artis.” (By 1932, it also had the slogan “more stars than there are in the heavens”). The signature card of Rousseau is the opposite: art that can stand for anything.
The painted world is an intriguing card because unlike most signatures, it gets directly more powerful with every release. It doesn’t have to combo with anything because it becomes Rogue, Mystic or neutral events.
It also allows ridiculousness, like playing “ You owe me one” four to nine different times and building a deck entirely out of other peoples' stuff. (One time from your deck, three times from underneath Sefina, one time when you draw it from underneath, and then Quantum Flux so you can get both back, twice.) And it allows you to become the second richest character, edging out Preston with repeats of Faustian bargain and hot streak.
The trade-off is that you’re building a larger deck with Sefina, so you’ll need to find a way to your paintings out. Arcane initiate is a good one, and can be Sacrificed to get more cards. That’s gratitude in the art world.
But the belle of the ball might be double double. It’s what separates the painter from all the other level five capable mystics. Unfortunately, it cost 8XP, four bucks, takes an arcane slot, and you only get one of them in your deck because it’s exceptional. It’s worth it. With it, your sneak attacks do two damage, twice. Your contraband can quadruple an ally’s ammo or supplies. (Infinite chainsaws become a possibility.) Gain $14 with one action and hot streak...Up to six times, assuming you use your painted world only for that combo.
With ridiculous amounts of money, anything is possible. Have an ally give you Charles Ross and fund the team’s Everything. (Although frankly this is easier to do with Jenny Barnes; She can take him as part of her five wildcards.) Run Lola and get a clue a turn for the rest of the game, Or crush foes with Delilah O’Rourke.
Double storm of souls to clear out rooms, even ridiculously crowded ones. But even before that, there’s a lot of fun to be had with the painted world. It gives you a tremendous amount of flexibility, between evasion, economy, attacks, team actions, or dealing with the encounter deck.
Ars longa, vita brevis.