Time Warp

"It's just a jump to the left

And then a step to the right

With your hands on your hips

You bring your knees in tight

But it's the pelvic thrust

That really drives you insane

Let's do the Time Warp again

Let's do the Time Warp again"

- The Rocky Horror Picture Show

(Someone had to post it...)

AndyB · 957
Calling in Favors

Looking to use this in a Lola Barns deck, but I am not sure how it interacts with her role restriction.

Question: Can Lola Barns play a non-neutral ally that does not match her current role using Calling in Favors?

Daerthalus · 16
Lola's card restriction prevents her from playing cards that do not match her role. Calling in Favors lets you "search your deck for an Ally and play it". That's a pretty clear interaction to me. — pneuma08 · 26
Any card that says "put into play" works with lola regardless of class (like flare), but cards that say "play" do not. — crayne · 3
Jenny Hayes cant do that. — aramhorror · 704
"I'll see you in hell!"

Should you take trauma to defeat non-elite enemies? Probably not. As a Guardian you will very rarely need to take such drastic measures to defeat these kinds of enemies. Every once in a blue moon you'll be caught in a gigantic swarm of enemies, and maybe playing this would help your teammates win a scenario. But that's incredibly rare. The vast majority of this time, this event is not going to help the team win. And remember that many scenarios impose really nasty penalties on defeated investigators, which can make playing this event even more dangerous than it first appears. The physical trauma might not be the full extent of the punishment you take for activating this event.

So what's the point of this card? I see two possible upsides. First, it has two Combat icons, which is generally what Guardians most want to see. I wouldn't run this over Overpower or Unexpected Courage, both of which offer extra perks that are a heck of a lot more useful than I'll see you in hell!'s event, but Guardians who are looking to hit more reliably (probably on higher levels) could run this in addition. I think the Guardian card pool is deep enough that you can probably do better, but still, there are worse things to have in your deck than a cheap +2 bonus to one Combat check.

The second way you could possibly use this card is to avoid mental trauma. Guardians tend to have a lot of health and not very much sanity, so they greatly prefer physical over mental trauma. So, theoretically, you could play this card if you think you're about to die from sanity loss, and instead take the more desirable trauma type (perhaps taking out an enemy or two in the bargain.) This is a cute idea, but I think in practice you would almost always be better off just taking more horror healing cards if you're that worried about mental trauma.

All in all, I don't think this card is all that useful as things currently stand. Its theme is pretty cool, though.

CaiusDrewart · 3200
Perhaps, in situations where you are going to get defeated anyway, it might be worth having at least one of - just to sell your hide as expensively as you can. — H0tl1ne · 83
There is at least one scenario where a lot of enemies can suddenly spawn in one location, depending on how you performed in the previous scenario... — Goodlake · 37
I'm considering including this in a Calvin Wright deck as an alternative to Overpower. Yes, you lose the card draw which will almost always be more useful but Calvin is one of the few investigators who doesn't mind starting with trauma. — franzel · 22
Arcane Insight

This card shares some similarities with Flashlight: It has 3 charges and reduces shroud by 2. However it costs 4 XP, is a free action and can also help other investigators.

It's so much better:

  • Flashlight stacks with this card, which makes it very powerful on Hard and Expert, as you can reduce shroud 4 to 0, for nearly auto success (only auto fail)
  • Any test that is based on shroud benefits here (some enemies depend on local shroud, like spoiler)
  • As a Spell, can be searched with Arcane Initiate (only Daisy Walker at this time)
  • Can be used to trigger Rex Murphys ability more often
  • Can be Recharged

  • Not sure about it, but i think if several players have this card at same location, they can stack it's effect. It think the limit on the card is player specific, otherwise i'd have to be "Group Limit once per turn"
Django · 5165
Akachi and Marie can use it, very good for Akachi. — Kamalisk · 335
and Rex can take Arcane Initiate, though he has less reason to. — Difrakt · 1327
Also, Daisy can recharge it via the Book of Shadows (1). That's a tempting looking combo right there. She could become a sort of portable universal flashlight.... — AndyB · 957
Im quite sure it only affect your own turn. Since in the Round Sequence helper card, it says each investigators take a turn. Also this card doesnt say until the end of this phase. — Euruzilys · 14
Disregard my previous comment. Didnt occur to me that multiple investigators can activate their own in the same active investigator turn. This could really help bringing down high shroud location to nothing and quickly drain all clues dry. — Euruzilys · 14
I never noticed this before until now, but the card says "Your location" gets -2 shroud, so the shroud reduction can work to help another investigator by reducing the shroud, but it has to be at your location. I'd previously always read it as "Their location gets..." — slothgodfather · 7
This actually combos pretty well with all xp versions of Archaic Glyphs. That might actually be worth it. Recently I wanted to evade a boss enemy as Ursula, but the shroud was too high for it to be worth using Prophecy Foretold with my extra action. This could have saved me an action in that case. — Zinjanthropus · 231
Card says you activate it on your turn. It lasts till your turn ends. Thus it can’t stack. — Gulnaga · 358
If you happen to get 2 copies out at once, is the restriction per copy of the card? In other words, could you free trigger both to lower the ground by 4? — soakman · 37
@Gulnaga You're incorrect. That activation is a free trigger which can be used "while AN investigator is taking their turn". @soakman: The rules on limits state "Each instance of an ability with such a limit may be initiated X times during the designated period." In this case, X equals once per turn, for each instance (copy of the card). So yes, if there are multiple copies in play, whether being used by one or multiple investigators, they can be stacked. — MiskatonicFrosh · 344
Rex Murphy

Okay, first off start with the basics. everyone knows that you shouldn't do Rex Murphy solo. You have been warned.

2ndly, it is really hard to get all of the cultists in midnight masks.

When playing a game with Rex Murphy you need to consider the following: 1. do I have someone to cover me? 2. is this scenario about clue gathering? if the answer to both of these is yes, then you will be pretty successful.

Rex's curse: To bypass the effects of this, what you need to do is always stack the odds in your favor. Have higher education and 5 or more cards in you hand with plenty of resources to feed it. It also helps if you have lots of cards that you can commit. this way, once you draw the second token you will have a very good chance of success.

Rex is all about clue gathering which makes him awesome for scenarios like Essex county express. There will be some monsters that your buddy can't get to fast enough so you want to pack I've got a plan.

hogwashed · 9
also, I will be releasing a Rex Murphy deck that I have been working on as soon as we finish Dunwhich Legacy. — hogwashed · 9
Rex solo is a waste of his ability, as there's often only 1 clue, so don't get to use it. The more players, the better his ability gets. Anything that makes him move for free is great to make more use of his ability. — Django · 5165
you mean like shortcut and quick thinking? — hogwashed · 9
There is Rex Murphy trick that you can pick up two clues with one action. (Django refers to it) Like Shortcut and Pathfinder. It turns Rex into a strong Solo character. Explained: You do a search action in one location. You succeed. Then you play shortcut. You know find one clue in the first, and one clue in the destination location. — aramhorror · 704
To clarify this a bit more: Wherever you initiate the Investigate action is where you're committing to pick clues up from. So, for example, if you started an Investigate action in Room A, you will only pick up clues from Room A. However, Rex Murphy's action triggers when a skill test while investigating succeeds by 2 or more and it only cares about where Rex Murphy is at the moment! — Darthcaboose · 286
@aramhorror @Darthcaboose It took me a bit of reading cards and rules to wrap my head around this combo, but in the end I think it works mostly as described. The one key detail you both left out is that you have to gamble a bit since the only free trigger windows between initiatiating and completing the test happen BEFORE the token is drawn. You have to commit to the Shortcut or Pathfinder before you know the results of the test. — Death by Chocolate · 1484