One-Two Punch

Great card! Have a question on it though (wasn't sure where exactly I should ask)...

On the second fight (on both the base and upgraded cards), can you add another card with the bold FIGHT option, like "Monster Slayer"?

Snake3y3s · 2
There are active communities to ask questions like that on Board Game Geek and Discord. But to still answer your question: no. The second fight is still part of the play action, which has to finish, before you could initiate another one. What you could do is commit a "Vicious Blow" to it, even on the automatically successful first fight on the upgraded card. — Susumu · 372
I think this is an alright place to ask as other people can then find the answer! Questions asked on Discord are rarely helpful when looking for an answer fast while playing and trying not to disrupt the flow of the game too much. — Valentin1331 · 75633
I gave them an answer after fifteen hours. Can't speek for Discord, but on BGG you normally get a reply much faster than that. — Susumu · 372
Protective Gear

The card is not so situational as it seems. Really what your paying for is 3/3 soak body slot. It can cancel a specific Type of treachery that you have to draw, but it does that at a cost of 1/1. The treachery will have a worse effect but not likely twice as bad as 1 damage and 1 horror. Just use it if you want the armor and the other part is a solid upside that certainly doesn't need to happen for you to be happy.

LordHamshire · 841
Don't underestimate the gear on Mark Harrigan. Looks really good on him ;) — AlderSign · 327
Heed the Dream

2 xp card for a fast Old Book of Lore use/Eureka effect for each player, but you can't always control when it happens because it's a dilemma. That sounds expensive, but possibly justifiable.

But, you also get all of the weaknesses you don't choose back for free! And you remove all of the non-weakness cards (which you put in your deck, so you probably want them, with the possible exception of a few signature cards if you don't build your deck to use them) from the game instead of discarding. And the card is Survivor, which is the class who can recur things.

The deck-thinning means you probably don't want to recur it, so it's a single-use event for 2 xp, with drawbacks.

Iduno · 4
Peter Sylvestre

He's a great partner for Agnes Baker, as someone noticed. Played whole Carcossa campaign and can't imagine it without that fella in, the value is just insane. Since he's the only ally I played in her deck, it kinda turned to a strong cougar feeling (here's my young boy), but no regrets there.

That +1 to running may seem insignificant, but it helps you against treacheries and since you also have access to Survival Instinct, you can take advantage of that.

Drego · 2
Dowsing Rod

4xp to get +2 once per turn and an option to remove all doom and not just 1 seems way too pricey. If it gave an additional clue then it could be good in doom decks, but this way it is too much xp for almost no payoff.

Blood&gore · 435
I agree. Pretty much all 4xp clue alternatives give you at least 2, sometimes 3 clues. The fact this card doesn't have a any more action compression compared to the level 0 one is a travesty! This looks more like the 2xp version of this card. — Nenananas · 258
Moreover, movement is not optional. I have no idea to use this Dowsing Rod.... — elkeinkrad · 500
Can I use the second option even if it's not the last clue? — Tharzax · 1
Yes, you can — Jota · 7
So let's compare it with the obvious alternative sixth sense (4): a slightly less contester slot compared to the arcane. You can choose the ability, which is only a possible option for Norman. You get a smaller bonus for usual tests and a bigger one for the prize of doom. Sixth sense gives you the chance for a second clue and some fancy scrying mechanic, while the rod give only some move action. I think the effect of sixt sense is in the worst case redundant and the rest of the time better. So I will take sixth sense every time except i don't know what to do with excess xp and I can pass it to someone who plays Monterey Jack or Ursula. — Tharzax · 1