
Girish is well worth his high cost. He proves a free Unexpected Courage every round and provides self healing soak. He's amazing in a Carson deck but I suspect many other investigators will like him as well.
Girish is well worth his high cost. He proves a free Unexpected Courage every round and provides self healing soak. He's amazing in a Carson deck but I suspect many other investigators will like him as well.
This is a niche card that excels in or even trivializes some scenarios but most of the time isn't very useful. Do you need to clear a ridiculous amount of clues from one location? Is the enemy's strength tied to the location's shroud? Congratulations, you've just won the scenario.
The rest of the time, it let's a Guardian help a little with clues.
This card.
Holy moly. Golly gee. Horsefeathers. Applesauce. Bushwa. Hooey. Swell.
...F*ck.
First just some quick analysis on the card itself:
Focusing on option 2, this seems like great tech for any scenario that uses the Dark Cult encounter set (quick tip: to date, you'll see it at least once in all but one campaign) to have a way to quickly deal with spiking doom placements. Many campaigns also have their own encounter sets with similar themes of cultists or other doom-oriented enemies (for brevity let's call them "doomers"), often featuring treacheries that place even more doom on enemies. If you've played Midnight Masks, Echoes of the Past, or Threads of Fate, you can probably guess what the peak performance of this card might look like.
Many doomers are weak, like your standard Acolyte, where having a value answer is nice but might be overkill when a simple Fight action would suffice (unless there's profit to be gained). But other doomers can be particularly nasty, and having a way to defeat them automatically in a single action might be just what the doctor ordered. You'll be surprised what you can cuss out, even in the furthest reaches of time and space.
This all comes with the solemn acknowledgment that as an event card, you're limited in the number of times you can actually play it. If you, like me, would like a way to play String of Curses more than once or twice in a game, you've got a few combos to consider:
...and so's your old man!
This is the only way to get back Becky once it is in your discard pile for Tommy Muldoon if it got accidentally taken away from you...
One copy of Salvage and 1-2 of Resourceful and Becky is safe from anything that doesn't take it out of the game :)
EDIT : NOPE, I'm an idiot that can't read a card for years, see the comments ;)
In my opinion the best Dilemma in The Scarlet Keys.
For 1xp, it's basically a 0-cost event that makes you draw 3 (you want the second option most of the time).
The downside is obviously that you cannot precisely control when At a Crossroads will trigger BUT :
Overall a really good card. Just be careful if your friends at the table also play some Dilemmas though ! :)