Law of 'Ygiroth

This set of cards are in the running for "Most Annoying Treacheries in the Game." Sure there are cards that will kill you faster (e.g. Rotting Remains), wreck your entire scenario if you have low , (e.g. Frozen in Fear), kill off your allies (e.g. Centuries of Secrets), but these damn Laws always cause me to exclaim "Not this bullshit again!" which my play partner immediately understands, then we both realize that I have violated the Hidden rules, and it's all bad.

More seriously, there are three possible scenarios for each:

  • You have a card that matches the requirements in hand, and you don't mind losing it, lose a card and an action
  • You have a card that matches the requirements in hand, and you do mind losing it, lose a valuable card and an action
  • You don't have a card that matches the requirements in hand, so you have to dig for one, lose a card and at least 2 actions

Meanwhile, you are constantly checking the unreasonable rules to remind yourself what you can't do, which just adds insult to injury. So, not the objectively worst thing the Encounter Deck can throw at you but a very unwelcome guest nevertheless.

I fully agree. The treacheries in TDE A are my least favorite in the game, and this set is one of the major reasons why. — StyxTBeuford · 13036
I should have added that, once you clear one, you have an approximately 65% chance of drawing another the next turn, rising to 95% if the deck has reshuffled. These may be the lightest cards in the Encounter Deck, floating to the top like stinging jellyfish. — LivefromBenefitSt · 1073
Yeah, Laws of 'Ygiroth are annoying AF. — Zinjanthropus · 229
@LivefromBenefitSt Ancient Evils is lighter. My play group routinely sees all three copies after only two rounds. — SGPrometheus · 827
I just encountered (ha) this set while testing a solo Silas deck that happens to have just *one* card in the whole deck with even printed cost (the harpoon), and only three even number of skill icon cards. So yeah, this set pretty much shuts down my whole deck with no way out of it; not fun at all. I understand the idea of building your deck to mitigate encounter deck impact if you have low will, sanity or whatever, but this even-odd gimmick seems arbitrary and overall quite absurd to me. — bnvt · 6
Guidance

Let’s say you have Farsight. Use that to play a free event every round. You choose this. Free team action! I’ve taken a few minutes to give you guidance, but now you can take an effective action and take this old classic out of the binder.

MrGoldbee · 1477
I used this when I did Wini+Harvey 2-handed. Also YOMO can be used if Harvey needs more actions and Wini does not. Both have good icons, even. — Zinjanthropus · 229
Threads of Reality

Clarification from FFG regarding activating encounter cards from other players:

Question: An encounter card attached to a player card is not considered to be in your threat area, but can it still be activated by another player? I.e. is an encounter card attached to a player card considered to be "a scenario card that is in play at the same location as the investigator"? (Rules Reference "Activate Action" p. 4)

Answer: Yes! It may not be in your threat area, but it is still a treachery at the same location, and therefore may be triggered by any investigator at that location.

Jeko · 14
So who discards the "asset you control"? Is it the player who controls Threads of Reality or the one triggering the ability? — Nenananas · 264
The investigator triggering the ability discards an asset he/she controls. — Jeko · 14
@Nenananas I recommend reviewing the FAQ expanded definition of 'you/your' as it lays out how to interpret 'you' based on game context. — Death by Chocolate · 1487
Hello! Can you share and forward the official ruling email (including questions and answers) you received to drawntotheflamepodcast@gmail.com? This is the mailbox of Frank, the official FAQ maintainer, and he will update the verdict you received into ArkhamDB! — Jacksonsu · 1
"Get over here!"

Can I choose an elite enemy at my location to engage and attack him or the text saying non-elite apply also to the engage/fight words ? I would say yes but i'm not sure. This is expensive just to win an action but it could help sometimes.

eldiran · 8
You cannot play it without choosing a legal target (the legal target being a non-Elite enemy at your location or a connecting location, which you can do at least one of "move it to your location", "engage it", or "attack it" to. — Yenreb · 15
) — Yenreb · 15
This card is pretty awesome in my opinion provided that you have enough combat to land basic fight actions. The big benefit is for aloof enemies like Whipoorwhills but it saves you an action against Hunter enemies that will move into your location next turn and attack you. Usually you have to move to their location and then you only have two actions left to fight them. Another really useful benefit is when you have 3 enemies at one location that you have to go to. You can move one of them into your location and fight it this round and then jump into the fray. — The Lynx · 992
Thanks Yenreb for the rule point — eldiran · 8
So for cards like this or similar events (Clean them out, One Two Punch, etc.), can your fight from this card be the triggered ability on a weapon asset you control like a gun? — robo224 · 1
@robo224 No, those actions are separate and cannot be combined with these events. — natronics · 1
Sacrificial Beast

This has been updated to match my "Signature Weakness Project." I have done my best to make sure that the original content isn't altered too much, out of respect for any comments.

Another Enemy weakness!. Looking at the two elements, the effect and the discard condition, we get:

The effect: Jenny likes resources; it's kind of her thing, and this weakness shuts resource generation beyond the means of the plebes right down. The 4 combat and 3 health make the Beast likely a 2 action roadblock, and a non-combat Jenny can struggle with it. It can be handled by other investigators, which is a plus, and it's not much of a challenge for your average Guardian (or even Miss Barnes under most circumstances). Like Searching for Izzie, a lot depends on when you draw it, although the situation is reversed for the Beast. Drawing it early will ruin your day for a bit and require addressing; drawing it late in the scenario often means you can just ignore it, and the size and shape of the map have a big effect on how easy it is to reach. Mitigating this card requires the usual range of combat options. Getting to the Beast's location involves the typical tools of Elusive and/or Elusive. Jenny could use some of her precious off-class slots on Vicious Blow (to try and take the enemy out in 1 action) or "Get over here!" to bring the Beast to her.

The discard condition: Get to it, and kill it.

All in all, this is an average signature weakness, maybe below Average in multiplayer with a strong monster hunter.

Box vs book Both assets can be replaced with faction cards and are merely good, not fantastic, while both weaknesses are pretty bad, with the Beast being slightly easier (especially in solo), so players might well chose the "book" set over the "box" set, and I doubt anyone will want to take both.