Luke Robinson

They FINALLY told us how to actually play him!

From ahc_faq_v17:

"(2.10) “As if…”

Some card effects allow an investigator to resolve an ability or perform an action as if a certain aspect of the game state were altered, using the text “as if…” to indicate the difference. The indicated ability or action is resolved with the altered game state in mind, but the actual game state remains unchanged.

=This includes all steps of the indicated ability/action, including the paying of its costs, attacks of opportunity (where applicable), and resolving each aspect of its effect. =Other card abilities or game effects do not resolve with the altered game state in mind; only the indicated ability/action.

Example 1: Luke Robinson’s ( 4) ability allows him to “play one event each turn as if you were at a connecting location and engaged with each enemy at that location.” If Luke plays Barricade ( 38) as if he were at a connecting location, he would attach it to the location he is considered to be at, instead of the location he is actually at. Doing so would also provoke attacks of opportunities from any enemies at that location, since he is considered to be engaged with them throughout the playing of Barricade. That location has the following ability: “:Reaction: After an event card is attached to this location, deal 1 damage to each investigator at this location.” This ability would still trigger, but it would not deal any damage to Luke, because he is not actually at that location. He is only considered to be at that location for the purposes of the playing of Barricade.

Example 2: Luke Robinson ( 4) instead plays Shortcut ( 22) as if he were at a connecting location. This would allow him to move to a location connected to the chosen location. If there are 1 or more enemies at that location, they do not move with him, because even though the event is resolved as if Luke is engaged with him, those enemies are not actually in his threat area, and therefore do not move when he moves."

nimonus · 31
Notably the "reaction" trigger here is a mistake. This should be "Forced" as all reaction abilities are optional. — StyxTBeuford · 13028
Clarification to the Shortcut example: Luke's ability allows him to play an event as if he were at a connecting location, but doesn't actually move him. In the above example, you could use Shortcut as if you were at a connecting location to move an investigator at that location, but Luke wouldn't himself be there so couldn't be moved. — menionleah · 79
I don't think Luke would actually take attacks of opportunity from enemies at connecting locations by playing an event because, as stated in the faq, "other card abilities or game effects do not resolve with the altered state in mind", it only applies to the played event. — subjectcero · 1
He does take the attack of opportunity because his card text explicitly states he is treated as engaged with those enemies. — sycondaman · 1
Shortcut does move Luke to a connecting location. He is treated at being at the target location for the purpose of resolving the effects of that card. That means he is "an investigator at your location" and thus moves to a connecting location. — sycondaman · 1
Does this then nerf his interaction with hemispheric map? If he cast's, say, "Read the Signs" from his box location to a connected location, he is no longer connected to 4+ locations (unless the target location is also connected), correct? — Phelpsb83 · 215
I think shortcut will not move Luke. As if rules mentions "you do not move your mini-card to that location" and the move section of the rule says "Any time an entity (an investigator or enemy) moves, transfer that enemy card or investigator's mini card from its current location to a different location." Since the mini-card is not physically at the As-If location, it can not be moved. — phiba · 1
The rules also seem to have changed to "Other card abilities or game effects resolved during this duration are also resolved with the altered game state in mind.". So in example 1 Luke would take 1 damage — phiba · 1
Luke would not take 1 damage from the Example 1 situation because of the trigger word “after”. He would be at the location for the playing of barricade, the play window would close, then he would not be at the location for the application of the damage. — zman7791 · 5
Abigail Foreman

At a glance, you'd think Abigail is Daisy Walker's new best friend. Well, you're probably right - she fits in most Daisy decks with little effort, though you may want a Charisma first. However, there should also be some attention on whether or not she can fit into non-Daisy decks, and that's a lot fuzzier.

Abigail has the ability to repeat any Tome for free. This effect will determine whether or not you include Abigail. You can still get an extra hand slot by attaching Tomes without on them, but there's little reason to do so. Ally slots are valuable, and trading an ally slot for a hand slot is likely not worth it. That being said, most characters who aren't Daisy will have a hard time running numerous books and then constantly burning actions to use them. If someone is only running a single book, Research Librarian's consistency and relative cheapness is going to compete for the same slot, and likely be the cheaper and more reliable choice.

One important note is that the Abigail resolves the effect of the , not the full . This means that costs are not part of the effect, so 'free' doesn't only apply to the action, but to any other costs as well. This allows you to squeeze extra uses out of anything that has limited uses. As a result, you will want to keep a careful eye on Tomes with uses, since they become more tempting than before.

For easy reference, as of March 2020, here are the list of Tomes that have corresponding effects:

There are some definite hits in here - an Old Book of Lore drawing two cards every turn or an Encyclopedia giving +4 would be two very common and powerful examples. Scroll of Prophecies can also let you tear through absurd amounts of your deck, and Otherworld Codex can clear an absurd amount of problems or give you two shots at clearing one. If you're using a couple of these effects of these very often, Abigail can give you a lot. However, those are very action and resource intensive combos to pull out for anybody who isn't Daisy.

If you're using at least four copies of Tomes with ... Well, I hope you're playing Daisy. But it's only in those circumstances that I would say the reliability of Abigail is high enough to justify the cost, given many Tomes cost XP to get in the first place. If your build otherwise functions with all of those Tomes, Abigail is worth looking into. Otherwise, it's best not to put too many actions into a combo that might show off a neat trick or two, but won't reliably help you do things that need to be done.

Ruduen · 1004
You mean Otherworld Codex, not Esoteric Atlas, in your last example. — Death by Chocolate · 1473
Whoops - fixed. — Ruduen · 1004
Bounty Contracts

After my first scenario playing as Tony, I've learned something important about this card:

The resources aren't relevant; the actions are.

To put it more plainly, this asset works best if it gives you six (or more) free fight actions over the course of a scenario. In a vacuum we generally equate a resource as being worth an action, which would imply that you want to place as many bounties as possible on one enemy to convert one fight action into several resource actions. However, when an enemy is engaged with you (or even just at your location), a fight action is worth a lot more than a resource action, so the ability to place bounties is more important than placing more than one bounty.

In conclusion, I recommend putting as few bounties on enemies as possible. You're using this for free fight actions, not free resource actions.

SGPrometheus · 821
It’s not an A or B strategy imo. I have several campaigns with Tony under my belt now and I can say that while primarily you want to extend your bounties (by placing 1s often) there is merit to placing 2 or 3 sometimes. Notably your Long Colts get much larger combat boosts with more contracts, and they refund a bounty on kill. The resources early can also be relevant in the first several scenarios of the campaign. — StyxTBeuford · 13028
Getting Asset fast improve your Action efficiency too. — AquaDrehz · 197
Three Aces

I use this card in my Mandy deck and it's promising. It's guarantee success once And you can use it only once per deck shuffle. The down-side is you need to collect many card to win big enough.

However, I summary some card which synergy with this card.

Recommend Combo with Double or Nothing

Recommend Combo without Double or Nothing

But keep in mind that this combo is not defensive. It's for winning big and require a lot of cards !

AquaDrehz · 197
Note that Mandy cant play Lucky Cigarete Case or All in. She's limited to Rogue 0-1 XP assets and skill cards. But i agree it's a strong card in her deck and 2 can be searched with "practice makes perfect" and her ability. — Django · 5101
Sorry, i meant she's limited to rogue Events and Skill cards. — Django · 5101
I've try "practice makes perfect" alerady. Doesn't seem great combo because 1 or 2 would be discarded anyway. These 1-2 card would not so effective after that. Django — AquaDrehz · 197
Practice Makes Perfect puts the card in your hand after you succed at the test — PanicMoon · 2
Yes it put a card of "Three Aces" to your hand but 2 other are still discarded . Also the new taboo make it removed so it have less useful — AquaDrehz · 197
Noob question — Victor.b · 8
Sorry, that i was not i wanted to comment — Victor.b · 8