In my community, many application of Tool Belt are told and I introduce some of them.
Practical applications:
- Twice usage of sloted/exhausted tools in single slot: Put two tools, one in play area and the other attached in Tool Belts. After trigger first one, swap it with that in Tool Belt and use one more.
- Example: Lockpicks, Mariner's Compass, Riot Whistle...
- Fight/Investigate flexiblity for tools: Unlike other classes, some of tool is (two-handed) weapon. When you need to fight, use tool weapon; when you need to investigate, use tool for investigator.
- Tool weapon: Chainsaw, Sledgehammer...
- Tool for investigation: Old Keyring, Flashlight, Mariner's Compass, Magnifying Glass ...
- Keeping sacrificial asset: After fully uses of supplies (or any other), attach that asset into Tool Belt and throw it away when you meet asset-hate encounter such as Crypt Chill.
- Rule note: you still can choose the card attached into Tool Belt because 1) it is still asset 2) you still have the control of it 3) it is still in play. (not official ruling, but my interpretation)
- Old Keyring: If you investigate using Old Keyring with 1 key, you can attach that at during the investigation test. Nevertheless, the test works normally and the last key is removed from that Old Keyring; however, attached Old Keyring is not discarded because the text box is alread blanked so that the effect "If there are no keys on Old Keyring, discard it" does not work. If you want to discard that Old Keyring for some reason, you simply detach it, and then that is discarded. (my rule interpretation)
Funny(?) applications:
- We can make charged Old Keyring with keys having some secrets (in the Tool Belt), since the "Uses (2 keys)" is blanked. Of course, we should distinguish them even if same resource tokens are placed. After that Old Keyring is detached, it's not clear that the charge and secret could remain on it :)
- Attaching Quickdraw Holster with .32 Colt: We could attach Quickdraw Holster thanks to the existance of the Devil from Observed. Then, .32 Colt in Quickdraw Holster now regain hand slot in the Tool Belt :)
- Discarding (non-slot?) tool card: The common way to discard the asset is using the slot limit, but we cannot do this for non-slot asset so that it's hard to discard non-slot asset. Now, if we want to discard non-slot tool, just attach Tool Belt and then discard (or Sleight of Hand) Tool Belt. Is it really useful? Not yet, because non-slot tool is Darrell's Kodak only when I write this review.