Wilson Richards
El manitas

Investigador

Vagabundo

Guardián
  • 3
  • 3
  • 3
  • 3
Salud: 8. Cordura: 6.

Reduce en 1 el coste de recursos del primer Apoyo Herramienta que juegues en cada ronda.

Recibes +1 a tu valor de habilidad durante las pruebas de habilidad de Apoyos Herramienta.

Efecto : +0. Puedes intercambiar un Apoyo Herramienta que esté en tu zona de juego con un Apoyo Herramienta que esté en tu mano y tenga un coste impreso igual o menor.

Magali Villeneuve
La fiesta del Valle de la Cicuta Expansión de investigadores #1.

Wilson Richards - Reverso

Investigador

Tamaño de mazo: 30.

Opciones de creación de mazos: Cartas de Herramienta de nivel 0-5, Cartas Guardián () de nivel 0-4, cartas neutrales de nivel 0-5, hasta otras 5 cartas Improvisado y/o Mejora de nivel 0-1.

Requisitos de creación de mazos (no cuentan para el tamaño de mazo): Ad Hoc, Arreglo apresurado, 1 Debilidad básica aleatoria.

Wilson se enorgullece de tener siempre la herramienta justa para el trabajo. ¿Cañerías que gotean? Llave inglesa. ¿Árbol caído? Sierra de mano. ¿Reforma interior? Almádena. Sin embargo, los trabajos que ha tenido en Arkham y alrededores últimamente han tomado un cierto cariz extraño. Suelos de madera que crujen y se abren a túneles laberínticos. Un tejado roto que muestra señales de explotar hacia fuera en lugar de colapsar hacia dentro. El trabajo de Wilson es arreglar los problemas, y cuando esos problemas incluyen criaturas extrañas y horripilantes y fenómenos inexplicables, es hora de aplicar la creatividad a los útiles que dispone.
Wilson Richards
Wilson Richards
  • Ad Hoc (La fiesta del Valle de la Cicuta Expansión de investigadores #2)
  • Hasty Repairs (La fiesta del Valle de la Cicuta Expansión de investigadores #3)
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Reviews

FoHV has been out for a month and still no reviews, so here's the description from my "One for All" series of decks that has a similar breakdown for each investigator:

Tools! What the heck is a tool, anyways? They're definitely assets. They probably have their own associated skill test, are very likely help you fight or investigate... and our boy Wilson wants to play lots of them! This means that his stats and abilities make him a relatively sturdy flex character who can pick up clues and take out enemies in equal measure. He can single-handedly churn through scenarios, and with a mitt of decent cards, he can fairly easily re-focus his efforts on whatever task the game throws at him. It's also remarkably easy to tweak your role mid-campaign with just a few simple upgrades, as Wilson's card choices can have a greater impact on his gameplan than most investigators. His signature is pretty neat too, allowing you to make duplicate item draws more useful and combo with big costly items like sledgehammer or pitchfork.

Even with some cleverly integrated stat boosts, Wilson is still a generalist, and generalists don't always have the sheer output specialists can typically achieve in Arkham - especially in larger teams. Static boosts and skill cards with lots of icons will help him overcome some of the tougher tests he'll eventually encounter. Like most of the Hemlock Vale investigators, Wilson isn't super beginner friendly to pilot either, and his deckbuilding can be rather complicated without some digital assistance.

Some archetypes that work well for this template:

The Handyman: Wilson's discount creates some bonuses that might not be immediately obvious. Playing lots of cheap tools potentially means resources spent on tool assets can be decreased by half or better. It also lends itself to playing limited use or discard-able assets that encourage you to cycle them in and out with your discount. Costly tools make great discard fodder for his signature Ad Hoc though, so those are absolutely worth including if they have powerful effects. Lastly, remember that his second ability only activates on skill tests printed on tool cards, so keep all these things in mind while filling your toolshed.

Full Flex / Solo - Keep a good balance of tool-based weapons and investigation aids, and you should be completely self-sufficient on almost any scenario. Static boosts to your combat and intellect skills will improve your odds, and targeted skill cards will really help push you through some of the more challenging tests.

The Specialist - Focusing your deck around either investigating or fighting will allow Wilson to fill voids in his team and more easily tackle the most challenging problems the chosen role can throw at him. Show Rex or Zoey that you have the right tools for either one of their jobs.

The Fixer - Fighter can't find their gun? There's a Pitchfork for that! Cluever scrambling in the shadows of a 5 shroud location? There's a Matchbox for that! Wilson has access to many more utility options than your average guardian, and loading your deck up with these can turn him into an interesting and effective support character.

EzieBaikUben · 608
Glad to see a referenced to Let Me Handle This, and undervalued card IMO. That said, I'm curious how you see it as a 'uniquely effective or staple card' in Wilson? Same with Emergency Cache and neutral skill cards, is there some Wilson tech I'm not seeing that gives him extra value with these cards? — Pseudo Nymh · 54
The emergency cache and neutral skills are just staple cards that most characters benefit from having in their decks. Let Me Handle This though I feel is a better choice for Wilson because of his generalist statline and it fits well in the support archetype I'd listed. — EzieBaikUben · 608
Strange to list a bunch of generic cards but not point out Tool Belt, which feels almost mandatory for Wilson (both mechanically and flavorwise). — anaphysik · 95
A warning to Wilson players: several cards representing real-life tools are not Tool-traited (which matters for both deckbuilding and the skill boost). E.g. Machete, Fire Axe, Meat Cleaver. I'm also surprised that Salvage wasn't made in such a way for Wilson to be able to play (e.g. by making it Improvised in preparation for Wilson in the next expasion, and simply giving Wilson 0-5 Improvised access, which would barely be different from 0-1 anyway). — anaphysik · 95
@anaphysik Unfortunately the list is restricted to cards I have in my own collection, otherwise that'd be a great include! — EzieBaikUben · 608
If anybody wants to use my list to do up something more complete, they're more than welcome! — EzieBaikUben · 608
I am playing Wilson in my first run through Edge of the Earth and I have one aspect to add for consideration. Wilson seems to like cards that use Supplies as well. The Cleaning Kit seems tailor made without mentioning spoilers. — Staticalchemist · 1
Cleaning kit is just generally good for Edge of the Earth, and there's a little synergy potential with Wilson to be sure, but I didn't include it because I think there are other characters that prefer it. — EzieBaikUben · 608
Cards I'm missing in the list (in no specific order): Tool Belt, Tetsuo Mori, Fire Extinguisher (combos with Pushed to the Limit and Ad Hoc), Fine Tuning (depending on your other assets), Well-Maintained, Hatchet (compensates well for Wilson's statline - you already attack with 7 without any boosts), Lockpicks, Pocket Telescope (because why not?), Reliable (double benefits for Hatchet and Lockpicks). — AlderSign · 284
All very good card choices! For my own sanity I've chosen to only include level 0 cards that I have in my collection, but you're welcome to use that list to build your own! — EzieBaikUben · 608

Wilson has two powerful abilities. Firstly, he becomes a completely normal 3/4/4/3 investigator when activating a Tool asset. Secondly, as befitting the investigator who came in the same box as Wolf Mask, he has the ability to make Wolf Mask look underpowered when he plays it.

Oh, and he very occasionally gets a resource discount.

Play Wilson as a pure fighter, and you'll soon wish you were playing any other investigator. Wilson doesn't get the additional clues from Roland Banks, doesn't get the stat boost & draw on demand of Mark Harrigan, doesn't get additional resource like Zoey Samaras, or additional actions like Tony Morgan/Leo Anderson, or recursion like William Yorick. Heck, he doesn't even get Guardian 5 access. Even Sister Mary with a Hammer or Spear fights better.

As a flex, Wilson's tool access means he plays like a 4 mystic who needs to play out more assets to be effective, has worse draw, less skill value, and more expensive assets*. The one upside Wilson has over a mystic is that he can use Geared Up quite decently, but that only slightly offsets the sheer number of assets he needs to play, and you'll find him less useful than even poor old Jim Culver who at least could ward off an Ancient Evil or two. To add insult to injury, he can't even take Michael Leigh.

Ad Hoc would have had decent combo potential if Wilson had any way of stringing a combo together reliably. As it is, you might be able to get off a free hammer swing or a free investigate in the game if you're lucky, but it's no way something you can depend on.

Future tools and upgrade/improvised cards might breathe new life into Wilson, but I wouldn't be holding my breath.


* Investigative tool assets are all hand slots items, which means you'll need to play out tool belt/bandolier/tinker if you want to use a 2 handed weapon. Unlike a mystic who gets away with simply boosting , Wilson has to boost both and to handle high fight and high shroud locations. You also don't have access to draw options like scroll and Arcane Initiate, econ options like Uncage and robes, your recharge options are more expensive. I struggle to see any upside.

suika · 9413
That's unfair, a Hatchet build works great with him. There are enough cards that make use of his investigator abilities and enough cards that can easily boost his stats well, too. He's no vanilla fighter, but not as cumbersome as he looks, either. — AlderSign · 284
Havent played Wilson yet, but I dont see why he'd be a bad fighter so long as he draws ad hoc to get extra fight actions out of his turn. He has huge burst potential with ad hoc and pushed to the limit that other characters dont. — Spamamdorf · 5
Hatchet is a finicky weapon you use when you can't use better weapons. — suika · 9413
@Spamamdorf: Properly set up an in an ideal board state, Wilson has pretty high burst *potential*. He just has no way to reliably realize that potential. The problem is that Wilson has no reliable way to set up ad hoc (it's one copy, you want to play it on a specific weapon and you have terrible draw), or to draw/recur the cards to disard for ad hoc. — suika · 9413
Hatchet is also a fun and strong one with the right synergies. I guess at this point one has to ask themself why they play this game? To overpoweredly win every aspect of it or to solve fun puzzles. To each their own. — AlderSign · 284
What's fun is subjective, what's strong is less so. I've never commented on how fun Wilson is or isn't, I said Wilson isn't strong, and the fact that he can use Hatchet doesn't change that one bit. — suika · 9413
Opinions are also subjective. I don't get, for example, why your review downplays the resource discount and card pool access. If you can deckbuild and get a bit of XP you can make him strong. Just not in a combat-5-fighter-straightforward way. Ad Hatchet (not letting that one go): As someone who used it as main weapon in one of the worst standalone scenarios for it and won I have a huge amount of respect for it - again, you just need the right cards to make it work (which Wilson has access to). — AlderSign · 284
I downplay it because they're not very good? If your opinion is different show me a Wilson deck that performs well in 2p expert I'll be very happy to change my mind and learn something. — suika · 9413
I agree with most of your analysis, but I'd say that in my opinion, if Wilson could find Ad Hoc reliably, then he'd be a fun and efficient investigator, but having no way to find the one card that basically turns your power level from mediocre to good is really frustrating. Hopefully something will come to change this up, but I highly doubt it... — Valentin1331 · 69029

After playing some scenarios with Wilson I just want to strongly advise you to look for Tool Belt and/or Tinker in the opening hand. As an investigator that uses plenty of assets (mostly of them occupying hand slots), you may find yourself slot limited and not being to exploit the versatility that Wilson provides (which I believe is his biggest strength). Also I advice to include Ever Vigilant as the number of actions you spend playing assets can be detrimental.

Fluxway · 136
I want to think that Toolbelt seems like an auto-include but the action cost is very high to flex around in. Maybe an upgrade will come that make use of all the XP tools out there. — Staticalchemist · 1

Note that not all tools have a skill test on the card. For example, Magnifying Glass and Ice Pick. These are played for $1 cheaper, but they lack a skill test on the card.

Therefore Wilson will generally prefer things like Flashlight, Lockpicks, and Lantern in order to benefit from his bonus to skill tests.

If you’re running a Tool Belt and are specializing in clue-finding, then you might have room for both types!