Card draw simulator
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None. Self-made deck here. |
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Trish Scarborough - Is she really fair? | 15 | 10 | 0 | 1.0 |
Croaker13 · 2752
Trish Scarborough - What Enemy?
Intro
I've been really excited for Trish ever since it became apparent that she'd be a rogue/seeker. When her cards were announced, I rushed to do a quick proxy so that I could get a head start on figuring out how to use her.
This is the deck I'm going to take on my blind playthrough of The Innsmouth Conspiracy. It's based on decks I've played through Return to the Dunwich Legacy and Return to the Forgotten age.
I did want to try out a couple of the new cards that seem to synergize well with her (Cryptographic Cypher and Obfuscation), so it's still slightly experimental.
It's meant for "true" solo play on standard difficulty, though it'll probably work well on hard as well.
Piloting
The deck doesn't do anything fancy. The goal is simply to move fast and use Trish's excellent efficiency to gain an action advantage over the course of the scenario.
Opening Hand and mulligan: You generally want to look for assets, especially a Hawk-Eye Folding Camera, which really wants to be put into play early, but if you get a Working a Hunch (alternatively a Narrow Escape), keep it, as it'll let you auto-evade an enemy as long as you are on a location with a clue.
General Play: Trish is generally really good at getting clues very fast. Get one investigation asset in play (Dr. Milan Christopher, Hawk-Eye Folding Camera (when charged up a bit) or Cryptographic Cypher), and you're usually set up to go.
Enemy management is mostly handled by evading. As much as possible, try to end your turn on a location with a clue, so you can utilize Trish's ability to auto-evade any enemy you might draw. Anything that lets you get a clue as a -action or avoid an Attack of Opportunity helps. These are Obfuscation, Cryptographic Cypher, Followed, Narrow Escape and Working a Hunch.
Since there are often some enemies that you really want to kill, the deck also includes a couple of damage options in the form of "I've got a plan!" and Occult Invocation. You've initially only got three, so only use them as a last resort.
Trish's main weakness is her low-ish sanity paired with below-average . The two Logical Reasoning can help keep her sane (and deal with some nasty treacheries) while the Hawk-Eye Folding Camera helps with both and sanity. However, your main defense to smash through the scenarios in record time, so it doesn't have time do hurt you too badly, which she's well suited for.
Upgrades
There are a couple of cards you'd like to get as soon as possible. The exact order you get them in are campaign dependent, so you own good judgement.
In no particular order:
Lola Santiago (replaces Dr. Milan Christopher). Note that you don't have the economy to rely on her clue-getting ability too much. That's ok - the and boosts are just as important.
"I've got a plan! (2)" (one replacing the level-0 one and the other replacing the Followed). Gives you a bit of extra punch.
Moxie. Can help you shore up Trish's low . You can probably get by with a single copy. Replaces a card you haven't been using too much.
Pathfinder. Just a good card that really lets you rack up the action advantage. Replaces whichever cards you haven't been using too much. For the same reasons, you should also consider Elusive (I'm using Taboo, so it costs XP. If you don't, I strongly suggest getting it right from the beginning).
Another Day, Another Dollar. A really good way to get a leg up at the beginning of each scenario. This shouldn't be one of the first xp-cards you get though.
Once you have the above cards, feel free to experiment. For example, replacing the two Eureka! with two All In can often almost let you loop your deck twice in a scenario when paired with Lucky Cigarette Case.
Variants
As mentioned, the Obfuscation and Cryptographic Cypher are an experiment. In the campaigns I've played, I actually used 2x Magnifying Glass, a Sneak By and another Narrow Escape.
In general, you have a wide range of good hand-slot investigation options. I really like Hawk-Eye Folding Camera, as it doubles up as anti-horror tech, and the Magnifying Glass is simply unparalleled for dependability, but Lockpicks remain an awesome card (very useful for higher difficulties) and even the Flashlight can be a good pick - especially when paired with Sleight of Hand and/or something like Emergency Cache (3).
The deck is fairly heavy on investigating and enemy management tools. If you are playing a campaign that really tests , you might want to trade some (say a Followed and an Obfuscation) for a pair of Guts or even Say Your Prayers.
13 comments |
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Oct 01, 2020 |
Oct 01, 2020
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Oct 01, 2020
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Oct 01, 2020Noooo. Don't lower the shroud, use the quick action with the shroud increasing quick action. It's a fast investigate action at a 1 shroud location that doesn't trigger attacks of opportunity and can give you a free evade. |
Oct 01, 2020What do you think of Pickpocketing 2 for better economy (maybe replace Lucky Cigarette Case) and Delilah O'Rourke to kill some low enemies? |
Oct 01, 2020
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Oct 12, 2020sweet deck. i'm wondering.. if you had to substitute out Lucky Cigarette Case and Followed with cards from the core set, what would you suggest? (i don't have those two cards in my collection.) cheers! |
Oct 13, 2020
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Nov 02, 2020
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Nov 09, 2020
On the other hand, In my own campaign, Cryptographic Cipher hasn't been too great either, so I've begun replacing them with Lockpicks (1). Most of the time they've simply been slightly worse Flashlights and the combination of Obfuscation, Working a Hunch and Narrow Escape has generally been enough to let me investigate with enemies present anyway. At this point, I'm honestly skewing towards recommending Magnifying Glass as the go to level zero investigation tool for this deck. Not very exciting, I know, but probably the best and most efficient option anyway. |
Oct 12, 2021
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Oct 12, 2021@ddbrown30 I’m not generally a fan of Deduction in solo decks. This is obviously somewhat campaign/scenario dependent, but outside of Dunwich and parts of The Forgotten Age, there aren’t all that many locations with multiple clues per investigator, so it’s often simply a +1 , at which point Perception is simply a better choice. For this deck specifically, it doesn’t really need anything that Deduction does. It has enough intellect boosters that the +1 isn’t usually relevant and it’s also a very fast deck, so the action compression isn’t hugely important either. Besides, if you really need to grab multiple clues for one investigation, Trish has that ability inbuilt (conditional on having an enemy there). If I personally was to change something about this deck (aside from switching out the Cryptographic Cipher, which I’ve mentioned above) it would be to add more damage options, which is an area where the deck isn’t all that strong at the moment. Hope that helps. |
Feb 03, 2023Found it weak in terms of will tests. Also to manage a simple swarm of rats. |
the Cypher is so interesting! I love the synergy it has with Skeleton Key.