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This one is playable.
Dump 1 extra ammo from something like .45 Thompson or an upgrade, from .32 Colt or it's upgrade, these weapons are rolling in ammo anyway. If you're making the attack at a decent value like +2 or +3 over the target difficulty, revealing and choosing from 2 tokens is a pretty safe bet for success.
The upgrade "Eat lead!" can spend extra ammo and reveal extra tokens, but why would you? (Actually, it can help you 1-shot a certain, large, monster, but that's a story for another day).
Freedom from is a boon in of itself and a reasonable pinch play when you're making a big attack with things like Lightning Gun or Vicious Blow, just cover the largest penalty in the bag and you get a guaranteed hit, this can be pretty useful in multiplayer.
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Unlike the 2xp version, this card is presentable, playable, it's still not a particularly good card, it's very specific and even so it will not as consistently score you successful attacks as, say, Lucky! would.
Finally, Diana Stanley has special interest in this card, as an "ignore" effect she can use it to power up.