Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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JC. Regreso EO. Normal. A 2 pjs. | 0 | 0 | 0 | 1.0 |
Is it my turn yet? Leo turn-hogger | 0 | 0 | 0 | 1.0 |
Is it my turn yet? Leo turn-hogger | 0 | 0 | 0 | 2.0 |
Valentin1331 · 63713
Leo & Leo smash 25 Pounds of Steel on enemies Before they Can can even see Them.
Credit: Christine Mitzuk
Introduction:
To celebrate the release of The Forgotten Age Investigator Expansion, here is my new take on our favourite ol' man Leo, using some of the newest cards from The Scarlet Keys and The Edge of the Earth.
A notable achievement is that for the first time, you will be thrilled to draw Relentless.
If you only have the cards from the Repackaged Expansions and Investigator packs, you can easily proxy or replace Haste and Enchant Weapon with 2 copies of Well Prepared (look at the icons of the hammer!) and downgrade Safeguard.
It is also important to know that this deck is not necessarily tailored for a blind run of The Forgotten Age campaign, though it will still deliver. I suggest a few adjustments at the bottom if you decide to take Grand Père on a trip to the jungle.
This series is a celebration of the 20k points on ArkhamDB to thank you all for all the support received.
Click here to see all the previous decks and I will keep releasing a new standalone-ready deck concept every week on Friday, so stay tuned and keep pressing the ♥
button if you want to see more!
Let me know which investigators you would like to see next in the comment!
Table of Contents:
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Overview
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Main Strategy
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"He came in like a wreckin' baaaall "
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How can 25 pounds feel so light?
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Other Cards
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Upgrade Path
Overview:
Difficulty: | ★★★☆☆ |
Enemy Management: | ★★★★★ |
Clue-getting: | ★★★★☆ |
Encounter protection: | ★★★☆☆ |
Survivability: | ★★★☆☆ |
Economy: | ★★★★★ |
Card Drawing: | ★★★★☆ |
Main Strategy:
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Eradicate enemies with the of the Sledgehammer (4)
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Gain actions with Leo De Luca, Haste, Honed Instinct, Quick Thinking and Safeguard (2) to compensate for the heavy attack.
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Use the insane damage output to store resource on Relentless and spend it on Keen Eye to collect up to 5 clues with Leo De Luca and Haste during empty turns.
"He came in like a wreckin' baaaall ":
All you do is... wre-e-eck (ene)my!
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Use the with 9 to overkill anything.
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Legend says that the designers use this Leo deck to flatten enemies and then place them on the 2D cards that the players use.
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The massive damage overshoot is collected by Relentless for an insane income. View it like this: if you have to hit twice for a 3hp enemy, then you better use the bigger attack and store 3 resources on Relentless that will later be used on Keen Eye. I once had 20+ resources on Relentless just by cleaning the board.
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Once you have Enchant Weapon on the hammer, you can either use the big attack for 7 damage and 12 or kill 3hp enemies with a simple hit and 9 .
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If you have multiple enemies to take down, Keen Eye can boost your for the whole turn, and you can spam the smaller attack like a Hasty whirlwind and deal up to 11 damage without using any event.
"How can 25 pounds feel so light?:
This deck's concept is to add so many actions that the will not feel like wasting your turn anymore.
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What is better than Leo? 2 Leos, of course. Once the Louisiana Lion from Mississippi is in play (faster and cheaper with Mr. Anderson's ability), you will be able to either move and then perform the attack, or start with the heavy attack and still have another action for a second enemy. If you have Haste, that second attack will even trigger a third one!
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Once Leo De Luca is out, you can start your turn playing Kicking the Hornet's Nest and then smash whatever you found with the attack for cash, clue, and cash again on Relentless.
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It is also smart to use Leo De Luca's action to engage enemies potentially engaged with a teammate not to have to call the morgue on an .
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Later, we will add Guard Dog (2) for the engage.
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Haste, unfortunately, doesn't work well with the attack as it still counts as one (three-action-costed) action. Still, it adds another action when using the small attack or investigating.
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Top this up with 3 Honed Instincts and 2 Quick Thinking, and you'll be swinging that Sledgehammer as if it were a Switchblade!
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These additional actions combine extremely well with Keen Eye's specificity of being expensive but lasting the whole phase. You'll spend some turns collecting more clues than your dedicated clue-getter, making them feel like they're only here to piggyback you around.
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Safeguard (2) completes the set by saving you tons of move actions, as well as engaging enemies while you are carried by your VIP.
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When fully set up, the peak performance of this 19xp-friendly deck is:
- Do the attack for 6 damage. Commit Quick Thinking and play Honed Instinct as you oversucceed.
- Do the attack again with the 3 actions from Leo De Luca, Quick Thinking and Honed Instinct, for another 6 damage.
- Haste gives you a third attack on which you make a simple attack with Enchant Weapon for a final 3 damage.
- This results in 15 damage with space for 2 Vicious Blows to bring the total score to 17 damage!
- In a campaign, we will upgrade out of the Vicious Blow because the damage output is already so high that they are barely needed.
Other Cards:
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Lucky Cigarette Case and Glory turn these ridiculous skill values and enemies-purée into faster cycling of your Action Cards.
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Prepared for the Worst and Enchanted Blade secure that you can defend your team even if the hammers are buried deep.
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Keen Eye is one of the convenient cards that boost your 2 offensive stats: and , and it synergises extremely well with this deck as the bonus lasts for the whole phase.
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boost will be useful in turns when you have to deal with several enemies and you want to repeatedly use the simple attack.
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is perfect for boosting your already decent 3 when all the enemies are cleared off and you want to support the advancement of the game.
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To pay for Keen Eye, the deck runs really high in resources, coming from multiple sources: Kicking the Hornet's Nest, "Watch this!" that turns into On the Hunt and the often overlooked Relentless. The first copy of Relentless will often pay for Leo De Luca, and the second one can remain on the table until you need it.
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"You handle this one!" and Savant help you survive, despite your painful knees and chronic arthritis.
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Your personal weakness, Bought in Blood, is as easy as it goes. Only play Leo De Luca when you have one copy of Leo De Luca or Mitch Brown in your hand so you can protect the one in play.
Luxury Upgrades:
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Guard Dog (2) comes in later in the campaign to engage enemies , making sure that you don't wre-e-eck your teammates when you pull the . And trust me, if you don't engage, Chthulu will know and you will.
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On the Hunt (3) is also a fantastic card to pull out victory point enemies, while making sure that you don't pull a nasty test.
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As On the Hunt (3) cannot whiff, unlike Kicking the Hornet's Nest, it is better to play the latter first, while there are more enemies in the encounter deck.
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At this point, On the Hunt and Kicking the Hornet's Nest will proactively pull many enemies out of the encounter deck, giving you more turns without enemies, which can be dedicated to investigating.
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The Forgotten Age:
If going for The Forgotten Age blind run, I would suggest a couple of changes that will make your experience better:
- Do not take In the Thick of It.
- Replace the 2 copies of Kicking the Hornet's Nest with one copy of Scout Ahead and one copy of Elusive.
Upgrade Path:
Cost | Total | ||||
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In the Thick of It | → | Keen Eye ••• | 3 XP | 3 XP | |
Sledgehammer | → | Sledgehammer •••• | 4 XP | 7 XP | |
Sledgehammer | → | Sledgehammer •••• | 4 XP | 11 XP | |
Overpower | → | Savant • | 1 XP | 12 XP | |
Overpower | → | Savant • | 1 XP | 13 XP | |
Enchanted Blade | → | Enchant Weapon ••• | 3 XP | 16 XP | |
Daring | → | Haste •• | 2 XP | 18 XP | |
Daring | → | Safeguard •• | 2 XP | 20 XP | |
"Watch this!" | → | ☑☑☑ Impulse Control | 3 XP | 23 XP | |
→ | Charisma ••• | 3 XP | 26 XP | ||
Vicious Blow | → | Guard Dog •• | 2 XP | 28 XP | |
Luxury Upgrades | 28 XP | ||||
Vicious Blow | → | Guard Dog •• | 2 XP | 30 XP | |
→ | Stick to the Plan ••• | 6 XP | 36 XP | ||
Prepared for the Worst | → | Ever Vigilant • | 1 XP | 37 XP | |
→ | Relic Hunter ••• | 3 XP | 40 XP | ||
Glory | → | On the Hunt ••• | 3 XP | 43 XP | |
Glory | → | On the Hunt ••• | 3 XP | 46 XP | |
Prepared for the Worst | → | Prepared for the Worst •• | 2 XP | 48 XP | |
Leo De Luca | → | Leo De Luca • | 1 XP | 49 XP | |
Leo De Luca | → | Leo De Luca • | 1 XP | 50 XP |
To create your own guides, find the template I have created here
19 comments |
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Feb 17, 2023 |
Feb 17, 2023This guy looks badass! I can't wait to get my hands on tFA. |
Feb 17, 2023Really cool deck! What about Riot Whistle for engaging enemies engaged with teammates and aloof? |
Feb 18, 2023
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Feb 19, 2023Yet another inspiring deck here! Reading your content gives me the same kind of vibes I get from blasting some epic metal music, mate. Keep it up! I tried your Charlie and it was a blast, he easily dominated the game. Alas I paired whim with Jim's deck of my own making, trying to finally get Statue+Scavanging synergy to work and it didn't... One turn short of winning Black Throne. My wife is a total fun of Leo, and even bigger of Leo+Leo (even our Son's name is Leo xD) so we're pulling it off next week while we're having vacation. |
Feb 19, 2023
Who are you going to pair this deck with?? Please let me know how it went; I'm super curious to know :) Oh and I hope I'll keep blasting metal for a little while with what's yet to come! |
Feb 19, 2023Love this deck! Can't wait to try it out. Currently trying out your Darrell deck, it's so much fun! Would love to see your take on Luke Robinson. He has become a favourite in my group. |
Feb 20, 2023Love this! Could you imagine building this for a standalone multiplayer and not drawing the Sledgehammer? You'd be very sad! Great deck, as always. |
Feb 22, 2023Very cool deck (as per usual)! It seems like this deck would function very well with your recent Patrice Hathaway deck. Nice enemy protection through Safeguard/Safeguard (2), On the Hunt and Kicking the Hornet's Nest so she can focus on more clue-getting things and has less need for evasion cards for protection. |
Feb 22, 2023Awesome deck, I'll try it out asap (probably in Scarlet Keys, in a duo with Rex)! Really, it came just in time, since I haven't played Leo Anderson yet. :-) Could you make a Harvey Walters deck next? He's definitely one of my favourites, scooping up clues with 2 Farsight out is just immensely satisfying. But I'm sure you'd have a more original/outlandish take on him. Anyway, thanks for your inspired decks. |
Feb 23, 2023Love the action economy in this deck - I've built similar sorts of decks before and have had a blast. Kudos to you for using 'enchant weapon' - it's such an underrated card but I absolutely love it in melee decks. One question - does it feel like you have enough weapons/search to find your hammers reliably? It feels risky, without stick to the plan. Alternatively, one could just throw in a cyclopean hammer, which also works great with Leo. |
Feb 25, 2023I don't think you can bank the actions from Honed Instinct and Quick Thinking to be used for another big attack. The wording on those cards implies that you need to spend the action as soon as you gain it. The problem is that you haven't actually gained the extra action from Quick Thinking when you're still resolving the action from Honed Instinct, as you gain it only after the entire skill test (along with Honed Instinct's extra action) is resolved. |
Mar 21, 2023Took this into Read or Die standalone yesterday with || Daisy and Bob Jenkins. Fortunately I drew Sledgehammer and Enchanted Weapon in the opening hand. I never managed to get Relentless into play so didn't quite get everything firing on all cylinders, but, boy, just having that mega-powered weapon around was fun. Great deck! |
Apr 06, 2024Upgrade path says you upgrade to 2 x Savant - but I only see 1 in the Deck list? |
Apr 08, 2024
On the other hand, while being purely theoretical (meaning I haven't used it, it should be seen as a suggestion more than anything), the Upgrade Path is here to guide you on how to get the best out of the deck during a campaign :) I hope this helps with your question! |
Apr 09, 2024
By the way - playing (almost) your build in Edge of the Earth (included 2 x Medical Student and earlier Charisma to get a bit of healing and some cheap cards to counter Bought in Blood). Your reference to "legend" is often being referenced, when and enemy is flattened - plenty of laughter :-) |
Apr 09, 2024
And so the chance to get value out of Manual Dexterity is lower than getting value out of Savant, also knowing that it is indeed more expensive in xp. |
Apr 09, 2024
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May 16, 2024Used a version of this on my blind playthrough of Hemlock Vale. Changed Enchanted Blades to Wolf Masks to start, and quickly upgraded Prepared for the Worst to Experienced Friends in Low Places. Skipped Charisma/Guard dogs (kept getting 6xp). Loved the Mobility, extra actions, and the big hits were great in the final scenario! Unfortunately our first scenario there was an enemy that was specifically suited to be aggravating to this deck it seems. really liked Wolf mask instead of enchanted blade, additive instead of replacement if you get the Mask first, and not a dead draw later. Especially useful in situations where you can't get the big hit off. Still found relentless mostly useless but it did pop off big in one scenario. |
So what are you planning for when you hit 25K?